My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Electro Wizard Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Battle Ram P.E.K.K.A Bandit Electro Wizard Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram P.E.K.K.A Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Battle Ram Bandit
Giant Snowball
Archers Battle Ram Little Prince
Zap
Archers Battle Ram Bandit Little Prince
Barbarian Barrel
Archers Battle Ram Bandit Electro Wizard Little Prince
The Log
Archers Battle Ram Bandit Little Prince
Earthquake
Archers
Arrows
Archers Little Prince
Royal Delivery
Archers Battle Ram P.E.K.K.A Bandit Electro Wizard Little Prince
Fireball
Archers Battle Ram Bandit Electro Wizard Little Prince
Poison
Archers Electro Wizard Little Prince
Lightning
Battle Ram Bandit Electro Wizard Little Prince
Rocket
Little Prince

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Battle Ram P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Archers Arrows Bandit Little Prince Battle Ram Electro Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Archers Arrows Bandit

Attack Synergies 7 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Battle Ram P.E.K.K.A Electro Wizard Archers Bandit Little Prince
Archers
Zap Arrows Battle Ram P.E.K.K.A Bandit
Arrows
Zap P.E.K.K.A Archers Battle Ram Bandit
Battle Ram
Zap Bandit Archers Arrows P.E.K.K.A Electro Wizard
P.E.K.K.A
Zap Arrows Electro Wizard Archers Battle Ram
Bandit
Battle Ram Zap Archers Arrows Electro Wizard Little Prince
Electro Wizard
Zap P.E.K.K.A Battle Ram Bandit
Little Prince
Zap Bandit

Defense Synergies 1 15

Zap
Electro Wizard Archers Arrows P.E.K.K.A Bandit Little Prince
Archers
Zap P.E.K.K.A Bandit Electro Wizard
Arrows
Zap P.E.K.K.A Bandit Little Prince
Battle Ram
P.E.K.K.A
Zap Archers Arrows Electro Wizard
Bandit
Zap Archers Arrows Electro Wizard Little Prince
Electro Wizard
Zap Archers P.E.K.K.A Bandit Little Prince
Little Prince
Zap Arrows Bandit Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Electro Wizard
P.E.K.K.A Zap Bandit Electro Wizard
P.E.K.K.A Archers Bandit Electro Wizard
P.E.K.K.A Bandit Electro Wizard
Arrows P.E.K.K.A
Arrows Zap Archers Bandit Electro Wizard
Electro Wizard Zap Archers Arrows Little Prince
Zap Arrows P.E.K.K.A Bandit Electro Wizard
P.E.K.K.A
Archers Bandit Electro Wizard Little Prince
Archers Electro Wizard Zap Arrows Bandit
Arrows Zap Archers Electro Wizard
P.E.K.K.A Zap Bandit Electro Wizard
Zap Arrows P.E.K.K.A Electro Wizard
P.E.K.K.A Bandit Electro Wizard
Zap P.E.K.K.A Bandit Electro Wizard
Arrows P.E.K.K.A Electro Wizard
Arrows Zap Archers Bandit Electro Wizard Little Prince
Zap Arrows Archers Bandit Electro Wizard Little Prince
P.E.K.K.A Electro Wizard
Archers Arrows P.E.K.K.A Bandit Electro Wizard Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Archers P.E.K.K.A Bandit Electro Wizard
Bandit Electro Wizard Zap Archers Arrows
P.E.K.K.A Bandit Zap Electro Wizard
P.E.K.K.A Zap Bandit Electro Wizard
P.E.K.K.A Bandit
Arrows Zap Archers Electro Wizard
P.E.K.K.A Archers Bandit Electro Wizard
P.E.K.K.A
Zap P.E.K.K.A Electro Wizard Bandit
P.E.K.K.A
P.E.K.K.A
P.E.K.K.A Zap Arrows Electro Wizard
P.E.K.K.A Bandit
Archers
Electro Wizard Zap Archers P.E.K.K.A Little Prince
Arrows Zap Archers P.E.K.K.A Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Bandit
Arrows Zap Bandit Electro Wizard
Arrows Bandit
Arrows
Zap Arrows
Arrows Zap
Archers Arrows
Arrows Zap
Arrows Zap Bandit
Electro Wizard
Zap Arrows Bandit Electro Wizard
Zap Archers Arrows
Bandit
Arrows Bandit
Zap Arrows
Zap Arrows Bandit
Arrows Bandit
Arrows
Zap Archers Arrows Bandit Electro Wizard
Zap Arrows Little Prince
Arrows
Zap Arrows
Zap Arrows Little Prince
Arrows Zap Bandit Electro Wizard
Zap Arrows Bandit
Zap Arrows Bandit
Zap Archers Arrows Electro Wizard Little Prince
Zap Electro Wizard
Zap Arrows Bandit
Zap Arrows Electro Wizard
P.E.K.K.A
Arrows
Zap Electro Wizard Archers Bandit
Zap Archers Arrows Electro Wizard
Arrows
Electro Wizard
Arrows Zap
Zap Arrows
P.E.K.K.A
Zap Electro Wizard
Zap Electro Wizard
Zap Bandit Electro Wizard Little Prince

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