My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

2 warnings Why?

Missing cards in your collection

Phoenix Little Prince Mighty Miner Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Electro Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Archers Giant Electro Wizard Magic Archer Lumberjack Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant Magic Archer Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard Magic Archer Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Archers Giant Sparky
Giant Snowball
Bomber Archers Lumberjack
Zap
Bomber Archers Sparky
Barbarian Barrel
Bomber Archers Electro Wizard Magic Archer Lumberjack Sparky
The Log
Bomber Archers Lumberjack Sparky
Earthquake
Bomber Archers
Arrows
Bomber Archers
Royal Delivery
Bomber Archers Electro Wizard Magic Archer Lumberjack Sparky
Fireball
Bomber Archers Electro Wizard Magic Archer Lumberjack Sparky
Poison
Bomber Archers Electro Wizard Magic Archer Sparky
Lightning
Electro Wizard Magic Archer Lumberjack Sparky
Rocket
Magic Archer Sparky

Against air swarms

Spells and units that can counter air swarms.

Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Bomber The Log Magic Archer Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber The Log Archers Electro Wizard Magic Archer Lumberjack Giant Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bomber The Log Archers Electro Wizard

Attack Synergies 2 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Giant Lumberjack Sparky
Archers
Giant Lumberjack
Giant
Bomber Sparky Archers The Log Electro Wizard Magic Archer Lumberjack
The Log
Giant Magic Archer Lumberjack Sparky
Electro Wizard
Giant Magic Archer Lumberjack Sparky
Magic Archer
Giant The Log Electro Wizard Lumberjack
Lumberjack
Bomber Archers Giant The Log Electro Wizard Magic Archer Sparky
Sparky
Giant Bomber The Log Electro Wizard Lumberjack

Defense Synergies 0 12

Bomber
The Log Electro Wizard
Archers
The Log Electro Wizard Lumberjack
Giant
The Log
Bomber Archers Electro Wizard Magic Archer Lumberjack Sparky
Electro Wizard
Bomber Archers The Log Magic Archer Lumberjack
Magic Archer
The Log Electro Wizard Lumberjack
Lumberjack
Archers The Log Electro Wizard Magic Archer
Sparky
The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber The Log Electro Wizard Magic Archer Sparky
Lumberjack Sparky Bomber The Log Electro Wizard
Lumberjack Sparky Bomber Archers Electro Wizard
Lumberjack Sparky Bomber Electro Wizard
Bomber The Log Lumberjack Sparky
The Log Bomber Archers Electro Wizard Magic Archer Lumberjack
Electro Wizard Archers Magic Archer
The Log Electro Wizard Magic Archer Sparky
Sparky Lumberjack
Bomber Archers Electro Wizard Lumberjack Sparky
Archers Electro Wizard Bomber The Log Magic Archer Lumberjack
Archers Electro Wizard Magic Archer
Lumberjack Sparky Bomber The Log Electro Wizard
Bomber Sparky The Log Electro Wizard Magic Archer Lumberjack
Sparky Electro Wizard Lumberjack
The Log Electro Wizard Lumberjack Sparky
Sparky Bomber Electro Wizard Lumberjack
Bomber Archers The Log Electro Wizard Magic Archer Lumberjack
The Log Bomber Archers Electro Wizard Magic Archer Lumberjack
Sparky Electro Wizard Lumberjack
Bomber Archers The Log Electro Wizard Lumberjack Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Archers Electro Wizard Sparky
Electro Wizard Bomber Archers The Log Magic Archer Lumberjack
Lumberjack The Log Electro Wizard Sparky
Lumberjack The Log Electro Wizard Sparky
Lumberjack Sparky
Archers Electro Wizard Magic Archer
Sparky Archers Electro Wizard Lumberjack
Lumberjack Sparky
Electro Wizard The Log Magic Archer Sparky
Sparky
Lumberjack Sparky
The Log Electro Wizard
Lumberjack Sparky
Bomber Archers Magic Archer Sparky
Electro Wizard Sparky Bomber Archers The Log Magic Archer Lumberjack
Bomber Archers The Log Electro Wizard Magic Archer Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer The Log Sparky
The Log Electro Wizard Magic Archer
The Log Magic Archer Sparky
The Log Sparky
Bomber The Log Magic Archer Sparky
Magic Archer
Bomber Archers The Log Magic Archer Sparky
The Log Magic Archer
The Log
Electro Wizard Lumberjack Sparky
The Log Electro Wizard Magic Archer Sparky
Archers Magic Archer
The Log Magic Archer Sparky
Magic Archer
The Log Magic Archer Sparky
Bomber The Log Magic Archer Sparky
Magic Archer The Log Sparky
Sparky
Bomber Sparky
Bomber Archers The Log Electro Wizard Magic Archer Sparky
Bomber The Log Magic Archer
The Log Magic Archer Sparky
The Log Sparky
The Log
The Log Bomber Magic Archer Sparky
The Log Electro Wizard Magic Archer Sparky
The Log Magic Archer Sparky
The Log Magic Archer Sparky
Archers Electro Wizard Magic Archer Sparky
Electro Wizard
Sparky
Bomber The Log Magic Archer Sparky
Electro Wizard Magic Archer Sparky
Sparky
The Log Magic Archer Sparky
Electro Wizard Archers Magic Archer
Archers Electro Wizard Magic Archer
The Log
Electro Wizard Magic Archer Lumberjack Sparky
The Log Bomber Magic Archer
Sparky
Sparky
The Log Electro Wizard Magic Archer Sparky
Electro Wizard Magic Archer
The Log Electro Wizard Magic Archer Sparky

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