My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Bad

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Wizard Witch Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Wizard Witch P.E.K.K.A Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army
Giant Snowball
Skeleton Army Witch
Zap
Firecracker Skeleton Army Witch
Barbarian Barrel
Firecracker Wizard Skeleton Army Witch Magic Archer
The Log
Firecracker Skeleton Army Witch
Earthquake
Firecracker Skeleton Army Witch
Arrows
Firecracker Skeleton Army Witch
Royal Delivery
Firecracker Wizard Skeleton Army Witch P.E.K.K.A Magic Archer
Fireball
Firecracker Wizard Skeleton Army Witch Magic Archer
Poison
Firecracker Wizard Skeleton Army Witch Magic Archer
Lightning
Wizard Witch Magic Archer
Rocket
Wizard Witch Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Wizard Witch Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Wizard The Log Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Skeleton Army P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Firecracker Skeleton Army Magic Archer Wizard Witch P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Arrows Firecracker Skeleton Army

Attack Synergies 2 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
P.E.K.K.A
Firecracker
P.E.K.K.A
Wizard
P.E.K.K.A
Skeleton Army
Witch
P.E.K.K.A
P.E.K.K.A
Arrows Magic Archer Firecracker Wizard Witch The Log
The Log
P.E.K.K.A Magic Archer
Magic Archer
P.E.K.K.A The Log

Defense Synergies 2 10

Arrows
P.E.K.K.A
Firecracker
The Log Skeleton Army P.E.K.K.A
Wizard
Skeleton Army P.E.K.K.A The Log
Skeleton Army
Firecracker Wizard The Log Magic Archer
Witch
The Log
P.E.K.K.A
The Log Arrows Firecracker Wizard
The Log
Firecracker P.E.K.K.A Wizard Skeleton Army Witch Magic Archer
Magic Archer
Skeleton Army The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Wizard The Log Magic Archer
Skeleton Army P.E.K.K.A Firecracker Witch The Log
Skeleton Army Witch P.E.K.K.A
Skeleton Army Witch P.E.K.K.A Firecracker
Arrows Firecracker Skeleton Army P.E.K.K.A The Log
Arrows Skeleton Army The Log Firecracker Magic Archer
Arrows Firecracker Wizard Witch Magic Archer
Arrows P.E.K.K.A The Log Magic Archer
Witch P.E.K.K.A Skeleton Army
Skeleton Army Firecracker
Skeleton Army Witch Arrows Firecracker Wizard The Log Magic Archer
Arrows Firecracker Wizard Witch Magic Archer
Skeleton Army P.E.K.K.A Wizard Witch The Log
Wizard Skeleton Army Arrows Firecracker Witch P.E.K.K.A The Log Magic Archer
Skeleton Army P.E.K.K.A
Skeleton Army P.E.K.K.A The Log
Wizard Arrows Firecracker Skeleton Army Witch P.E.K.K.A
Arrows Firecracker Wizard Skeleton Army Witch The Log Magic Archer
Arrows Wizard Witch The Log Firecracker Magic Archer
P.E.K.K.A
Wizard Skeleton Army Arrows Firecracker Witch P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Witch P.E.K.K.A
Arrows Firecracker Wizard The Log Magic Archer
Skeleton Army P.E.K.K.A Witch The Log
Skeleton Army P.E.K.K.A The Log
P.E.K.K.A Skeleton Army Witch
Arrows Firecracker Wizard Witch Magic Archer
Skeleton Army P.E.K.K.A Witch
P.E.K.K.A Skeleton Army
P.E.K.K.A Firecracker Skeleton Army Witch The Log Magic Archer
Witch P.E.K.K.A Skeleton Army
P.E.K.K.A Witch
Skeleton Army P.E.K.K.A Arrows The Log
Skeleton Army P.E.K.K.A Wizard Witch
Wizard Firecracker Skeleton Army Witch Magic Archer
Skeleton Army Witch Firecracker P.E.K.K.A The Log Magic Archer
Arrows Firecracker Wizard Witch P.E.K.K.A The Log Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Arrows Firecracker The Log
Arrows Firecracker The Log Magic Archer
Arrows The Log Magic Archer
Arrows Firecracker The Log
Wizard Arrows Firecracker The Log Magic Archer
Arrows Firecracker Wizard Witch Magic Archer
Arrows Firecracker Wizard Witch The Log Magic Archer
Arrows The Log Firecracker Wizard Magic Archer
Arrows The Log Firecracker Wizard
Firecracker Arrows Wizard The Log Magic Archer
Arrows Firecracker Wizard Magic Archer
Firecracker The Log Magic Archer
Arrows Firecracker Magic Archer
Arrows Firecracker The Log Magic Archer
Arrows Firecracker Wizard Witch The Log Magic Archer
Magic Archer Arrows Firecracker Wizard The Log
Arrows
Arrows Firecracker Wizard The Log Magic Archer
Arrows Firecracker Wizard Witch The Log Magic Archer
The Log Magic Archer
Arrows Wizard
The Log
Arrows The Log
Arrows Firecracker The Log Wizard Witch Magic Archer
Witch
Arrows Firecracker The Log Wizard Witch Magic Archer
Arrows Wizard Witch The Log Magic Archer
Arrows Firecracker The Log Magic Archer
Arrows Firecracker Wizard Witch Magic Archer
Firecracker Wizard Witch
Arrows Wizard The Log Magic Archer
Arrows Firecracker Magic Archer
P.E.K.K.A
Arrows Firecracker Wizard The Log Magic Archer
Skeleton Army Witch Magic Archer
Arrows Firecracker Wizard Witch Magic Archer
Arrows The Log
Firecracker Wizard Magic Archer
Arrows The Log Firecracker Wizard Magic Archer
Arrows
Firecracker P.E.K.K.A
Firecracker Witch The Log Magic Archer
Firecracker Witch Magic Archer
Firecracker Witch The Log Magic Archer

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