My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Bad

2 warnings Why?

Missing cards in your collection

Golden Knight Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Inferno Tower Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Royal Giant Executioner Bandit Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Bandit Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Royal Giant Skeleton Army Bandit
Giant Snowball
Bats Skeleton Army
Zap
Bats Royal Giant Inferno Tower Skeleton Army Bandit
Barbarian Barrel
Inferno Tower Skeleton Army Executioner Bandit
The Log
Royal Giant Skeleton Army Bandit
Earthquake
Inferno Tower Skeleton Army
Arrows
Bats Skeleton Army
Royal Delivery
Bats Skeleton Army Executioner Bandit
Fireball
Inferno Tower Skeleton Army Executioner Bandit
Poison
Bats Inferno Tower Skeleton Army Executioner
Lightning
Inferno Tower Executioner Bandit
Rocket
Inferno Tower Executioner

Against air swarms

Spells and units that can counter air swarms.

Zap Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Zap Executioner

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Inferno Tower Skeleton Army Executioner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Skeleton Army Bandit Golden Knight Inferno Tower Executioner Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Skeleton Army Bandit

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Royal Giant Zap Bandit
Zap
Bats Royal Giant Executioner Bandit
Royal Giant
Bats Zap Executioner Bandit
Inferno Tower
Skeleton Army
Executioner
Zap Royal Giant Bandit
Bandit
Bats Zap Royal Giant Executioner Golden Knight
Golden Knight
Bandit

Defense Synergies 1 13

Bats
Zap Inferno Tower Bandit Golden Knight
Zap
Bats Inferno Tower Skeleton Army Executioner Bandit Golden Knight
Royal Giant
Inferno Tower
Skeleton Army Bats Zap Bandit
Skeleton Army
Inferno Tower Zap Executioner Bandit
Executioner
Zap Skeleton Army Bandit
Bandit
Bats Zap Inferno Tower Skeleton Army Executioner
Golden Knight
Bats Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Inferno Tower Executioner Golden Knight
Inferno Tower Skeleton Army Bats Zap Executioner Bandit
Inferno Tower Skeleton Army Bats Executioner Bandit
Inferno Tower Skeleton Army Bats Bandit
Skeleton Army
Skeleton Army Bats Zap Executioner Bandit
Bats Inferno Tower Zap Executioner
Zap Inferno Tower Bandit Golden Knight
Inferno Tower Skeleton Army
Skeleton Army Inferno Tower Bandit
Bats Skeleton Army Executioner Zap Bandit
Inferno Tower Executioner Bats Zap
Inferno Tower Skeleton Army Bats Zap Bandit
Skeleton Army Executioner Bats Zap Golden Knight
Inferno Tower Skeleton Army Bandit
Inferno Tower Skeleton Army Zap Bandit
Bats Inferno Tower Skeleton Army Executioner
Bats Zap Skeleton Army Executioner Bandit Golden Knight
Zap Executioner Bats Bandit
Inferno Tower
Skeleton Army Bats Executioner Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Zap Inferno Tower Bandit
Bandit Zap Executioner
Skeleton Army Bandit Bats Zap Inferno Tower Golden Knight
Skeleton Army Bats Zap Inferno Tower Bandit
Inferno Tower Skeleton Army Executioner Bandit
Executioner Bats Zap
Skeleton Army Bats Inferno Tower Bandit
Inferno Tower Skeleton Army
Zap Bats Inferno Tower Skeleton Army Bandit
Inferno Tower Skeleton Army
Bats Inferno Tower Golden Knight
Skeleton Army Zap
Skeleton Army Inferno Tower Executioner Bandit Golden Knight
Skeleton Army Executioner
Inferno Tower Skeleton Army Bats Zap Executioner Golden Knight
Bats Executioner Zap Inferno Tower Golden Knight

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Bandit Golden Knight
Zap Executioner Bandit Golden Knight
Bandit
Executioner Zap
Executioner Bats Zap
Executioner
Zap Executioner
Zap Bandit Golden Knight
Bats
Zap Bandit Golden Knight
Zap Executioner
Executioner Bandit Golden Knight
Bandit
Zap
Zap Executioner Bandit Golden Knight
Executioner Bandit
Bats
Zap Executioner Bandit
Zap Golden Knight
Zap
Zap Executioner
Zap Executioner Bandit Golden Knight
Zap Bandit Golden Knight
Zap Bandit Golden Knight
Bats Zap Executioner
Zap Bats
Zap Bandit
Zap
Zap Bats Skeleton Army Bandit
Zap Executioner
Executioner
Zap Executioner
Zap
Executioner
Zap Bats Golden Knight
Bats Zap Executioner
Zap Executioner Bandit Golden Knight

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