My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Firecracker Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Skeleton Army Miner
Giant Snowball
Skeletons Skeleton Army Miner Little Prince
Zap
Skeletons Firecracker Skeleton Army Little Prince
Barbarian Barrel
Skeletons Firecracker Skeleton Army Little Prince
The Log
Skeletons Firecracker Mini P.E.K.K.A Skeleton Army Little Prince
Earthquake
Skeletons Firecracker Skeleton Army
Arrows
Skeletons Firecracker Skeleton Army Little Prince
Royal Delivery
Skeletons Firecracker Mini P.E.K.K.A Skeleton Army Miner Little Prince
Fireball
Firecracker Skeleton Army Little Prince
Poison
Firecracker Skeleton Army Little Prince
Lightning
Mini P.E.K.K.A Little Prince
Rocket
Little Prince

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Skeleton Army Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Skeletons The Log Firecracker Skeleton Army Miner Little Prince Mini P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Mirror Skeletons The Log Firecracker

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Firecracker
Miner Mini P.E.K.K.A Mirror
Mini P.E.K.K.A
Firecracker Mirror The Log Little Prince
Mirror
The Log Miner Firecracker Mini P.E.K.K.A Skeleton Army
Skeleton Army
Mirror
The Log
Mirror Mini P.E.K.K.A Miner Little Prince
Miner
Firecracker Mirror The Log
Little Prince
Mini P.E.K.K.A The Log

Defense Synergies 3 13

Skeletons
Firecracker Mini P.E.K.K.A The Log Little Prince
Firecracker
The Log Skeletons Mini P.E.K.K.A Mirror Skeleton Army
Mini P.E.K.K.A
The Log Skeletons Firecracker Mirror Skeleton Army
Mirror
Skeleton Army Firecracker Mini P.E.K.K.A The Log
Skeleton Army
Mirror Firecracker Mini P.E.K.K.A The Log
The Log
Firecracker Mini P.E.K.K.A Skeletons Mirror Skeleton Army Miner Little Prince
Miner
The Log
Little Prince
Skeletons The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker The Log
Mini P.E.K.K.A Skeleton Army Skeletons Firecracker The Log
Mini P.E.K.K.A Skeleton Army Skeletons
Mini P.E.K.K.A Skeleton Army Skeletons Firecracker
Firecracker Mini P.E.K.K.A Skeleton Army The Log
Skeleton Army The Log Skeletons Firecracker
Firecracker Little Prince
The Log
Mini P.E.K.K.A Skeletons Skeleton Army
Skeleton Army Skeletons Firecracker Mini P.E.K.K.A Miner Little Prince
Skeleton Army Skeletons Firecracker The Log
Firecracker
Mini P.E.K.K.A Skeleton Army Skeletons The Log
Skeleton Army Firecracker Mini P.E.K.K.A The Log
Mini P.E.K.K.A Skeleton Army
Skeleton Army Mini P.E.K.K.A The Log
Skeletons Firecracker Mini P.E.K.K.A Skeleton Army
Firecracker Skeleton Army The Log Little Prince
The Log Firecracker Little Prince
Mini P.E.K.K.A
Skeleton Army Firecracker Mini P.E.K.K.A The Log Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeleton Army Skeletons
Firecracker Mini P.E.K.K.A The Log Miner
Skeleton Army Skeletons Mini P.E.K.K.A The Log
Mini P.E.K.K.A Skeleton Army The Log
Skeletons Mini P.E.K.K.A Skeleton Army
Firecracker Skeletons
Mini P.E.K.K.A Skeleton Army Skeletons
Mini P.E.K.K.A Skeleton Army
Skeletons Firecracker Mini P.E.K.K.A Skeleton Army The Log
Skeletons Skeleton Army
Mini P.E.K.K.A
Skeleton Army The Log
Mini P.E.K.K.A Skeleton Army Skeletons
Firecracker Skeleton Army
Skeleton Army Skeletons Firecracker Mini P.E.K.K.A The Log Little Prince
Firecracker Mini P.E.K.K.A The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker The Log
Firecracker The Log Miner
The Log Miner
Firecracker The Log
Firecracker The Log
Firecracker
Firecracker The Log
The Log Firecracker
The Log Miner Firecracker
Mini P.E.K.K.A
Firecracker Miner The Log
Firecracker
Firecracker The Log Miner
Firecracker
Firecracker The Log
Firecracker The Log
Firecracker The Log
Mini P.E.K.K.A
Firecracker Mini P.E.K.K.A The Log
Firecracker The Log Miner Little Prince
The Log
The Log
The Log
Firecracker The Log Little Prince
Firecracker The Log Miner
The Log Miner
Miner Firecracker The Log
Firecracker Little Prince
Firecracker
Mini P.E.K.K.A
The Log Miner
Firecracker
Firecracker The Log
Skeleton Army
Firecracker
The Log
Miner Firecracker Mini P.E.K.K.A
The Log Firecracker
Firecracker
Firecracker The Log
Firecracker
Firecracker The Log Miner Little Prince

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