My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

3 warnings Why?

Missing cards in your collection

Void Phoenix Little Prince Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Baby Dragon Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Valkyrie Battle Ram Baby Dragon Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Battle Ram Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Valkyrie Battle Ram Baby Dragon Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Inferno Dragon
Giant Snowball
Battle Ram Baby Dragon Inferno Dragon
Zap
Battle Ram Inferno Dragon
Barbarian Barrel
Tesla Valkyrie Battle Ram
The Log
Mini P.E.K.K.A Battle Ram
Earthquake
Tesla
Arrows
Royal Delivery
Mini P.E.K.K.A Valkyrie Battle Ram Baby Dragon Inferno Dragon
Fireball
Tesla Battle Ram Baby Dragon Inferno Dragon
Poison
Lightning
Tesla Mini P.E.K.K.A Valkyrie Battle Ram Baby Dragon Inferno Dragon
Rocket
Valkyrie Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Baby Dragon The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Valkyrie Battle Ram Baby Dragon Inferno Dragon Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Tesla Mini P.E.K.K.A Valkyrie Battle Ram Baby Dragon Inferno Dragon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 The Log Tesla Mini P.E.K.K.A Valkyrie

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Tesla
Mini P.E.K.K.A
Valkyrie Baby Dragon The Log Mega Knight
Valkyrie
Mini P.E.K.K.A Battle Ram Baby Dragon
Battle Ram
The Log Valkyrie Baby Dragon
Baby Dragon
Mini P.E.K.K.A Valkyrie Battle Ram Inferno Dragon Mega Knight
The Log
Battle Ram Mini P.E.K.K.A Mega Knight
Inferno Dragon
Mega Knight Baby Dragon
Mega Knight
Inferno Dragon Mini P.E.K.K.A Baby Dragon The Log

Defense Synergies 2 14

Tesla
The Log Mini P.E.K.K.A Valkyrie Baby Dragon Inferno Dragon
Mini P.E.K.K.A
The Log Tesla Valkyrie Baby Dragon
Valkyrie
Tesla Mini P.E.K.K.A Baby Dragon The Log
Battle Ram
Baby Dragon
Tesla Mini P.E.K.K.A Valkyrie The Log Inferno Dragon Mega Knight
The Log
Tesla Mini P.E.K.K.A Valkyrie Baby Dragon Inferno Dragon Mega Knight
Inferno Dragon
Tesla Baby Dragon The Log Mega Knight
Mega Knight
Baby Dragon The Log Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Valkyrie Baby Dragon The Log
Mini P.E.K.K.A Inferno Dragon Tesla Valkyrie The Log Mega Knight
Tesla Mini P.E.K.K.A Mega Knight Valkyrie Inferno Dragon
Tesla Mini P.E.K.K.A Inferno Dragon Valkyrie Mega Knight
Mini P.E.K.K.A Valkyrie The Log Mega Knight
The Log Tesla Valkyrie Baby Dragon Mega Knight
Tesla Inferno Dragon Baby Dragon
Tesla Valkyrie Baby Dragon The Log Mega Knight
Tesla Mini P.E.K.K.A Inferno Dragon
Tesla Mini P.E.K.K.A Valkyrie Mega Knight
Valkyrie Tesla Baby Dragon The Log Mega Knight
Tesla Inferno Dragon Baby Dragon
Tesla Mini P.E.K.K.A Mega Knight Valkyrie The Log
Valkyrie Mega Knight Tesla Mini P.E.K.K.A Baby Dragon The Log
Mini P.E.K.K.A Inferno Dragon Tesla Mega Knight
Tesla Mini P.E.K.K.A The Log Inferno Dragon Mega Knight
Tesla Mega Knight Mini P.E.K.K.A Valkyrie
Tesla Mega Knight Valkyrie Baby Dragon The Log
Valkyrie Baby Dragon The Log Tesla Inferno Dragon Mega Knight
Mini P.E.K.K.A Tesla Inferno Dragon
Valkyrie Mega Knight Tesla Mini P.E.K.K.A Baby Dragon The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Valkyrie Mega Knight Tesla
Tesla Mini P.E.K.K.A Valkyrie Baby Dragon The Log Inferno Dragon Mega Knight
Mega Knight Mini P.E.K.K.A Valkyrie The Log
Mini P.E.K.K.A Valkyrie Mega Knight Tesla The Log
Tesla Mini P.E.K.K.A Valkyrie Inferno Dragon Mega Knight
Tesla Baby Dragon
Mini P.E.K.K.A Tesla Valkyrie
Mini P.E.K.K.A Mega Knight Tesla Valkyrie Inferno Dragon
Mega Knight Mini P.E.K.K.A Valkyrie Baby Dragon The Log Inferno Dragon
Tesla Inferno Dragon
Inferno Dragon Mega Knight Tesla Mini P.E.K.K.A Valkyrie
Mega Knight Valkyrie The Log
Mini P.E.K.K.A Mega Knight Tesla Valkyrie
Tesla Valkyrie Baby Dragon Mega Knight
Tesla Mini P.E.K.K.A Valkyrie Baby Dragon The Log Inferno Dragon
Valkyrie Mega Knight Tesla Mini P.E.K.K.A Baby Dragon The Log Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Baby Dragon The Log
Baby Dragon The Log
Baby Dragon The Log
Valkyrie The Log
Valkyrie Baby Dragon The Log Mega Knight
Baby Dragon
Baby Dragon The Log
The Log Baby Dragon
The Log
Mini P.E.K.K.A
Valkyrie The Log
Baby Dragon
Baby Dragon The Log
Baby Dragon
Baby Dragon The Log
Baby Dragon The Log
Baby Dragon The Log Mega Knight
Mini P.E.K.K.A
Mini P.E.K.K.A Baby Dragon The Log Mega Knight
Valkyrie Baby Dragon The Log Mega Knight
Baby Dragon The Log Mega Knight
The Log
Baby Dragon The Log
The Log Valkyrie Baby Dragon Mega Knight
Inferno Dragon
The Log Baby Dragon
Baby Dragon The Log Mega Knight
Baby Dragon The Log
Baby Dragon
Mini P.E.K.K.A
The Log Mega Knight
Mega Knight
The Log
Baby Dragon
The Log
Mini P.E.K.K.A Valkyrie Baby Dragon Mega Knight
The Log Baby Dragon
Mega Knight
Baby Dragon The Log
Baby Dragon The Log Mega Knight

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