My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

1 warnings Why?

Missing cards in your collection

Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Tesla

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Spirit Bats Firecracker Tesla P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats Goblin Barrel
Giant Snowball
Skeletons Bats Goblin Barrel
Zap
Skeletons Bats Firecracker Goblin Barrel
Barbarian Barrel
Skeletons Ice Spirit Firecracker Tesla Goblin Barrel
The Log
Skeletons Ice Spirit Firecracker Goblin Barrel
Earthquake
Skeletons Firecracker Tesla Goblin Barrel
Arrows
Skeletons Ice Spirit Bats Firecracker Goblin Barrel
Royal Delivery
Skeletons Ice Spirit Bats Firecracker Goblin Barrel P.E.K.K.A
Fireball
Firecracker Tesla Goblin Barrel
Poison
Bats Firecracker
Lightning
Tesla
Rocket

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Firecracker The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Bats P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Ice Spirit Bats The Log Firecracker Goblin Barrel Tesla P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Skeletons Ice Spirit Bats The Log

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Ice Spirit
Goblin Barrel P.E.K.K.A Bats Firecracker
Bats
Ice Spirit Firecracker Goblin Barrel P.E.K.K.A
Firecracker
Ice Spirit Bats Goblin Barrel P.E.K.K.A
Tesla
Goblin Barrel
Ice Spirit Bats Firecracker P.E.K.K.A
P.E.K.K.A
Ice Spirit Bats Firecracker Goblin Barrel The Log
The Log
P.E.K.K.A

Defense Synergies 4 16

Skeletons
Tesla Ice Spirit Bats Firecracker P.E.K.K.A The Log
Ice Spirit
Skeletons Bats Firecracker Tesla P.E.K.K.A The Log
Bats
Skeletons Ice Spirit Firecracker Tesla P.E.K.K.A The Log
Firecracker
The Log Skeletons Ice Spirit Bats Tesla P.E.K.K.A
Tesla
Skeletons The Log Ice Spirit Bats Firecracker
Goblin Barrel
P.E.K.K.A
The Log Skeletons Ice Spirit Bats Firecracker
The Log
Firecracker Tesla P.E.K.K.A Skeletons Ice Spirit Bats

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Tesla The Log
P.E.K.K.A Skeletons Ice Spirit Bats Firecracker Tesla The Log
Tesla P.E.K.K.A Skeletons Bats
Tesla P.E.K.K.A Skeletons Bats Firecracker
Firecracker P.E.K.K.A The Log
The Log Skeletons Bats Firecracker Tesla
Bats Tesla Ice Spirit Firecracker
Tesla P.E.K.K.A The Log
Tesla P.E.K.K.A Skeletons
Skeletons Ice Spirit Firecracker Tesla
Bats Skeletons Firecracker Tesla The Log
Tesla Bats Firecracker
Tesla P.E.K.K.A Skeletons Ice Spirit Bats The Log
Ice Spirit Bats Firecracker Tesla P.E.K.K.A The Log
P.E.K.K.A Tesla
Ice Spirit Tesla P.E.K.K.A The Log
Tesla Skeletons Bats Firecracker P.E.K.K.A
Ice Spirit Tesla Bats Firecracker The Log
The Log Ice Spirit Bats Firecracker Tesla
P.E.K.K.A Tesla
Bats Firecracker Tesla P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Tesla P.E.K.K.A
Firecracker Tesla The Log
P.E.K.K.A Skeletons Ice Spirit Bats The Log
P.E.K.K.A Bats Tesla The Log
P.E.K.K.A Skeletons Tesla
Firecracker Skeletons Ice Spirit Bats Tesla
P.E.K.K.A Skeletons Bats Tesla
P.E.K.K.A Tesla
P.E.K.K.A Skeletons Ice Spirit Bats Firecracker The Log
P.E.K.K.A Skeletons Tesla
P.E.K.K.A Bats Tesla
P.E.K.K.A The Log
P.E.K.K.A Skeletons Tesla
Firecracker Tesla
Tesla Skeletons Ice Spirit Bats Firecracker P.E.K.K.A The Log
Bats Firecracker Tesla P.E.K.K.A The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker The Log
Firecracker The Log
The Log
Firecracker The Log
Firecracker The Log
Firecracker Ice Spirit Bats
Firecracker The Log
The Log Ice Spirit Firecracker
The Log Firecracker
Bats
Firecracker The Log
Firecracker
Firecracker The Log
Firecracker
Firecracker The Log
Firecracker The Log
Firecracker The Log
Bats
Firecracker The Log
Firecracker The Log
The Log
The Log
The Log
Firecracker The Log Ice Spirit
Firecracker The Log
The Log
Firecracker The Log
Bats Firecracker
Ice Spirit Bats Firecracker
The Log
Ice Spirit Firecracker
P.E.K.K.A
Firecracker The Log
Ice Spirit Bats
Firecracker
The Log
Firecracker
The Log Firecracker
Firecracker P.E.K.K.A
Ice Spirit Bats Firecracker The Log
Firecracker Bats
Firecracker The Log

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