My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Great!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Missing cards in your collection

Bandit Mighty Miner Archer Queen Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Minion Horde Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Elixir Golem Goblin Cage Wizard Royal Ghost

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Hog Rider Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Minion Horde Elixir Golem Hog Rider Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Minion Horde Elixir Golem Hog Rider
Giant Snowball
Spear Goblins Minion Horde Hog Rider
Zap
Spear Goblins Minion Horde
Barbarian Barrel
Spear Goblins Elixir Golem Goblin Cage Wizard Royal Ghost
The Log
Spear Goblins Elixir Golem Goblin Cage Hog Rider
Earthquake
Spear Goblins Elixir Golem Goblin Cage Hog Rider
Arrows
Spear Goblins Minion Horde
Royal Delivery
Spear Goblins Minion Horde Elixir Golem Goblin Cage Hog Rider Wizard Royal Ghost
Fireball
Minion Horde Elixir Golem Goblin Cage Hog Rider Wizard
Poison
Spear Goblins Minion Horde Elixir Golem Goblin Cage Wizard
Lightning
Goblin Cage Wizard
Rocket
Minion Horde Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Earthquake Wizard Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Elixir Golem Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Earthquake Elixir Golem Royal Ghost Goblin Cage Hog Rider Minion Horde Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Spear Goblins Earthquake Elixir Golem Royal Ghost

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Hog Rider Earthquake Elixir Golem Goblin Cage Royal Ghost
Minion Horde
Hog Rider
Earthquake
Elixir Golem Hog Rider Spear Goblins
Elixir Golem
Earthquake Spear Goblins Hog Rider Wizard Royal Ghost
Goblin Cage
Spear Goblins Hog Rider Royal Ghost
Hog Rider
Spear Goblins Earthquake Minion Horde Elixir Golem Goblin Cage Wizard
Wizard
Elixir Golem Hog Rider Royal Ghost
Royal Ghost
Spear Goblins Elixir Golem Goblin Cage Wizard

Defense Synergies 0 6

Spear Goblins
Earthquake Goblin Cage Royal Ghost
Minion Horde
Earthquake
Spear Goblins Goblin Cage
Elixir Golem
Goblin Cage
Spear Goblins Earthquake Wizard
Hog Rider
Wizard
Goblin Cage Royal Ghost
Royal Ghost
Spear Goblins Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Spear Goblins Minion Horde Goblin Cage Wizard
Minion Horde Goblin Cage
Minion Horde Goblin Cage
Minion Horde Goblin Cage
Earthquake Goblin Cage
Spear Goblins Earthquake Royal Ghost
Minion Horde Spear Goblins Goblin Cage Wizard
Earthquake Goblin Cage
Minion Horde Goblin Cage
Spear Goblins Minion Horde Royal Ghost
Minion Horde Spear Goblins Earthquake Wizard Royal Ghost
Minion Horde Spear Goblins Wizard
Minion Horde Goblin Cage Earthquake Wizard
Wizard Minion Horde Earthquake Goblin Cage Royal Ghost
Minion Horde Goblin Cage
Minion Horde Goblin Cage
Minion Horde Wizard Goblin Cage
Goblin Cage Spear Goblins Minion Horde Wizard Royal Ghost
Earthquake Goblin Cage Wizard Spear Goblins Royal Ghost
Goblin Cage
Wizard Royal Ghost Spear Goblins Minion Horde Earthquake

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Spear Goblins Goblin Cage Royal Ghost
Wizard Royal Ghost
Spear Goblins Minion Horde Goblin Cage
Minion Horde Goblin Cage
Minion Horde Goblin Cage
Wizard Minion Horde
Spear Goblins Minion Horde Goblin Cage
Minion Horde Goblin Cage
Minion Horde Goblin Cage Spear Goblins
Minion Horde Goblin Cage
Minion Horde Goblin Cage
Goblin Cage
Minion Horde Goblin Cage Wizard
Wizard Minion Horde Goblin Cage
Spear Goblins Minion Horde Goblin Cage
Minion Horde Earthquake Goblin Cage Wizard Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Minion Horde Royal Ghost
Royal Ghost
Earthquake Minion Horde
Earthquake
Wizard Minion Horde Earthquake
Wizard Spear Goblins Minion Horde
Minion Horde Earthquake Wizard
Earthquake Wizard
Wizard
Minion Horde
Minion Horde Earthquake Wizard
Wizard
Earthquake
Earthquake Minion Horde
Earthquake
Earthquake Spear Goblins Minion Horde Wizard
Earthquake Minion Horde Wizard
Earthquake
Minion Horde
Earthquake Wizard
Earthquake Wizard
Minion Horde Earthquake
Wizard
Earthquake Minion Horde
Earthquake Wizard
Minion Horde
Earthquake Wizard Royal Ghost
Wizard
Minion Horde Wizard
Minion Horde Wizard
Minion Horde
Minion Horde Earthquake Wizard
Minion Horde
Minion Horde
Earthquake Wizard
Minion Horde Earthquake Spear Goblins
Wizard
Minion Horde Wizard
Earthquake Wizard
Minion Horde
Minion Horde
Royal Ghost

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