My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Missing cards in your collection

Mother Witch Little Prince Mighty Miner Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Inferno Tower Electro Dragon Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Archers Electro Dragon P.E.K.K.A Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Wall Breakers P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Archers Wall Breakers Inferno Dragon
Giant Snowball
Skeletons Archers Wall Breakers Electro Dragon Inferno Dragon
Zap
Skeletons Archers Inferno Tower Wall Breakers Inferno Dragon
Barbarian Barrel
Skeletons Archers Inferno Tower Wall Breakers
The Log
Skeletons Archers Wall Breakers
Earthquake
Skeletons Archers Inferno Tower
Arrows
Skeletons Archers Wall Breakers
Royal Delivery
Skeletons Archers Wall Breakers Electro Dragon P.E.K.K.A Inferno Dragon
Fireball
Archers Inferno Tower Wall Breakers Electro Dragon Inferno Dragon
Poison
Archers Inferno Tower Electro Dragon
Lightning
Inferno Tower Electro Dragon Inferno Dragon
Rocket
Inferno Tower Electro Dragon Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Electro Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Inferno Tower P.E.K.K.A Inferno Dragon

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Wall Breakers Archers Arrows Inferno Dragon Inferno Tower Electro Dragon P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Wall Breakers Archers Arrows

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Archers
Arrows Wall Breakers Electro Dragon P.E.K.K.A Inferno Dragon
Arrows
P.E.K.K.A Archers Wall Breakers
Inferno Tower
Wall Breakers
Archers Arrows
Electro Dragon
Archers P.E.K.K.A Inferno Dragon
P.E.K.K.A
Arrows Archers Electro Dragon
Inferno Dragon
Archers Electro Dragon

Defense Synergies 0 11

Skeletons
Archers Inferno Tower Electro Dragon P.E.K.K.A Inferno Dragon
Archers
Skeletons Inferno Tower P.E.K.K.A
Arrows
Inferno Tower P.E.K.K.A
Inferno Tower
Skeletons Archers Arrows Electro Dragon
Wall Breakers
Electro Dragon
Skeletons Inferno Tower Inferno Dragon
P.E.K.K.A
Skeletons Archers Arrows
Inferno Dragon
Skeletons Electro Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Inferno Tower Electro Dragon
Inferno Tower P.E.K.K.A Inferno Dragon Skeletons Electro Dragon
Inferno Tower P.E.K.K.A Skeletons Archers Electro Dragon Inferno Dragon
Inferno Tower P.E.K.K.A Inferno Dragon Skeletons Electro Dragon
Arrows P.E.K.K.A
Arrows Skeletons Archers Electro Dragon
Inferno Tower Inferno Dragon Archers Arrows Electro Dragon
Arrows Inferno Tower Electro Dragon P.E.K.K.A
Inferno Tower P.E.K.K.A Inferno Dragon Skeletons
Skeletons Archers Inferno Tower
Archers Skeletons Arrows Electro Dragon
Arrows Inferno Tower Inferno Dragon Archers Electro Dragon
Inferno Tower P.E.K.K.A Skeletons Electro Dragon
Arrows Electro Dragon P.E.K.K.A
Inferno Tower P.E.K.K.A Inferno Dragon
Inferno Tower P.E.K.K.A Inferno Dragon
Skeletons Arrows Inferno Tower Electro Dragon P.E.K.K.A
Arrows Archers Electro Dragon
Arrows Archers Electro Dragon Inferno Dragon
P.E.K.K.A Inferno Tower Inferno Dragon
Archers Arrows Electro Dragon P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Archers Inferno Tower P.E.K.K.A
Archers Arrows Electro Dragon Inferno Dragon
P.E.K.K.A Skeletons Inferno Tower Electro Dragon
P.E.K.K.A Inferno Tower
Inferno Tower P.E.K.K.A Skeletons Inferno Dragon
Arrows Skeletons Archers Electro Dragon
P.E.K.K.A Skeletons Archers Inferno Tower
Inferno Tower P.E.K.K.A Inferno Dragon
Electro Dragon P.E.K.K.A Skeletons Inferno Tower Inferno Dragon
Inferno Tower P.E.K.K.A Skeletons Inferno Dragon
P.E.K.K.A Inferno Dragon Inferno Tower Electro Dragon
P.E.K.K.A Arrows
P.E.K.K.A Skeletons Inferno Tower
Archers Electro Dragon
Inferno Tower Electro Dragon Skeletons Archers P.E.K.K.A Inferno Dragon
Arrows Archers Inferno Tower Electro Dragon P.E.K.K.A Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Electro Dragon
Arrows Electro Dragon
Arrows Electro Dragon
Arrows
Arrows
Arrows Electro Dragon
Archers Arrows
Arrows Electro Dragon
Arrows Electro Dragon
Electro Dragon
Arrows Electro Dragon
Archers Arrows Electro Dragon
Arrows Electro Dragon
Arrows
Arrows Electro Dragon
Arrows Electro Dragon
Arrows
Archers Arrows Electro Dragon
Arrows Electro Dragon
Arrows
Arrows Electro Dragon
Arrows Electro Dragon
Inferno Dragon
Arrows Electro Dragon
Arrows Electro Dragon
Arrows
Archers Arrows Electro Dragon
Electro Dragon
Arrows Electro Dragon
Arrows Electro Dragon
P.E.K.K.A
Arrows
Archers Electro Dragon
Archers Arrows Electro Dragon
Arrows
Electro Dragon
Arrows Electro Dragon
Arrows
Electro Dragon P.E.K.K.A
Electro Dragon
Electro Dragon
Electro Dragon

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