My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Mediocre

1 warnings Why?

Missing cards in your collection

Bandit Mighty Miner Archer Queen Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Ice Golem Zappies Wizard Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Golem Zappies Wizard Goblin Giant Royal Ghost

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Giant Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Ice Golem Goblin Giant Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Fire Spirit Cannon Zappies
Zap
Fire Spirit Cannon Zappies Goblin Giant
Barbarian Barrel
Fire Spirit Cannon Zappies Wizard Royal Ghost
The Log
Fire Spirit Cannon Zappies
Earthquake
Cannon Zappies
Arrows
Fire Spirit Zappies
Royal Delivery
Fire Spirit Zappies Wizard Royal Ghost
Fireball
Cannon Zappies Wizard
Poison
Cannon Zappies Wizard
Lightning
Cannon Ice Golem Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Ice Golem Wizard Poison

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Ice Golem Wizard Poison Royal Ghost

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Ice Golem Poison Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Ice Golem Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Ice Golem Cannon Royal Ghost Zappies Poison Wizard Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Ice Golem Cannon Royal Ghost

Attack Synergies 0 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Ice Golem Goblin Giant
Cannon
Ice Golem
Fire Spirit Zappies
Zappies
Ice Golem Goblin Giant Royal Ghost
Wizard
Goblin Giant Royal Ghost
Poison
Goblin Giant Royal Ghost
Goblin Giant
Fire Spirit Zappies Wizard Poison
Royal Ghost
Zappies Wizard Poison

Defense Synergies 1 9

Fire Spirit
Ice Golem
Cannon
Ice Golem Wizard Poison Royal Ghost
Ice Golem
Cannon Fire Spirit Zappies Wizard Poison Royal Ghost
Zappies
Ice Golem
Wizard
Cannon Ice Golem Royal Ghost
Poison
Cannon Ice Golem
Goblin Giant
Royal Ghost
Cannon Ice Golem Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Ice Golem Zappies Wizard Goblin Giant
Cannon Zappies
Cannon Fire Spirit Zappies
Cannon Zappies
Poison
Fire Spirit Cannon Zappies Royal Ghost
Fire Spirit Cannon Zappies Wizard Poison
Cannon Ice Golem Poison Goblin Giant
Cannon Zappies
Fire Spirit Cannon Ice Golem Zappies Royal Ghost
Poison Cannon Ice Golem Zappies Wizard Goblin Giant Royal Ghost
Zappies Wizard Poison
Cannon Fire Spirit Zappies Wizard
Fire Spirit Wizard Cannon Zappies Poison Royal Ghost
Cannon Zappies
Cannon Zappies
Wizard Cannon Zappies Poison
Fire Spirit Cannon Zappies Wizard Royal Ghost
Wizard Poison Fire Spirit Cannon Ice Golem Zappies Royal Ghost
Cannon Zappies
Wizard Royal Ghost Fire Spirit Cannon Zappies Poison Goblin Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Ice Golem Zappies Royal Ghost
Poison Ice Golem Wizard Royal Ghost
Zappies Ice Golem Goblin Giant
Ice Golem Zappies Goblin Giant
Cannon Zappies Goblin Giant
Fire Spirit Wizard Poison Ice Golem Zappies Goblin Giant
Ice Golem Zappies Goblin Giant
Zappies Goblin Giant
Ice Golem Zappies Poison
Cannon Zappies Goblin Giant
Zappies
Poison Goblin Giant
Cannon Ice Golem Zappies Wizard Goblin Giant
Wizard Cannon Zappies
Zappies Ice Golem Poison Goblin Giant
Poison Cannon Ice Golem Zappies Wizard Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Ice Golem Royal Ghost
Poison Royal Ghost
Poison Goblin Giant
Ice Golem Poison
Wizard Poison Fire Spirit
Wizard Poison Fire Spirit Ice Golem Goblin Giant
Fire Spirit Wizard Poison
Poison Fire Spirit Ice Golem Wizard
Poison Wizard
Fire Spirit Poison
Poison Wizard
Poison Fire Spirit Wizard
Poison Fire Spirit Ice Golem
Poison
Ice Golem Poison
Wizard Poison
Wizard Poison
Poison
Fire Spirit Wizard Poison
Fire Spirit Wizard Poison
Poison
Wizard Poison
Poison
Ice Golem Poison Fire Spirit Wizard
Poison Wizard Royal Ghost
Wizard Poison
Poison
Poison Fire Spirit Ice Golem Wizard
Zappies Wizard Poison
Poison Wizard
Zappies Poison
Wizard Poison
Fire Spirit Zappies
Poison Fire Spirit Zappies Wizard
Poison Wizard
Ice Golem Wizard Poison
Poison
Zappies Poison
Zappies Poison
Poison Goblin Giant Royal Ghost

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