My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Bad

1 problems 1 warnings Why?

Missing cards in your collection

Golden Knight

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Skeleton Barrel Tesla Electro Wizard Mega Knight Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Mini P.E.K.K.A Mega Knight Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Skeleton Barrel Mini P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Mini P.E.K.K.A Electro Wizard Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Skeleton Barrel
Giant Snowball
Skeletons Skeleton Barrel
Zap
Skeletons Skeleton Barrel
Barbarian Barrel
Skeletons Skeleton Barrel Tesla Electro Wizard
The Log
Skeletons Skeleton Barrel Mini P.E.K.K.A
Earthquake
Skeletons Tesla
Arrows
Skeletons Skeleton Barrel
Royal Delivery
Skeletons Skeleton Barrel Mini P.E.K.K.A Electro Wizard
Fireball
Skeleton Barrel Tesla Electro Wizard
Poison
Skeleton Barrel Electro Wizard
Lightning
Tesla Mini P.E.K.K.A Electro Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Barrel Mini P.E.K.K.A Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Skeleton Barrel Void Tesla Mini P.E.K.K.A Electro Wizard Golden Knight Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Skeletons Skeleton Barrel Void Tesla

Attack Synergies 0 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Skeleton Barrel
Mini P.E.K.K.A Mega Knight Golden Knight
Tesla
Mini P.E.K.K.A
Skeleton Barrel Electro Wizard Mega Knight
Void
Electro Wizard
Mini P.E.K.K.A Mega Knight
Mega Knight
Skeleton Barrel Mini P.E.K.K.A Electro Wizard
Golden Knight
Skeleton Barrel

Defense Synergies 2 6

Skeletons
Tesla Mini P.E.K.K.A Electro Wizard
Skeleton Barrel
Mega Knight
Tesla
Skeletons Mini P.E.K.K.A Electro Wizard
Mini P.E.K.K.A
Electro Wizard Skeletons Tesla
Void
Electro Wizard
Mini P.E.K.K.A Skeletons Tesla Mega Knight
Mega Knight
Skeleton Barrel Electro Wizard
Golden Knight

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Barrel Tesla Void Electro Wizard Golden Knight
Mini P.E.K.K.A Skeletons Tesla Electro Wizard Mega Knight
Tesla Mini P.E.K.K.A Mega Knight Skeletons Void Electro Wizard
Tesla Mini P.E.K.K.A Skeletons Electro Wizard Mega Knight
Mini P.E.K.K.A Mega Knight
Skeletons Tesla Electro Wizard Mega Knight
Tesla Electro Wizard Void
Skeleton Barrel Tesla Void Electro Wizard Mega Knight Golden Knight
Tesla Mini P.E.K.K.A Skeletons
Skeletons Tesla Mini P.E.K.K.A Electro Wizard Mega Knight
Electro Wizard Skeletons Tesla Mega Knight
Tesla Electro Wizard
Tesla Mini P.E.K.K.A Mega Knight Skeletons Electro Wizard
Mega Knight Tesla Mini P.E.K.K.A Electro Wizard Golden Knight
Mini P.E.K.K.A Tesla Electro Wizard Mega Knight
Tesla Mini P.E.K.K.A Electro Wizard Mega Knight
Tesla Mega Knight Skeletons Mini P.E.K.K.A Electro Wizard
Tesla Mega Knight Electro Wizard Golden Knight
Tesla Electro Wizard Mega Knight
Mini P.E.K.K.A Tesla Electro Wizard
Mega Knight Tesla Mini P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Mega Knight Skeletons Tesla Void Electro Wizard
Void Electro Wizard Skeleton Barrel Tesla Mini P.E.K.K.A Mega Knight
Mega Knight Skeletons Mini P.E.K.K.A Electro Wizard Golden Knight
Mini P.E.K.K.A Mega Knight Tesla Electro Wizard
Skeletons Tesla Mini P.E.K.K.A Mega Knight
Skeletons Skeleton Barrel Tesla Electro Wizard
Mini P.E.K.K.A Skeletons Tesla Void Electro Wizard
Mini P.E.K.K.A Mega Knight Tesla
Void Electro Wizard Mega Knight Skeletons Mini P.E.K.K.A
Skeletons Tesla
Mega Knight Tesla Mini P.E.K.K.A Golden Knight
Mega Knight Void Electro Wizard
Mini P.E.K.K.A Mega Knight Skeletons Tesla Golden Knight
Tesla Mega Knight
Tesla Electro Wizard Skeletons Mini P.E.K.K.A Golden Knight
Mega Knight Tesla Mini P.E.K.K.A Electro Wizard Golden Knight
Void

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Void Golden Knight
Void Skeleton Barrel Electro Wizard Golden Knight
Skeleton Barrel Void
Skeleton Barrel Void
Mega Knight
Skeleton Barrel
Skeleton Barrel
Void Skeleton Barrel Golden Knight
Mini P.E.K.K.A Void Electro Wizard
Void Skeleton Barrel Electro Wizard Golden Knight
Void
Skeleton Barrel Void Golden Knight
Skeleton Barrel Void
Skeleton Barrel
Skeleton Barrel Golden Knight
Skeleton Barrel Mega Knight
Mini P.E.K.K.A
Void Skeleton Barrel Mini P.E.K.K.A Electro Wizard Mega Knight
Skeleton Barrel Mega Knight Golden Knight
Void Mega Knight
Void
Void
Skeleton Barrel Void
Mega Knight
Void Skeleton Barrel Electro Wizard Golden Knight
Void Skeleton Barrel Mega Knight Golden Knight
Void Skeleton Barrel Golden Knight
Electro Wizard
Electro Wizard Skeleton Barrel Void
Mini P.E.K.K.A Void
Void Mega Knight
Void Electro Wizard
Mega Knight
Skeleton Barrel Electro Wizard Void
Electro Wizard
Void Mini P.E.K.K.A Electro Wizard Mega Knight
Skeleton Barrel
Void
Mega Knight
Electro Wizard Golden Knight
Void Electro Wizard
Void Skeleton Barrel Electro Wizard Mega Knight Golden Knight

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