My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Mediocre

2 warnings Why?

Missing cards in your collection

Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Dart Goblin Zappies Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Zappies Wizard Prince Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Dart Goblin Hog Rider Prince Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Hog Rider Prince Giant Skeleton
Giant Snowball
Spear Goblins Dart Goblin Hog Rider Zappies
Zap
Spear Goblins Dart Goblin Zappies Prince
Barbarian Barrel
Spear Goblins Dart Goblin Zappies Wizard Giant Skeleton
The Log
Spear Goblins Dart Goblin Hog Rider Zappies Prince Giant Skeleton
Earthquake
Spear Goblins Hog Rider Zappies
Arrows
Spear Goblins Dart Goblin Zappies
Royal Delivery
Spear Goblins Dart Goblin Hog Rider Zappies Wizard Prince Giant Skeleton
Fireball
Dart Goblin Hog Rider Zappies Wizard
Poison
Spear Goblins Dart Goblin Zappies Wizard
Lightning
Wizard Prince
Rocket
Hog Rider Wizard Prince

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Rage Prince Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Rage Dart Goblin Hog Rider Zappies Wizard Prince Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Spear Goblins Rage Dart Goblin Hog Rider

Attack Synergies 2 19

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Hog Rider Dart Goblin Zappies Prince Giant Skeleton
Dart Goblin
Spear Goblins Hog Rider Prince Giant Skeleton
Hog Rider
Spear Goblins Rage Dart Goblin Zappies Wizard Prince Giant Skeleton
Zappies
Spear Goblins Hog Rider Rage Prince Giant Skeleton
Wizard
Hog Rider Rage Prince Giant Skeleton
Rage
Hog Rider Zappies Wizard Prince Giant Skeleton
Prince
Spear Goblins Dart Goblin Hog Rider Zappies Wizard Rage
Giant Skeleton
Spear Goblins Dart Goblin Hog Rider Zappies Wizard Rage

Defense Synergies 0 11

Spear Goblins
Dart Goblin Zappies Prince Giant Skeleton
Dart Goblin
Spear Goblins Zappies Prince Giant Skeleton
Hog Rider
Zappies
Spear Goblins Dart Goblin Prince Giant Skeleton
Wizard
Prince Giant Skeleton
Rage
Prince
Spear Goblins Dart Goblin Zappies Wizard
Giant Skeleton
Spear Goblins Dart Goblin Zappies Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Dart Goblin Zappies Wizard
Dart Goblin Zappies Prince
Prince Dart Goblin Zappies Giant Skeleton
Prince Dart Goblin Zappies
Prince Giant Skeleton
Spear Goblins Dart Goblin Zappies
Dart Goblin Spear Goblins Zappies Wizard
Dart Goblin Giant Skeleton
Zappies Prince
Spear Goblins Dart Goblin Zappies Prince Giant Skeleton
Dart Goblin Spear Goblins Zappies Wizard Giant Skeleton
Spear Goblins Dart Goblin Zappies Wizard
Prince Zappies Wizard Giant Skeleton
Wizard Dart Goblin Zappies Prince
Zappies Prince
Zappies Prince
Wizard Zappies Prince
Spear Goblins Dart Goblin Zappies Wizard Prince
Wizard Spear Goblins Dart Goblin Zappies Giant Skeleton
Dart Goblin Zappies Prince
Wizard Spear Goblins Dart Goblin Zappies Prince Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Spear Goblins Zappies Prince Giant Skeleton
Wizard Prince
Zappies Giant Skeleton Spear Goblins Prince
Prince Giant Skeleton Zappies
Giant Skeleton Zappies Prince
Wizard Dart Goblin Zappies
Prince Spear Goblins Dart Goblin Zappies Giant Skeleton
Giant Skeleton Zappies Prince
Giant Skeleton Spear Goblins Zappies Prince
Dart Goblin Zappies
Dart Goblin Zappies Prince Giant Skeleton
Prince Giant Skeleton
Prince Giant Skeleton Zappies Wizard
Wizard Dart Goblin Zappies
Zappies Spear Goblins Dart Goblin Prince Giant Skeleton
Dart Goblin Zappies Wizard Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Dart Goblin Giant Skeleton
Dart Goblin
Dart Goblin Giant Skeleton
Dart Goblin Prince Giant Skeleton
Wizard
Wizard Spear Goblins Dart Goblin
Dart Goblin Wizard
Dart Goblin Wizard
Dart Goblin Wizard
Prince
Dart Goblin Wizard Prince
Dart Goblin Wizard
Dart Goblin
Dart Goblin
Dart Goblin Prince
Spear Goblins Dart Goblin Wizard
Dart Goblin Wizard
Dart Goblin Wizard Prince
Dart Goblin Wizard
Prince Giant Skeleton
Wizard
Prince
Wizard
Dart Goblin Wizard
Wizard Prince
Dart Goblin
Dart Goblin Wizard
Dart Goblin Zappies Wizard
Dart Goblin Wizard
Zappies
Prince Giant Skeleton
Wizard
Spear Goblins Dart Goblin Zappies Prince
Dart Goblin Zappies Wizard
Dart Goblin Wizard Prince
Dart Goblin Wizard
Giant Skeleton
Dart Goblin Prince
Dart Goblin Zappies Giant Skeleton
Dart Goblin Zappies
Dart Goblin Prince Giant Skeleton

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