My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Archer Queen

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Bats Knight Archer Queen

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Wall Breakers

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mini P.E.K.K.A Wall Breakers Archer Queen

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Bats Wall Breakers
Giant Snowball
Bomber Bats Wall Breakers
Zap
Bomber Bats Wall Breakers
Barbarian Barrel
Bomber Knight Wall Breakers
The Log
Bomber Mini P.E.K.K.A Wall Breakers
Earthquake
Bomber
Arrows
Bomber Bats Wall Breakers
Royal Delivery
Bomber Bats Knight Mini P.E.K.K.A Wall Breakers
Fireball
Bomber Wall Breakers
Poison
Bomber Bats
Lightning
Knight Mini P.E.K.K.A Archer Queen
Rocket
Archer Queen

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight Mini P.E.K.K.A

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Bats Zap Wall Breakers Knight Void Mini P.E.K.K.A Archer Queen

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Bomber Bats Zap Wall Breakers

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Bats Zap Knight Mini P.E.K.K.A
Bats
Knight Bomber Zap Mini P.E.K.K.A Wall Breakers
Zap
Void Bomber Bats Knight Mini P.E.K.K.A Wall Breakers
Knight
Bats Wall Breakers Bomber Zap Archer Queen
Mini P.E.K.K.A
Bomber Bats Zap
Wall Breakers
Knight Bats Zap
Void
Zap
Archer Queen
Knight

Defense Synergies 4 9

Bomber
Knight Bats Zap Mini P.E.K.K.A
Bats
Knight Bomber Zap Mini P.E.K.K.A
Zap
Mini P.E.K.K.A Bomber Bats Knight Void Archer Queen
Knight
Bomber Bats Archer Queen Zap Mini P.E.K.K.A
Mini P.E.K.K.A
Zap Bomber Bats Knight
Wall Breakers
Void
Zap
Archer Queen
Knight Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Knight Void
Mini P.E.K.K.A Bomber Bats Zap Knight
Mini P.E.K.K.A Bomber Bats Knight Void
Mini P.E.K.K.A Bomber Bats Knight
Bomber Mini P.E.K.K.A
Bomber Bats Zap
Bats Zap Void
Zap Void
Mini P.E.K.K.A Archer Queen
Knight Bomber Mini P.E.K.K.A
Bats Bomber Zap Knight
Bats Zap
Mini P.E.K.K.A Bomber Bats Zap Knight
Bomber Bats Zap Mini P.E.K.K.A
Mini P.E.K.K.A Knight
Zap Mini P.E.K.K.A
Bomber Bats Knight Mini P.E.K.K.A
Bomber Bats Zap Knight
Zap Bomber Bats Knight
Mini P.E.K.K.A
Bomber Bats Knight Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Zap Void
Void Bomber Zap Knight Mini P.E.K.K.A
Bats Zap Knight Mini P.E.K.K.A
Mini P.E.K.K.A Bats Zap Knight
Knight Mini P.E.K.K.A
Bats Zap
Mini P.E.K.K.A Bats Knight Void
Mini P.E.K.K.A Knight
Zap Void Bats Knight Mini P.E.K.K.A
Bats Knight Mini P.E.K.K.A
Zap Void Archer Queen
Mini P.E.K.K.A Knight
Bomber
Bomber Bats Zap Knight Mini P.E.K.K.A Archer Queen
Bats Bomber Zap Mini P.E.K.K.A Archer Queen

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Knight
Void Zap
Void
Knight Void
Bomber Zap
Bats Zap
Bomber
Zap
Void Zap
Bats Mini P.E.K.K.A Void
Void Zap Knight
Void Zap Archer Queen
Knight Void
Void
Zap
Bomber Zap
Bomber Bats Mini P.E.K.K.A
Void Bomber Zap Mini P.E.K.K.A
Bomber Zap
Void
Void
Void
Zap Void
Zap Bomber
Void Zap
Void Zap
Void Zap
Bats Zap
Zap Bats Void
Mini P.E.K.K.A Void
Void Bomber Zap
Zap Void
Zap Bats Void
Zap Archer Queen
Void Knight Mini P.E.K.K.A
Bomber Zap
Void Zap Archer Queen
Archer Queen
Zap Bats Archer Queen
Bats Zap Void Archer Queen
Void Zap Archer Queen

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