My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Good
Synergy
Great!
Versatility
Good
F2P score
Bad

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Spear Goblins Hunter Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Battle Ram Hunter Golem Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Golem Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Barbarian Barrel Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Spear Goblins Battle Ram Barbarian Barrel Golem Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Battle Ram Ram Rider
Giant Snowball
Fire Spirit Spear Goblins Battle Ram Ram Rider
Zap
Fire Spirit Spear Goblins Battle Ram Ram Rider
Barbarian Barrel
Fire Spirit Spear Goblins Battle Ram Hunter
The Log
Fire Spirit Spear Goblins Battle Ram Hunter Ram Rider
Earthquake
Spear Goblins
Arrows
Fire Spirit Spear Goblins
Royal Delivery
Fire Spirit Spear Goblins Battle Ram Hunter Ram Rider
Fireball
Battle Ram Hunter Ram Rider
Poison
Spear Goblins Hunter
Lightning
Battle Ram Hunter Ram Rider
Rocket
Hunter Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Poison Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Barbarian Barrel Poison Hunter

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Spear Goblins Battle Ram Poison Golem

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Spear Goblins Barbarian Barrel Battle Ram Poison Hunter Ram Rider Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Spear Goblins Barbarian Barrel Battle Ram

Attack Synergies 3 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Battle Ram Golem Ram Rider
Spear Goblins
Barbarian Barrel Battle Ram Golem Ram Rider
Battle Ram
Poison Fire Spirit Spear Goblins Barbarian Barrel Hunter
Barbarian Barrel
Spear Goblins Battle Ram Hunter Golem Ram Rider
Poison
Battle Ram Golem Ram Rider
Hunter
Battle Ram Barbarian Barrel Golem Ram Rider
Golem
Poison Fire Spirit Spear Goblins Barbarian Barrel Hunter
Ram Rider
Fire Spirit Spear Goblins Barbarian Barrel Poison Hunter

Defense Synergies 0 6

Fire Spirit
Spear Goblins
Spear Goblins
Fire Spirit Barbarian Barrel Poison
Battle Ram
Barbarian Barrel
Spear Goblins Poison Hunter
Poison
Spear Goblins Barbarian Barrel
Hunter
Barbarian Barrel Ram Rider
Golem
Ram Rider
Hunter

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Barbarian Barrel Ram Rider
Hunter Ram Rider
Hunter Ram Rider Fire Spirit
Hunter Ram Rider
Barbarian Barrel Poison
Barbarian Barrel Fire Spirit Spear Goblins Hunter
Hunter Ram Rider Fire Spirit Spear Goblins Poison
Barbarian Barrel Poison Ram Rider
Hunter
Fire Spirit Spear Goblins Barbarian Barrel Hunter
Poison Spear Goblins Barbarian Barrel Hunter Ram Rider
Hunter Spear Goblins Poison Ram Rider
Hunter Fire Spirit Ram Rider
Fire Spirit Barbarian Barrel Poison Hunter
Hunter Ram Rider
Hunter Ram Rider
Poison Hunter
Fire Spirit Spear Goblins Barbarian Barrel Hunter Ram Rider
Barbarian Barrel Poison Hunter Fire Spirit Spear Goblins Ram Rider
Hunter Ram Rider
Fire Spirit Spear Goblins Barbarian Barrel Poison Hunter

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Spear Goblins Barbarian Barrel
Poison Barbarian Barrel Hunter
Spear Goblins Hunter Ram Rider
Hunter Barbarian Barrel Ram Rider
Hunter Ram Rider
Fire Spirit Poison Hunter Ram Rider
Spear Goblins Hunter Ram Rider
Hunter
Spear Goblins Barbarian Barrel Poison
Hunter
Poison
Hunter Ram Rider
Spear Goblins Barbarian Barrel Poison Hunter
Poison Barbarian Barrel Hunter

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Barbarian Barrel
Poison Barbarian Barrel Ram Rider
Barbarian Barrel Poison
Barbarian Barrel Poison
Poison Fire Spirit Barbarian Barrel
Poison Fire Spirit Spear Goblins Hunter Ram Rider
Fire Spirit Poison
Poison Fire Spirit Barbarian Barrel Hunter Ram Rider
Poison Ram Rider
Fire Spirit Poison
Poison Barbarian Barrel Ram Rider
Poison Fire Spirit
Poison Fire Spirit Barbarian Barrel Hunter
Barbarian Barrel Poison
Barbarian Barrel Poison
Spear Goblins Barbarian Barrel Poison Hunter
Barbarian Barrel Poison
Barbarian Barrel Poison
Fire Spirit Barbarian Barrel Poison Hunter
Fire Spirit Barbarian Barrel Poison
Poison
Poison
Barbarian Barrel Poison
Poison Fire Spirit Barbarian Barrel Hunter
Poison Barbarian Barrel Hunter Ram Rider
Poison Ram Rider
Poison Barbarian Barrel
Poison Fire Spirit Hunter
Poison
Poison Hunter
Poison
Poison
Fire Spirit Spear Goblins Barbarian Barrel
Poison Fire Spirit Hunter Ram Rider
Barbarian Barrel
Poison Hunter
Poison
Poison
Poison
Poison
Poison Barbarian Barrel

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