My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Golem Wizard Hunter

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Golem Valkyrie Battle Ram Wizard Hunter Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Golem Valkyrie Battle Ram

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Sparky
Giant Snowball
Cannon Battle Ram
Zap
Cannon Battle Ram Sparky
Barbarian Barrel
Cannon Valkyrie Battle Ram Wizard Hunter Sparky
The Log
Cannon Battle Ram Hunter Sparky
Earthquake
Cannon
Arrows
Royal Delivery
Valkyrie Battle Ram Wizard Hunter Sparky
Fireball
Cannon Battle Ram Wizard Hunter Sparky
Poison
Cannon Wizard Hunter Sparky
Lightning
Cannon Ice Golem Valkyrie Battle Ram Wizard Hunter Sparky
Rocket
Valkyrie Wizard Hunter Sparky

Against air swarms

Spells and units that can counter air swarms.

Ice Golem Wizard Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Ice Golem Valkyrie Wizard Hunter Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Golem Valkyrie Battle Ram Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Golem Cannon Void Valkyrie Battle Ram Hunter Wizard Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Ice Golem Cannon Void Valkyrie

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Cannon
Ice Golem
Battle Ram Hunter Sparky
Valkyrie
Battle Ram Wizard Hunter Sparky
Battle Ram
Ice Golem Valkyrie Hunter
Wizard
Valkyrie Sparky
Void
Hunter
Ice Golem Valkyrie Battle Ram Sparky
Sparky
Ice Golem Valkyrie Wizard Hunter

Defense Synergies 1 10

Cannon
Ice Golem Valkyrie Wizard Hunter Sparky
Ice Golem
Cannon Wizard Hunter Sparky
Valkyrie
Cannon Wizard Hunter Sparky
Battle Ram
Wizard
Cannon Ice Golem Valkyrie
Void
Hunter
Cannon Ice Golem Valkyrie
Sparky
Cannon Ice Golem Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Ice Golem Valkyrie Wizard Void Sparky
Hunter Sparky Cannon Valkyrie
Cannon Hunter Sparky Valkyrie Void
Cannon Hunter Sparky Valkyrie
Valkyrie Sparky
Cannon Valkyrie Hunter
Hunter Cannon Wizard Void
Cannon Ice Golem Valkyrie Void Sparky
Cannon Hunter Sparky
Cannon Ice Golem Valkyrie Hunter Sparky
Valkyrie Cannon Ice Golem Wizard Hunter
Hunter Wizard
Cannon Hunter Sparky Valkyrie Wizard
Valkyrie Wizard Sparky Cannon Hunter
Sparky Cannon Hunter
Cannon Hunter Sparky
Wizard Sparky Cannon Valkyrie Hunter
Cannon Valkyrie Wizard Hunter
Valkyrie Wizard Hunter Cannon Ice Golem
Sparky Cannon Hunter
Valkyrie Wizard Cannon Hunter Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Ice Golem Void Sparky
Void Ice Golem Valkyrie Wizard Hunter
Ice Golem Valkyrie Hunter Sparky
Valkyrie Hunter Ice Golem Sparky
Cannon Valkyrie Hunter Sparky
Wizard Ice Golem Hunter
Sparky Ice Golem Valkyrie Void Hunter
Valkyrie Hunter Sparky
Void Ice Golem Valkyrie Sparky
Cannon Sparky
Valkyrie Hunter Sparky
Valkyrie Void
Cannon Ice Golem Valkyrie Wizard Hunter Sparky
Wizard Cannon Valkyrie Sparky
Sparky Ice Golem Valkyrie Hunter
Valkyrie Cannon Ice Golem Wizard Hunter Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Ice Golem Valkyrie Sparky
Void
Void Sparky
Ice Golem Valkyrie Void Sparky
Wizard Valkyrie Sparky
Wizard Ice Golem Hunter
Wizard Sparky
Ice Golem Wizard Hunter
Void Wizard
Void Sparky
Void Valkyrie Wizard Sparky
Void Wizard
Ice Golem Void Hunter Sparky
Void
Ice Golem Sparky
Wizard Hunter Sparky
Wizard Sparky
Sparky
Sparky
Void Wizard Hunter Sparky
Valkyrie Wizard
Void Sparky
Wizard Void
Void Sparky
Void
Ice Golem Valkyrie Wizard Hunter Sparky
Void Wizard Hunter Sparky
Void Wizard Sparky
Void Sparky
Ice Golem Wizard Hunter Sparky
Wizard Void
Void Sparky
Void Wizard Hunter Sparky
Void Sparky
Sparky
Wizard Sparky
Void
Wizard Hunter
Void Valkyrie Wizard Hunter Sparky
Ice Golem Wizard
Void Sparky
Sparky
Sparky
Void
Void Sparky

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