My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Bad

1 problems 1 warnings Why?

Missing cards in your collection

Mighty Miner Archer Queen

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Tesla Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Tesla Mega Knight Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket Void The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians
Giant Snowball
Little Prince
Zap
Firecracker Little Prince
Barbarian Barrel
Firecracker Tesla Elite Barbarians Little Prince
The Log
Firecracker Elite Barbarians Little Prince
Earthquake
Firecracker Tesla
Arrows
Firecracker Little Prince
Royal Delivery
Firecracker Elite Barbarians Little Prince
Fireball
Firecracker Tesla Elite Barbarians Little Prince
Poison
Firecracker Little Prince
Lightning
Tesla Elite Barbarians Little Prince
Rocket
Elite Barbarians Little Prince

Against air swarms

Spells and units that can counter air swarms.

Firecracker Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Rocket The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Firecracker Void Little Prince Tesla Elite Barbarians Rocket Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Firecracker Void Little Prince

Attack Synergies 0 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Elite Barbarians Mega Knight
Tesla
Elite Barbarians
Firecracker The Log Mega Knight
Rocket
Void
The Log
Elite Barbarians Mega Knight Little Prince
Mega Knight
Firecracker Elite Barbarians The Log
Little Prince
The Log

Defense Synergies 2 8

Firecracker
The Log Tesla Mega Knight
Tesla
The Log Firecracker Little Prince
Elite Barbarians
The Log Mega Knight
Rocket
The Log
Void
The Log
Firecracker Tesla Elite Barbarians Rocket Mega Knight Little Prince
Mega Knight
Firecracker Elite Barbarians The Log
Little Prince
Tesla The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Firecracker Tesla Void The Log
Elite Barbarians Firecracker Tesla The Log Mega Knight
Tesla Rocket Mega Knight Elite Barbarians Void
Tesla Elite Barbarians Firecracker Mega Knight
Firecracker Elite Barbarians Rocket The Log Mega Knight
The Log Firecracker Tesla Mega Knight
Tesla Rocket Firecracker Void Little Prince
Rocket Tesla Void The Log Mega Knight
Tesla Elite Barbarians
Elite Barbarians Firecracker Tesla Mega Knight Little Prince
Firecracker Tesla The Log Mega Knight
Tesla Firecracker
Tesla Mega Knight Elite Barbarians Rocket The Log
Rocket Mega Knight Firecracker Tesla The Log
Elite Barbarians Tesla Mega Knight
Rocket Tesla Elite Barbarians The Log Mega Knight
Tesla Mega Knight Firecracker Elite Barbarians
Tesla Mega Knight Firecracker Elite Barbarians The Log Little Prince
The Log Firecracker Tesla Mega Knight Little Prince
Tesla Elite Barbarians
Mega Knight Firecracker Tesla Elite Barbarians The Log Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Tesla Elite Barbarians Void
Void Firecracker Tesla Elite Barbarians Rocket The Log Mega Knight
Mega Knight Elite Barbarians Rocket The Log
Rocket Mega Knight Tesla Elite Barbarians The Log
Tesla Elite Barbarians Mega Knight
Firecracker Rocket Tesla
Rocket Tesla Elite Barbarians Void
Mega Knight Tesla Elite Barbarians
Rocket Void Mega Knight Firecracker Elite Barbarians The Log
Tesla
Mega Knight Tesla Elite Barbarians
Rocket Mega Knight Elite Barbarians Void The Log
Elite Barbarians Rocket Mega Knight Tesla
Firecracker Tesla Mega Knight
Tesla Elite Barbarians Firecracker Rocket The Log Little Prince
Mega Knight Firecracker Tesla Elite Barbarians The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Firecracker Rocket The Log
Firecracker Void The Log
Rocket Void The Log
Firecracker Rocket Void The Log
Rocket Firecracker The Log Mega Knight
Firecracker Rocket
Firecracker The Log
The Log Firecracker
Void The Log Firecracker
Rocket Elite Barbarians Void
Firecracker Rocket Void The Log
Void Firecracker Rocket
Rocket Firecracker Elite Barbarians Void The Log
Firecracker Rocket Void
Firecracker Elite Barbarians The Log
Rocket Firecracker The Log
Firecracker Rocket The Log Mega Knight
Rocket
Rocket
Rocket Void Firecracker The Log Mega Knight
Rocket Firecracker The Log Mega Knight Little Prince
Rocket Void The Log Mega Knight
Rocket Void
Rocket Void The Log
Rocket Void The Log
Firecracker The Log Mega Knight Little Prince
Firecracker Void The Log
Void The Log Mega Knight
Rocket Void Firecracker The Log
Elite Barbarians Firecracker Little Prince
Rocket Firecracker Void
Elite Barbarians Void
Void Rocket The Log Mega Knight
Rocket Void Firecracker
Mega Knight
Rocket Firecracker The Log
Rocket Void
Rocket Firecracker
The Log
Void Firecracker Rocket Mega Knight
The Log Firecracker
Rocket Void
Firecracker Elite Barbarians Mega Knight
Firecracker Elite Barbarians Rocket The Log
Firecracker Rocket Void
Void Firecracker Rocket The Log Mega Knight Little Prince

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