My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Hunter Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Spirit Hunter Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Drill

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Fire Spirit Ice Spirit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Goblin Drill

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Goblin Drill
Giant Snowball
Skeletons Fire Spirit Goblin Drill Little Prince
Zap
Skeletons Fire Spirit Goblin Drill Little Prince
Barbarian Barrel
Skeletons Electro Spirit Fire Spirit Ice Spirit Hunter Goblin Drill Little Prince
The Log
Skeletons Electro Spirit Fire Spirit Ice Spirit Hunter Goblin Drill Little Prince
Earthquake
Skeletons Goblin Drill
Arrows
Skeletons Electro Spirit Fire Spirit Ice Spirit Goblin Drill Little Prince
Royal Delivery
Skeletons Electro Spirit Fire Spirit Ice Spirit Hunter Goblin Drill Little Prince
Fireball
Hunter Goblin Drill Little Prince
Poison
Hunter Goblin Drill Little Prince
Lightning
Hunter Little Prince
Rocket
Hunter Little Prince

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Fire Spirit Ice Spirit Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Fire Spirit Ice Spirit Hunter The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Fire Spirit Ice Spirit Goblin Drill

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Electro Spirit Fire Spirit Ice Spirit The Log Little Prince Hunter Goblin Drill

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

4 Skeletons Electro Spirit Fire Spirit Ice Spirit

Attack Synergies 1 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Electro Spirit
Goblin Drill
Fire Spirit
Goblin Drill
Ice Spirit
Hunter Goblin Drill
Hunter
Ice Spirit
Goblin Drill
Fire Spirit Electro Spirit Ice Spirit The Log
The Log
Goblin Drill Little Prince
Little Prince
The Log

Defense Synergies 0 20

Skeletons
Electro Spirit Fire Spirit Ice Spirit Hunter The Log Little Prince
Electro Spirit
Skeletons Hunter Goblin Drill The Log Little Prince
Fire Spirit
Skeletons Ice Spirit Goblin Drill The Log
Ice Spirit
Skeletons Fire Spirit Hunter Goblin Drill The Log Little Prince
Hunter
Skeletons Electro Spirit Ice Spirit The Log
Goblin Drill
Electro Spirit Fire Spirit Ice Spirit The Log
The Log
Skeletons Electro Spirit Fire Spirit Ice Spirit Hunter Goblin Drill Little Prince
Little Prince
Skeletons Electro Spirit Ice Spirit The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

The Log
Hunter Skeletons Ice Spirit Goblin Drill The Log
Hunter Skeletons Fire Spirit Goblin Drill
Hunter Skeletons Goblin Drill
The Log
The Log Skeletons Electro Spirit Fire Spirit Hunter
Hunter Electro Spirit Fire Spirit Ice Spirit Little Prince
Electro Spirit The Log
Hunter Skeletons Goblin Drill
Skeletons Fire Spirit Ice Spirit Hunter Little Prince
Skeletons Electro Spirit Hunter Goblin Drill The Log
Hunter
Hunter Goblin Drill Skeletons Fire Spirit Ice Spirit The Log
Fire Spirit Electro Spirit Ice Spirit Hunter Goblin Drill The Log
Hunter Goblin Drill
Ice Spirit Hunter Goblin Drill The Log
Skeletons Hunter Goblin Drill
Fire Spirit Ice Spirit Electro Spirit Hunter Goblin Drill The Log Little Prince
Hunter Goblin Drill The Log Electro Spirit Fire Spirit Ice Spirit Little Prince
Hunter Goblin Drill
Electro Spirit Fire Spirit Hunter The Log Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons
Hunter The Log
Skeletons Ice Spirit Hunter The Log
Hunter The Log
Skeletons Hunter Goblin Drill
Fire Spirit Skeletons Electro Spirit Ice Spirit Hunter
Skeletons Hunter
Hunter
Skeletons Electro Spirit Ice Spirit The Log
Skeletons Goblin Drill
Hunter
The Log
Skeletons Hunter
Skeletons Electro Spirit Ice Spirit Hunter Goblin Drill The Log Little Prince
Electro Spirit Hunter The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Goblin Drill The Log
The Log
Goblin Drill The Log
The Log
Fire Spirit The Log
Electro Spirit Fire Spirit Ice Spirit Hunter
Fire Spirit The Log
The Log Fire Spirit Ice Spirit Hunter
The Log
Fire Spirit
The Log
Fire Spirit
Fire Spirit Hunter The Log
The Log
Hunter Goblin Drill The Log
The Log
Fire Spirit Hunter The Log
Fire Spirit The Log Little Prince
The Log
The Log
Goblin Drill The Log
The Log Electro Spirit Fire Spirit Ice Spirit Hunter Little Prince
The Log Hunter
The Log
The Log
Fire Spirit Hunter Little Prince
Electro Spirit Ice Spirit
Hunter The Log
Electro Spirit Ice Spirit
The Log
Electro Spirit Fire Spirit Ice Spirit
Fire Spirit Hunter
The Log
Hunter
The Log
Electro Spirit Ice Spirit The Log
The Log Little Prince

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