My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Mediocre

1 warnings Why?

Missing cards in your collection

Mother Witch Little Prince Mighty Miner Archer Queen Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Baby Dragon Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Tesla Valkyrie Baby Dragon Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Valkyrie Hog Rider Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Hog Rider Baby Dragon
Zap
Barbarian Barrel
Knight Tesla Valkyrie Ice Wizard
The Log
Hog Rider
Earthquake
Tesla Hog Rider
Arrows
Royal Delivery
Knight Valkyrie Hog Rider Baby Dragon Ice Wizard
Fireball
Tesla Hog Rider Baby Dragon Ice Wizard
Poison
Ice Wizard
Lightning
Knight Tesla Valkyrie Baby Dragon Ice Wizard
Rocket
Valkyrie Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Fireball Baby Dragon Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie Baby Dragon The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Valkyrie Baby Dragon Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Knight Ice Wizard Tesla Fireball Valkyrie Hog Rider Baby Dragon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Knight Ice Wizard Tesla

Attack Synergies 5 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Hog Rider Baby Dragon Fireball The Log Ice Wizard
Tesla
Fireball
Hog Rider Knight Baby Dragon The Log
Valkyrie
Hog Rider Baby Dragon
Hog Rider
Knight Fireball Valkyrie The Log Baby Dragon
Baby Dragon
Knight Fireball Valkyrie Hog Rider Ice Wizard
The Log
Hog Rider Knight Fireball
Ice Wizard
Knight Baby Dragon

Defense Synergies 5 13

Knight
Tesla Ice Wizard Fireball Baby Dragon The Log
Tesla
Knight The Log Fireball Valkyrie Baby Dragon
Fireball
The Log Knight Tesla Valkyrie Ice Wizard
Valkyrie
Tesla Fireball Baby Dragon The Log Ice Wizard
Hog Rider
Baby Dragon
Ice Wizard Knight Tesla Valkyrie The Log
The Log
Tesla Fireball Knight Valkyrie Baby Dragon Ice Wizard
Ice Wizard
Knight Baby Dragon Fireball Valkyrie The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Tesla Fireball Valkyrie Baby Dragon The Log
Knight Tesla Valkyrie The Log Ice Wizard
Tesla Knight Valkyrie Ice Wizard
Tesla Knight Valkyrie Ice Wizard
Fireball Valkyrie The Log
Fireball The Log Tesla Valkyrie Baby Dragon Ice Wizard
Tesla Fireball Baby Dragon Ice Wizard
Tesla Fireball Valkyrie Baby Dragon The Log
Tesla Ice Wizard
Knight Tesla Valkyrie Ice Wizard
Valkyrie Ice Wizard Knight Tesla Fireball Baby Dragon The Log
Tesla Fireball Baby Dragon Ice Wizard
Tesla Knight Fireball Valkyrie The Log Ice Wizard
Fireball Valkyrie Tesla Baby Dragon The Log
Knight Tesla
Tesla Fireball The Log
Tesla Knight Fireball Valkyrie
Tesla Fireball Knight Valkyrie Baby Dragon The Log Ice Wizard
Valkyrie Baby Dragon The Log Knight Tesla Fireball Ice Wizard
Tesla
Valkyrie Knight Tesla Fireball Baby Dragon The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Valkyrie Tesla Fireball
Fireball Knight Tesla Valkyrie Baby Dragon The Log
Knight Valkyrie The Log
Valkyrie Knight Tesla Fireball The Log
Knight Tesla Valkyrie
Fireball Tesla Baby Dragon Ice Wizard
Knight Tesla Fireball Valkyrie Ice Wizard
Knight Tesla Valkyrie
Knight Fireball Valkyrie Baby Dragon The Log
Tesla
Knight Tesla Valkyrie
Fireball Valkyrie The Log
Knight Tesla Fireball Valkyrie
Tesla Fireball Valkyrie Baby Dragon
Tesla Knight Fireball Valkyrie Baby Dragon The Log
Valkyrie Tesla Fireball Baby Dragon The Log Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Valkyrie Baby Dragon The Log
Fireball Baby Dragon The Log Ice Wizard
Fireball Baby Dragon The Log
Knight Fireball Valkyrie The Log
Fireball Valkyrie Baby Dragon The Log
Fireball Baby Dragon Ice Wizard
Baby Dragon The Log
Fireball The Log Baby Dragon Ice Wizard
Fireball The Log
Fireball
Knight Fireball Valkyrie The Log
Fireball Baby Dragon
Knight Fireball Baby Dragon The Log
Fireball Baby Dragon
Fireball Baby Dragon The Log
Fireball Baby Dragon The Log
Fireball Baby Dragon The Log
Fireball
Fireball Baby Dragon The Log
Fireball Valkyrie Baby Dragon The Log
Fireball Baby Dragon The Log
Fireball
The Log
Fireball Baby Dragon The Log
The Log Fireball Valkyrie Baby Dragon Ice Wizard
Fireball The Log Baby Dragon Ice Wizard
Fireball Baby Dragon The Log
Fireball Baby Dragon The Log
Fireball Baby Dragon Ice Wizard
Fireball
Fireball
Fireball The Log
Fireball
Fireball The Log
Fireball
Fireball Baby Dragon Ice Wizard
The Log Fireball
Fireball Knight Valkyrie Baby Dragon
The Log Fireball Baby Dragon
Fireball
Fireball Baby Dragon The Log
Fireball
Fireball Baby Dragon The Log

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