My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Good
Synergy
Good
Versatility
Godly!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Archers Balloon Ice Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Balloon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Archers Balloon
Giant Snowball
Skeletons Archers Balloon Lumberjack
Zap
Skeletons Archers Balloon
Barbarian Barrel
Skeletons Archers Ice Wizard Lumberjack
The Log
Skeletons Archers Lumberjack
Earthquake
Skeletons Archers
Arrows
Skeletons Archers
Royal Delivery
Skeletons Archers Balloon Ice Wizard Lumberjack
Fireball
Archers Balloon Ice Wizard Lumberjack
Poison
Archers Balloon Ice Wizard
Lightning
Balloon Ice Wizard Lumberjack
Rocket
Balloon

Against air swarms

Spells and units that can counter air swarms.

Arrows Freeze Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Freeze Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Freeze Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Skeletons Archers Arrows Ice Wizard Freeze Lumberjack Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Mirror Skeletons Archers Arrows

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Archers
Arrows Balloon Lumberjack
Arrows
Mirror Balloon Archers Freeze Lumberjack
Mirror
Arrows Freeze Balloon Lumberjack
Freeze
Balloon Arrows Mirror
Balloon
Arrows Freeze Lumberjack Archers Mirror Ice Wizard
Ice Wizard
Balloon Lumberjack
Lumberjack
Balloon Archers Arrows Mirror Ice Wizard

Defense Synergies 1 11

Skeletons
Archers Ice Wizard Lumberjack
Archers
Skeletons Ice Wizard Lumberjack
Arrows
Mirror Ice Wizard Lumberjack
Mirror
Arrows Ice Wizard Lumberjack
Freeze
Lumberjack
Balloon
Ice Wizard
Skeletons Archers Arrows Mirror Lumberjack
Lumberjack
Skeletons Archers Arrows Mirror Freeze Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lumberjack Skeletons Ice Wizard
Lumberjack Skeletons Archers Freeze Ice Wizard
Lumberjack Skeletons Ice Wizard
Arrows Lumberjack
Arrows Freeze Skeletons Archers Ice Wizard Lumberjack
Archers Arrows Freeze Ice Wizard
Arrows
Skeletons Ice Wizard Lumberjack
Skeletons Archers Ice Wizard Lumberjack
Archers Ice Wizard Skeletons Arrows Freeze Lumberjack
Arrows Archers Ice Wizard
Lumberjack Skeletons Freeze Ice Wizard
Arrows Freeze Lumberjack
Lumberjack
Freeze Lumberjack
Skeletons Arrows Lumberjack
Arrows Archers Ice Wizard Lumberjack
Arrows Freeze Archers Ice Wizard Lumberjack
Lumberjack
Archers Arrows Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Skeletons Archers
Archers Arrows Lumberjack
Lumberjack Skeletons
Lumberjack
Skeletons Lumberjack
Arrows Skeletons Archers Freeze Ice Wizard
Skeletons Archers Ice Wizard Lumberjack
Lumberjack
Freeze Skeletons
Skeletons
Lumberjack
Arrows
Skeletons Lumberjack
Archers
Skeletons Archers Freeze Lumberjack
Arrows Archers Freeze Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Freeze
Arrows Ice Wizard
Arrows
Arrows Freeze
Arrows
Arrows Freeze Ice Wizard
Archers Arrows
Arrows Freeze Ice Wizard
Arrows
Lumberjack
Arrows
Archers Arrows
Arrows Freeze
Arrows
Arrows
Arrows
Arrows Freeze
Archers Arrows
Arrows
Arrows
Arrows
Arrows Freeze Ice Wizard
Arrows Ice Wizard
Arrows
Arrows
Archers Arrows Ice Wizard
Freeze
Arrows
Arrows Freeze
Arrows
Archers Freeze
Archers Arrows Ice Wizard
Freeze
Arrows
Lumberjack
Arrows
Arrows
Freeze
Freeze

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