My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Good

1 problems 2 warnings Why?

Missing cards in your collection

Void

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Tesla Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Tesla Wizard Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats
Giant Snowball
Bats Witch
Zap
Bats Witch
Barbarian Barrel
Tesla Wizard Witch
The Log
Mini P.E.K.K.A Witch
Earthquake
Tesla Witch
Arrows
Bats Witch
Royal Delivery
Bats Mini P.E.K.K.A Wizard Witch
Fireball
Tesla Wizard Witch
Poison
Bats Wizard Witch
Lightning
Tesla Mini P.E.K.K.A Wizard Witch
Rocket
Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mini P.E.K.K.A Rage Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Rage Tesla Mini P.E.K.K.A Wizard Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Rage Tesla

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mega Knight Zap Mini P.E.K.K.A Rage
Zap
Bats Mini P.E.K.K.A Witch Mega Knight
Tesla
Mini P.E.K.K.A
Bats Zap Wizard Rage Mega Knight
Wizard
Mini P.E.K.K.A Rage Mega Knight
Rage
Witch Bats Mini P.E.K.K.A Wizard
Witch
Rage Zap Mega Knight
Mega Knight
Bats Zap Mini P.E.K.K.A Wizard Witch

Defense Synergies 2 12

Bats
Zap Tesla Mini P.E.K.K.A Mega Knight
Zap
Mini P.E.K.K.A Mega Knight Bats Tesla Witch
Tesla
Bats Zap Mini P.E.K.K.A Wizard
Mini P.E.K.K.A
Zap Bats Tesla Wizard Witch
Wizard
Tesla Mini P.E.K.K.A Mega Knight
Rage
Witch
Zap Mini P.E.K.K.A Mega Knight
Mega Knight
Zap Bats Wizard Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Tesla Wizard
Mini P.E.K.K.A Bats Zap Tesla Witch Mega Knight
Tesla Mini P.E.K.K.A Witch Mega Knight Bats
Tesla Mini P.E.K.K.A Witch Bats Mega Knight
Mini P.E.K.K.A Mega Knight
Bats Zap Tesla Mega Knight
Bats Tesla Zap Wizard Witch
Zap Tesla Mega Knight
Tesla Mini P.E.K.K.A Witch
Tesla Mini P.E.K.K.A Mega Knight
Bats Witch Zap Tesla Wizard Mega Knight
Tesla Bats Zap Wizard Witch
Tesla Mini P.E.K.K.A Mega Knight Bats Zap Wizard Witch
Wizard Mega Knight Bats Zap Tesla Mini P.E.K.K.A Witch
Mini P.E.K.K.A Tesla Mega Knight
Zap Tesla Mini P.E.K.K.A Mega Knight
Tesla Wizard Mega Knight Bats Mini P.E.K.K.A Witch
Tesla Mega Knight Bats Zap Wizard Witch
Zap Wizard Witch Bats Tesla Mega Knight
Mini P.E.K.K.A Tesla
Wizard Mega Knight Bats Tesla Mini P.E.K.K.A Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Mega Knight Zap Tesla Witch
Zap Tesla Mini P.E.K.K.A Wizard Mega Knight
Mega Knight Bats Zap Mini P.E.K.K.A Witch
Mini P.E.K.K.A Mega Knight Bats Zap Tesla
Tesla Mini P.E.K.K.A Witch Mega Knight
Wizard Bats Zap Tesla Witch
Mini P.E.K.K.A Bats Tesla Witch
Mini P.E.K.K.A Mega Knight Tesla
Zap Mega Knight Bats Mini P.E.K.K.A Witch
Witch Tesla
Mega Knight Bats Tesla Mini P.E.K.K.A Witch
Mega Knight Zap
Mini P.E.K.K.A Mega Knight Tesla Wizard Witch
Wizard Tesla Witch Mega Knight
Tesla Witch Bats Zap Mini P.E.K.K.A
Bats Mega Knight Zap Tesla Mini P.E.K.K.A Wizard Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Zap
Wizard Zap Mega Knight
Wizard Bats Zap Witch
Wizard Witch
Zap Wizard
Zap Wizard
Bats Mini P.E.K.K.A
Zap Wizard
Zap Wizard
Zap
Zap Wizard Witch
Wizard Mega Knight
Bats Mini P.E.K.K.A
Zap Mini P.E.K.K.A Wizard Mega Knight
Zap Wizard Witch Mega Knight
Mega Knight
Wizard
Zap
Zap Wizard Witch Mega Knight
Witch
Zap Wizard Witch
Zap Wizard Witch Mega Knight
Zap
Bats Zap Wizard Witch
Zap Bats Wizard Witch
Mini P.E.K.K.A
Zap Wizard Mega Knight
Zap
Mega Knight
Wizard
Zap Bats Witch
Zap Wizard Witch
Mini P.E.K.K.A Wizard Mega Knight
Zap Wizard
Zap
Mega Knight
Zap Bats Witch
Bats Zap Witch
Zap Witch Mega Knight

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