My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Missing cards in your collection

Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Wizard Electro Dragon Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Wizard Electro Dragon X-Bow Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Royal Hogs X-Bow

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Giant Royal Hogs X-Bow

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Giant Royal Hogs X-Bow

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Giant Royal Hogs Inferno Dragon
Giant Snowball
Goblin Gang Royal Hogs Electro Dragon Inferno Dragon
Zap
Goblin Gang Royal Hogs X-Bow Inferno Dragon
Barbarian Barrel
Goblin Gang Wizard Royal Hogs X-Bow
The Log
Goblin Gang Royal Hogs X-Bow
Earthquake
Goblin Gang Royal Hogs X-Bow
Arrows
Goblin Gang Royal Hogs
Royal Delivery
Goblin Gang Wizard Royal Hogs Electro Dragon Inferno Dragon
Fireball
Goblin Gang Wizard Royal Hogs Electro Dragon X-Bow Inferno Dragon
Poison
Goblin Gang Wizard Royal Hogs Electro Dragon X-Bow
Lightning
Wizard Electro Dragon X-Bow Inferno Dragon
Rocket
Wizard Royal Hogs Electro Dragon X-Bow Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Wizard Rocket Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Rocket Electro Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Gang Inferno Dragon Giant Wizard Royal Hogs Electro Dragon Rocket X-Bow

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

17 Goblin Gang Inferno Dragon Giant Wizard

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Giant Royal Hogs X-Bow
Giant
Electro Dragon Goblin Gang Wizard Rocket
Wizard
Giant Royal Hogs
Royal Hogs
Goblin Gang Wizard
Rocket
Giant X-Bow
Electro Dragon
Giant Inferno Dragon
X-Bow
Goblin Gang Rocket
Inferno Dragon
Electro Dragon

Defense Synergies 0 3

Goblin Gang
X-Bow Inferno Dragon
Giant
Wizard
Royal Hogs
Rocket
Electro Dragon
Inferno Dragon
X-Bow
Goblin Gang
Inferno Dragon
Goblin Gang Electro Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Wizard Electro Dragon X-Bow
Inferno Dragon Goblin Gang Electro Dragon X-Bow
Goblin Gang Rocket Electro Dragon Inferno Dragon
Inferno Dragon Goblin Gang Electro Dragon
Rocket X-Bow
Goblin Gang Electro Dragon X-Bow
Rocket Inferno Dragon Goblin Gang Wizard Electro Dragon X-Bow
Rocket Electro Dragon X-Bow
Inferno Dragon Goblin Gang X-Bow
Goblin Gang
Goblin Gang Wizard Electro Dragon X-Bow
Inferno Dragon Goblin Gang Wizard Electro Dragon
Goblin Gang Wizard Rocket Electro Dragon X-Bow
Wizard Rocket Goblin Gang Electro Dragon X-Bow
Inferno Dragon Goblin Gang X-Bow
Rocket Goblin Gang X-Bow Inferno Dragon
Wizard Goblin Gang Electro Dragon X-Bow
Goblin Gang Wizard Electro Dragon X-Bow
Wizard Electro Dragon Inferno Dragon
Inferno Dragon
Goblin Gang Wizard Electro Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang X-Bow
Goblin Gang Wizard Rocket Electro Dragon X-Bow Inferno Dragon
Goblin Gang Rocket Electro Dragon
Goblin Gang Rocket X-Bow
Goblin Gang Inferno Dragon
Wizard Rocket Goblin Gang Electro Dragon
Goblin Gang Rocket
Inferno Dragon
Rocket Electro Dragon X-Bow Inferno Dragon
Goblin Gang Inferno Dragon
Inferno Dragon Electro Dragon
Rocket
Rocket Goblin Gang Wizard
Wizard Electro Dragon
Goblin Gang Electro Dragon Rocket X-Bow Inferno Dragon
Wizard Electro Dragon Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rocket Electro Dragon X-Bow
Electro Dragon X-Bow
Rocket Electro Dragon X-Bow
Rocket
Wizard Rocket
Wizard Rocket Electro Dragon
Wizard
X-Bow Wizard Electro Dragon
Wizard Electro Dragon X-Bow
Rocket Goblin Gang Electro Dragon X-Bow
Rocket Wizard Electro Dragon X-Bow
Wizard Rocket Electro Dragon
Rocket
Rocket Electro Dragon X-Bow
X-Bow
Rocket X-Bow Wizard Electro Dragon
Wizard Rocket Electro Dragon X-Bow
Rocket
Rocket
Rocket Wizard Electro Dragon X-Bow
Rocket Wizard Electro Dragon X-Bow
Rocket X-Bow
Rocket Wizard
Rocket X-Bow
Rocket Electro Dragon X-Bow
Wizard Electro Dragon
Inferno Dragon
X-Bow Wizard Electro Dragon
Wizard Electro Dragon X-Bow
Rocket X-Bow
Wizard Electro Dragon X-Bow
Rocket Electro Dragon Wizard
Wizard Rocket Electro Dragon X-Bow
Rocket Electro Dragon
Rocket Wizard
Goblin Gang Rocket Electro Dragon X-Bow
Rocket Wizard Electro Dragon
Goblin Gang Wizard Rocket Electro Dragon
Wizard Electro Dragon
Rocket
Electro Dragon
Electro Dragon Goblin Gang Rocket
Rocket Electro Dragon
Electro Dragon Rocket X-Bow

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