My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Mediocre

1 problems 5 warnings Why?

Missing cards in your collection

Void Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Three Musketeers Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Three Musketeers Witch Electro Giant Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Three Musketeers Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Elite Barbarians Valkyrie Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Elite Barbarians Three Musketeers Skeleton Army Sparky
Giant Snowball
Goblin Gang Three Musketeers Skeleton Army Witch
Zap
Goblin Gang Three Musketeers Skeleton Army Witch Sparky
Barbarian Barrel
Goblin Gang Elite Barbarians Valkyrie Three Musketeers Skeleton Army Witch Sparky
The Log
Goblin Gang Elite Barbarians Three Musketeers Skeleton Army Witch Sparky
Earthquake
Goblin Gang Skeleton Army Witch
Arrows
Goblin Gang Skeleton Army Witch
Royal Delivery
Goblin Gang Elite Barbarians Valkyrie Three Musketeers Skeleton Army Witch Sparky
Fireball
Goblin Gang Elite Barbarians Three Musketeers Skeleton Army Witch Sparky
Poison
Goblin Gang Three Musketeers Skeleton Army Witch Sparky
Lightning
Elite Barbarians Valkyrie Three Musketeers Witch Sparky
Rocket
Elite Barbarians Valkyrie Three Musketeers Witch Sparky

Against air swarms

Spells and units that can counter air swarms.

Witch Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Electro Giant Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Skeleton Army Electro Giant Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Three Musketeers Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Gang Skeleton Army Valkyrie Witch Elite Barbarians Sparky Electro Giant Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Goblin Gang Skeleton Army Valkyrie Witch

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Valkyrie Three Musketeers Sparky
Elite Barbarians
Valkyrie Three Musketeers Sparky
Valkyrie
Elite Barbarians Goblin Gang Three Musketeers Witch Sparky
Three Musketeers
Goblin Gang Elite Barbarians Valkyrie
Skeleton Army
Sparky
Witch
Valkyrie
Electro Giant
Sparky
Sparky
Goblin Gang Elite Barbarians Valkyrie Skeleton Army Electro Giant

Defense Synergies 1 6

Goblin Gang
Valkyrie Skeleton Army Sparky
Elite Barbarians
Valkyrie
Valkyrie
Elite Barbarians Goblin Gang Witch Sparky
Three Musketeers
Skeleton Army
Goblin Gang Sparky
Witch
Valkyrie
Electro Giant
Sparky
Goblin Gang Valkyrie Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Sparky
Elite Barbarians Skeleton Army Sparky Goblin Gang Valkyrie Three Musketeers Witch
Goblin Gang Three Musketeers Skeleton Army Witch Sparky Elite Barbarians Valkyrie
Elite Barbarians Three Musketeers Skeleton Army Witch Sparky Goblin Gang Valkyrie
Elite Barbarians Valkyrie Skeleton Army Sparky
Goblin Gang Skeleton Army Valkyrie
Three Musketeers Goblin Gang Witch
Valkyrie Electro Giant Sparky
Three Musketeers Witch Sparky Goblin Gang Elite Barbarians Skeleton Army
Goblin Gang Elite Barbarians Skeleton Army Valkyrie Sparky
Goblin Gang Valkyrie Skeleton Army Witch Electro Giant
Three Musketeers Goblin Gang Witch
Skeleton Army Sparky Goblin Gang Elite Barbarians Valkyrie Three Musketeers Witch
Valkyrie Three Musketeers Skeleton Army Sparky Goblin Gang Witch
Elite Barbarians Skeleton Army Sparky Goblin Gang Three Musketeers
Skeleton Army Goblin Gang Elite Barbarians Three Musketeers Electro Giant Sparky
Three Musketeers Sparky Goblin Gang Elite Barbarians Valkyrie Skeleton Army Witch
Goblin Gang Elite Barbarians Valkyrie Three Musketeers Skeleton Army Witch
Valkyrie Witch
Sparky Elite Barbarians Three Musketeers
Goblin Gang Valkyrie Skeleton Army Elite Barbarians Witch Electro Giant Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Skeleton Army Elite Barbarians Witch Electro Giant Sparky
Goblin Gang Elite Barbarians Valkyrie
Goblin Gang Skeleton Army Elite Barbarians Valkyrie Witch Sparky
Goblin Gang Valkyrie Skeleton Army Elite Barbarians Sparky
Goblin Gang Elite Barbarians Valkyrie Three Musketeers Skeleton Army Witch Sparky
Electro Giant Goblin Gang Three Musketeers Witch
Goblin Gang Skeleton Army Sparky Elite Barbarians Valkyrie Witch
Elite Barbarians Valkyrie Skeleton Army Sparky
Elite Barbarians Valkyrie Skeleton Army Witch Sparky
Witch Goblin Gang Three Musketeers Skeleton Army Sparky
Elite Barbarians Valkyrie Witch Sparky
Skeleton Army Elite Barbarians Valkyrie Electro Giant
Elite Barbarians Skeleton Army Goblin Gang Valkyrie Three Musketeers Witch Sparky
Valkyrie Three Musketeers Skeleton Army Witch Electro Giant Sparky
Goblin Gang Elite Barbarians Skeleton Army Witch Electro Giant Sparky Valkyrie Three Musketeers
Valkyrie Elite Barbarians Witch Electro Giant Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Sparky
Sparky
Valkyrie Sparky
Valkyrie Sparky
Electro Giant Witch
Witch Sparky
Goblin Gang Elite Barbarians Three Musketeers Sparky
Valkyrie Sparky
Elite Barbarians Three Musketeers Sparky
Elite Barbarians Sparky
Three Musketeers Witch Sparky
Three Musketeers Sparky
Three Musketeers Sparky
Sparky
Three Musketeers Sparky
Valkyrie Witch Electro Giant
Sparky
Sparky
Electro Giant Valkyrie Witch Sparky
Witch
Witch Sparky
Witch Sparky
Sparky
Elite Barbarians Witch Electro Giant Sparky
Witch Electro Giant
Elite Barbarians Sparky
Sparky
Sparky
Sparky
Sparky
Goblin Gang Skeleton Army Witch
Three Musketeers Witch
Goblin Gang Valkyrie Three Musketeers Sparky
Electro Giant Sparky
Elite Barbarians Three Musketeers Sparky
Electro Giant Goblin Gang Elite Barbarians Witch Sparky
Witch
Witch Electro Giant Sparky

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