My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

1 problems 3 warnings Why?

Missing cards in your collection

Mighty Miner Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Golem Phoenix Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Golem Valkyrie Giant Cannon Cart Phoenix Mother Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Cannon Cart Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Golem Valkyrie Giant Cannon Cart Phoenix Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Cannon Cart Phoenix
Giant Snowball
Zap
Cannon Cart
Barbarian Barrel
Valkyrie Cannon Cart
The Log
Cannon Cart
Earthquake
Arrows
Royal Delivery
Valkyrie Cannon Cart Mother Witch
Fireball
Cannon Cart Mother Witch
Poison
Phoenix Mother Witch
Lightning
Ice Golem Valkyrie Cannon Cart Phoenix Mother Witch
Rocket
Valkyrie Cannon Cart Phoenix

Against air swarms

Spells and units that can counter air swarms.

Ice Golem Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Ice Golem Valkyrie Rocket Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Golem Valkyrie Rocket Mother Witch Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Golem Valkyrie Phoenix Mother Witch Giant Cannon Cart Rocket Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Ice Golem Valkyrie Phoenix Mother Witch

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Golem
Cannon Cart Mother Witch
Valkyrie
Cannon Cart Giant Mother Witch
Giant
Valkyrie Rocket Cannon Cart Mother Witch
Rocket
Giant
Cannon Cart
Valkyrie Ice Golem Giant Mother Witch
Phoenix
Mother Witch
Ice Golem Valkyrie Giant Cannon Cart Mega Knight
Mega Knight
Mother Witch

Defense Synergies 0 7

Ice Golem
Cannon Cart Phoenix Mother Witch Mega Knight
Valkyrie
Cannon Cart Mother Witch
Giant
Rocket
Cannon Cart
Ice Golem Valkyrie
Phoenix
Ice Golem
Mother Witch
Ice Golem Valkyrie Mega Knight
Mega Knight
Ice Golem Mother Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Cannon Cart Ice Golem Valkyrie
Valkyrie Cannon Cart Phoenix Mega Knight
Rocket Mega Knight Valkyrie Cannon Cart
Valkyrie Cannon Cart Phoenix Mega Knight
Valkyrie Rocket Mega Knight
Valkyrie Cannon Cart Mother Witch Mega Knight
Rocket Phoenix
Rocket Ice Golem Valkyrie Cannon Cart Phoenix Mega Knight
Phoenix
Ice Golem Valkyrie Cannon Cart Phoenix Mega Knight
Valkyrie Mother Witch Ice Golem Cannon Cart Mega Knight
Phoenix
Mega Knight Valkyrie Rocket Cannon Cart
Valkyrie Rocket Mega Knight Cannon Cart
Cannon Cart Phoenix Mega Knight
Rocket Mega Knight
Mega Knight Valkyrie Cannon Cart
Mega Knight Valkyrie Cannon Cart
Valkyrie Ice Golem Cannon Cart Mother Witch Mega Knight
Cannon Cart Phoenix
Valkyrie Mega Knight Cannon Cart Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Mega Knight Ice Golem Cannon Cart
Ice Golem Valkyrie Rocket Cannon Cart Phoenix Mega Knight
Mega Knight Ice Golem Valkyrie Rocket Cannon Cart
Valkyrie Rocket Mega Knight Ice Golem Cannon Cart Phoenix
Valkyrie Cannon Cart Phoenix Mega Knight
Rocket Mother Witch Ice Golem
Rocket Ice Golem Valkyrie Cannon Cart Phoenix
Mega Knight Valkyrie Cannon Cart Phoenix
Rocket Mega Knight Ice Golem Valkyrie Cannon Cart Phoenix
Phoenix
Mega Knight Valkyrie Cannon Cart Phoenix
Rocket Mega Knight Valkyrie Phoenix
Rocket Cannon Cart Mega Knight Ice Golem Valkyrie
Valkyrie Cannon Cart Mega Knight
Phoenix Ice Golem Valkyrie Rocket Cannon Cart
Valkyrie Mega Knight Ice Golem Cannon Cart Phoenix Mother Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Ice Golem Valkyrie Rocket
Rocket Cannon Cart
Cannon Cart Ice Golem Valkyrie Rocket
Rocket Valkyrie Mega Knight
Mother Witch Ice Golem Rocket
Ice Golem
Rocket
Rocket Valkyrie Cannon Cart
Rocket
Rocket Ice Golem Cannon Cart
Rocket Cannon Cart
Ice Golem Cannon Cart
Rocket Cannon Cart
Rocket Cannon Cart Mega Knight
Rocket
Rocket
Rocket Mega Knight
Rocket Valkyrie Mother Witch Mega Knight
Rocket Mega Knight
Rocket
Rocket
Rocket Cannon Cart
Ice Golem Mother Witch Valkyrie Mega Knight
Mega Knight
Rocket
Ice Golem Mother Witch
Rocket
Rocket Mega Knight
Rocket
Mega Knight
Rocket
Rocket Cannon Cart
Rocket
Valkyrie Rocket Cannon Cart Mega Knight
Ice Golem
Rocket
Cannon Cart Mega Knight
Rocket
Rocket
Rocket Cannon Cart Mega Knight

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