My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

1 problems 2 warnings Why?

Missing cards in your collection

Little Prince Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Dart Goblin

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Mini P.E.K.K.A P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Clone
Giant Snowball
Bats Dart Goblin Clone
Zap
Bats Dart Goblin Clone
Barbarian Barrel
Dart Goblin Clone
The Log
Dart Goblin Mini P.E.K.K.A Clone
Earthquake
Clone
Arrows
Bats Dart Goblin Clone
Royal Delivery
Bats Dart Goblin Mini P.E.K.K.A Clone P.E.K.K.A
Fireball
Dart Goblin Clone
Poison
Bats Dart Goblin Clone
Lightning
Mini P.E.K.K.A
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Mini P.E.K.K.A Clone P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Bats Zap Arrows Dart Goblin Clone Mini P.E.K.K.A P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Mirror Bats Zap Arrows

Attack Synergies 5 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Zap Mini P.E.K.K.A Clone P.E.K.K.A
Zap
Arrows Mirror P.E.K.K.A Bats Dart Goblin Mini P.E.K.K.A
Arrows
Zap Mirror P.E.K.K.A Mini P.E.K.K.A
Dart Goblin
Zap Mirror P.E.K.K.A
Mini P.E.K.K.A
Bats Zap Arrows Mirror
Mirror
Zap Arrows Dart Goblin Mini P.E.K.K.A
Clone
Bats
P.E.K.K.A
Zap Arrows Bats Dart Goblin

Defense Synergies 3 13

Bats
Zap Dart Goblin Mini P.E.K.K.A P.E.K.K.A
Zap
Mini P.E.K.K.A Mirror Bats Arrows Dart Goblin P.E.K.K.A
Arrows
Mirror Zap Mini P.E.K.K.A P.E.K.K.A
Dart Goblin
Bats Zap Mini P.E.K.K.A Mirror P.E.K.K.A
Mini P.E.K.K.A
Zap Bats Arrows Dart Goblin Mirror
Mirror
Zap Arrows Dart Goblin Mini P.E.K.K.A
Clone
P.E.K.K.A
Bats Zap Arrows Dart Goblin

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Dart Goblin
Mini P.E.K.K.A P.E.K.K.A Bats Zap Dart Goblin
Mini P.E.K.K.A P.E.K.K.A Bats Dart Goblin
Mini P.E.K.K.A P.E.K.K.A Bats Dart Goblin
Arrows Mini P.E.K.K.A P.E.K.K.A
Arrows Bats Zap Dart Goblin
Bats Dart Goblin Zap Arrows
Zap Arrows Dart Goblin P.E.K.K.A
Mini P.E.K.K.A P.E.K.K.A
Dart Goblin Mini P.E.K.K.A
Bats Dart Goblin Zap Arrows
Arrows Bats Zap Dart Goblin
Mini P.E.K.K.A P.E.K.K.A Bats Zap
Bats Zap Arrows Dart Goblin Mini P.E.K.K.A P.E.K.K.A
Mini P.E.K.K.A P.E.K.K.A
Zap Mini P.E.K.K.A P.E.K.K.A
Bats Arrows Mini P.E.K.K.A P.E.K.K.A
Arrows Bats Zap Dart Goblin
Zap Arrows Bats Dart Goblin
Mini P.E.K.K.A P.E.K.K.A Dart Goblin
Bats Arrows Dart Goblin Mini P.E.K.K.A P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Zap P.E.K.K.A
Zap Arrows Mini P.E.K.K.A
P.E.K.K.A Bats Zap Mini P.E.K.K.A
Mini P.E.K.K.A P.E.K.K.A Bats Zap
P.E.K.K.A Mini P.E.K.K.A
Arrows Bats Zap Dart Goblin
Mini P.E.K.K.A P.E.K.K.A Bats Dart Goblin
Mini P.E.K.K.A P.E.K.K.A
Zap P.E.K.K.A Bats Mini P.E.K.K.A
P.E.K.K.A Dart Goblin
P.E.K.K.A Bats Dart Goblin Mini P.E.K.K.A
P.E.K.K.A Zap Arrows
Mini P.E.K.K.A P.E.K.K.A
Dart Goblin
Bats Zap Dart Goblin Mini P.E.K.K.A P.E.K.K.A
Bats Arrows Zap Dart Goblin Mini P.E.K.K.A P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Dart Goblin
Arrows Zap Dart Goblin
Arrows Dart Goblin
Arrows Dart Goblin
Zap Arrows
Arrows Bats Zap Dart Goblin
Arrows Dart Goblin
Arrows Zap Dart Goblin
Arrows Zap Dart Goblin
Bats Mini P.E.K.K.A
Zap Arrows Dart Goblin
Zap Arrows Dart Goblin
Dart Goblin
Arrows Dart Goblin
Zap Arrows Dart Goblin
Zap Arrows Dart Goblin
Arrows Dart Goblin
Arrows
Bats Mini P.E.K.K.A
Zap Arrows Dart Goblin Mini P.E.K.K.A
Zap Arrows Dart Goblin
Arrows
Zap Arrows
Zap Arrows
Arrows Zap Dart Goblin
Zap Arrows
Zap Arrows Dart Goblin
Bats Zap Arrows Dart Goblin
Zap Bats Dart Goblin
Mini P.E.K.K.A
Zap Arrows Dart Goblin
Zap Arrows
P.E.K.K.A
Arrows
Zap Bats Dart Goblin
Zap Arrows Dart Goblin
Arrows
Dart Goblin Mini P.E.K.K.A
Arrows Zap Dart Goblin
Zap Arrows
Dart Goblin P.E.K.K.A
Zap Bats Dart Goblin
Bats Zap Dart Goblin
Zap Dart Goblin

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