My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

1 warnings Why?

Missing cards in your collection

Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Recruits Giant Wizard Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Recruits Mini P.E.K.K.A Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Royal Recruits Mini P.E.K.K.A Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Royal Recruits Giant
Giant Snowball
Goblin Gang Royal Recruits Witch
Zap
Goblin Gang Witch
Barbarian Barrel
Goblin Gang Royal Recruits Wizard Witch
The Log
Goblin Gang Royal Recruits Mini P.E.K.K.A Witch
Earthquake
Goblin Gang Witch
Arrows
Goblin Gang Royal Recruits Witch
Royal Delivery
Goblin Gang Royal Recruits Mini P.E.K.K.A Wizard Witch
Fireball
Goblin Gang Wizard Witch
Poison
Goblin Gang Royal Recruits Wizard Witch
Lightning
Mini P.E.K.K.A Wizard Witch
Rocket
Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Recruits Mini P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Goblin Gang Fireball Mini P.E.K.K.A Giant Wizard Witch Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 The Log Goblin Gang Fireball Mini P.E.K.K.A

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Royal Recruits Mini P.E.K.K.A Giant
Royal Recruits
Goblin Gang
Fireball
Giant The Log
Mini P.E.K.K.A
Giant Goblin Gang Wizard The Log
Giant
Mini P.E.K.K.A Goblin Gang Fireball Wizard Witch The Log
Wizard
Mini P.E.K.K.A Giant
Witch
Giant
The Log
Fireball Mini P.E.K.K.A Giant

Defense Synergies 2 9

Goblin Gang
Royal Recruits Mini P.E.K.K.A The Log
Royal Recruits
Goblin Gang The Log
Fireball
The Log Mini P.E.K.K.A
Mini P.E.K.K.A
The Log Goblin Gang Fireball Wizard Witch
Giant
Wizard
Mini P.E.K.K.A The Log
Witch
Mini P.E.K.K.A The Log
The Log
Fireball Mini P.E.K.K.A Goblin Gang Royal Recruits Wizard Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Royal Recruits Fireball Wizard The Log
Mini P.E.K.K.A Goblin Gang Royal Recruits Witch The Log
Goblin Gang Mini P.E.K.K.A Witch Royal Recruits
Royal Recruits Mini P.E.K.K.A Witch Goblin Gang
Royal Recruits Fireball Mini P.E.K.K.A The Log
Goblin Gang Fireball The Log
Goblin Gang Fireball Wizard Witch
Royal Recruits Fireball The Log
Mini P.E.K.K.A Witch Goblin Gang Royal Recruits
Goblin Gang Royal Recruits Mini P.E.K.K.A
Goblin Gang Witch Royal Recruits Fireball Wizard The Log
Goblin Gang Fireball Wizard Witch
Royal Recruits Mini P.E.K.K.A Goblin Gang Fireball Wizard Witch The Log
Fireball Wizard Goblin Gang Royal Recruits Mini P.E.K.K.A Witch The Log
Royal Recruits Mini P.E.K.K.A Goblin Gang
Goblin Gang Royal Recruits Fireball Mini P.E.K.K.A The Log
Wizard Goblin Gang Royal Recruits Fireball Mini P.E.K.K.A Witch
Fireball Goblin Gang Royal Recruits Wizard Witch The Log
Wizard Witch The Log Royal Recruits Fireball
Mini P.E.K.K.A Royal Recruits
Goblin Gang Royal Recruits Wizard Fireball Mini P.E.K.K.A Witch The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Royal Recruits Mini P.E.K.K.A Fireball Witch
Fireball Goblin Gang Mini P.E.K.K.A Wizard The Log
Goblin Gang Royal Recruits Mini P.E.K.K.A Witch The Log
Goblin Gang Royal Recruits Mini P.E.K.K.A Fireball The Log
Royal Recruits Goblin Gang Mini P.E.K.K.A Witch
Fireball Wizard Goblin Gang Witch
Goblin Gang Royal Recruits Mini P.E.K.K.A Fireball Witch
Mini P.E.K.K.A Royal Recruits
Royal Recruits Fireball Mini P.E.K.K.A Witch The Log
Royal Recruits Witch Goblin Gang
Royal Recruits Mini P.E.K.K.A Witch
Royal Recruits Fireball The Log
Royal Recruits Mini P.E.K.K.A Goblin Gang Fireball Wizard Witch
Royal Recruits Wizard Fireball Witch
Goblin Gang Royal Recruits Witch Fireball Mini P.E.K.K.A The Log
Royal Recruits Fireball Mini P.E.K.K.A Wizard Witch The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Royal Recruits The Log
Fireball The Log
Fireball The Log
Royal Recruits Fireball The Log
Fireball Wizard The Log
Fireball Wizard Witch
Wizard Witch The Log
Fireball The Log Wizard
Fireball The Log Wizard
Goblin Gang Fireball Mini P.E.K.K.A
Royal Recruits Fireball Wizard The Log
Fireball Wizard
Fireball The Log
Fireball
Fireball The Log
Fireball Wizard Witch The Log
Royal Recruits Fireball Wizard The Log
Fireball
Mini P.E.K.K.A
Fireball Mini P.E.K.K.A Wizard The Log
Fireball Wizard Witch The Log
Fireball The Log
Fireball Wizard
The Log
Royal Recruits Fireball The Log
The Log Fireball Wizard Witch
Witch
Fireball The Log Wizard Witch
Fireball Wizard Witch The Log
Fireball The Log
Fireball Wizard Witch
Fireball Wizard Witch
Fireball Mini P.E.K.K.A
Fireball Wizard The Log
Fireball
Fireball Wizard The Log
Goblin Gang Royal Recruits Fireball Witch
Fireball Wizard Witch
The Log Fireball
Fireball Goblin Gang Mini P.E.K.K.A Wizard
The Log Fireball Wizard
Fireball
Royal Recruits
Goblin Gang Royal Recruits Fireball Witch The Log
Fireball Witch
Royal Recruits Fireball Witch The Log

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