My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

Why?

Missing cards in your collection

Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Battle Ram P.E.K.K.A Magic Archer Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram P.E.K.K.A Magic Archer Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Magic Archer Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Battle Ram
Giant Snowball
Bats Battle Ram Lumberjack
Zap
Bats Firecracker Battle Ram
Barbarian Barrel
Firecracker Battle Ram Magic Archer Lumberjack
The Log
Firecracker Battle Ram Lumberjack
Earthquake
Firecracker
Arrows
Bats Firecracker
Royal Delivery
Bats Firecracker Battle Ram P.E.K.K.A Magic Archer Lumberjack
Fireball
Firecracker Battle Ram Magic Archer Lumberjack
Poison
Bats Firecracker Magic Archer
Lightning
Battle Ram Magic Archer Lumberjack
Rocket
Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Fireball Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Fireball Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Battle Ram P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Firecracker Fireball Battle Ram Magic Archer Lumberjack P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Zap Firecracker Fireball

Attack Synergies 6 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Zap Firecracker Battle Ram P.E.K.K.A Lumberjack
Zap
Firecracker Fireball Battle Ram P.E.K.K.A Bats Magic Archer Lumberjack
Firecracker
Zap Bats Battle Ram P.E.K.K.A Lumberjack
Fireball
Zap Battle Ram Magic Archer
Battle Ram
Zap Magic Archer Bats Firecracker Fireball P.E.K.K.A Lumberjack
P.E.K.K.A
Zap Magic Archer Bats Firecracker Battle Ram Lumberjack
Magic Archer
Battle Ram P.E.K.K.A Zap Fireball Lumberjack
Lumberjack
Bats Zap Firecracker Battle Ram P.E.K.K.A Magic Archer

Defense Synergies 1 12

Bats
Zap Firecracker P.E.K.K.A Lumberjack
Zap
Fireball Bats Firecracker P.E.K.K.A Magic Archer Lumberjack
Firecracker
Bats Zap P.E.K.K.A Lumberjack
Fireball
Zap Lumberjack
Battle Ram
P.E.K.K.A
Bats Zap Firecracker
Magic Archer
Zap Lumberjack
Lumberjack
Bats Zap Firecracker Fireball Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Fireball Magic Archer
P.E.K.K.A Lumberjack Bats Zap Firecracker
P.E.K.K.A Lumberjack Bats
P.E.K.K.A Lumberjack Bats Firecracker
Firecracker Fireball P.E.K.K.A Lumberjack
Fireball Bats Zap Firecracker Magic Archer Lumberjack
Bats Zap Firecracker Fireball Magic Archer
Zap Fireball P.E.K.K.A Magic Archer
P.E.K.K.A Lumberjack
Firecracker Lumberjack
Bats Zap Firecracker Fireball Magic Archer Lumberjack
Bats Zap Firecracker Fireball Magic Archer
P.E.K.K.A Lumberjack Bats Zap Fireball
Fireball Bats Zap Firecracker P.E.K.K.A Magic Archer Lumberjack
P.E.K.K.A Lumberjack
Zap Fireball P.E.K.K.A Lumberjack
Bats Firecracker Fireball P.E.K.K.A Lumberjack
Fireball Bats Zap Firecracker Magic Archer Lumberjack
Zap Bats Firecracker Fireball Magic Archer Lumberjack
P.E.K.K.A Lumberjack
Bats Firecracker Fireball P.E.K.K.A Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Zap Fireball P.E.K.K.A
Fireball Zap Firecracker Magic Archer Lumberjack
P.E.K.K.A Lumberjack Bats Zap
P.E.K.K.A Lumberjack Bats Zap Fireball
P.E.K.K.A Lumberjack
Firecracker Fireball Bats Zap Magic Archer
P.E.K.K.A Bats Fireball Lumberjack
P.E.K.K.A Lumberjack
Zap P.E.K.K.A Bats Firecracker Fireball Magic Archer
P.E.K.K.A
P.E.K.K.A Bats Lumberjack
P.E.K.K.A Zap Fireball
P.E.K.K.A Fireball Lumberjack
Firecracker Fireball Magic Archer
Bats Zap Firecracker Fireball P.E.K.K.A Magic Archer Lumberjack
Bats Zap Firecracker Fireball P.E.K.K.A Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Magic Archer Firecracker
Firecracker Fireball Zap Magic Archer
Fireball Magic Archer
Firecracker Fireball
Fireball Zap Firecracker Magic Archer
Firecracker Fireball Bats Zap Magic Archer
Firecracker Magic Archer
Fireball Zap Firecracker Magic Archer
Fireball Zap Firecracker
Bats Fireball Lumberjack
Firecracker Zap Fireball Magic Archer
Fireball Zap Firecracker Magic Archer
Firecracker Fireball Magic Archer
Firecracker Fireball Magic Archer
Zap Firecracker Fireball Magic Archer
Zap Firecracker Fireball Magic Archer
Magic Archer Firecracker Fireball
Fireball
Bats
Zap Firecracker Fireball Magic Archer
Zap Firecracker Fireball Magic Archer
Fireball Magic Archer
Fireball
Zap Fireball
Zap Firecracker Fireball Magic Archer
Firecracker Fireball Zap Magic Archer
Fireball Zap Magic Archer
Fireball Zap Firecracker Magic Archer
Bats Zap Firecracker Fireball Magic Archer
Zap Bats Firecracker Fireball
Fireball
Zap Fireball Magic Archer
Zap Firecracker Fireball Magic Archer
P.E.K.K.A
Firecracker Fireball Magic Archer
Zap Bats Fireball Magic Archer
Fireball Zap Firecracker Magic Archer
Fireball
Fireball Firecracker Magic Archer Lumberjack
Zap Firecracker Fireball Magic Archer
Zap Fireball
Firecracker P.E.K.K.A
Zap Bats Firecracker Fireball Magic Archer
Firecracker Bats Zap Fireball Magic Archer
Zap Firecracker Fireball Magic Archer

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