My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Good

1 problems 3 warnings Why?

Missing cards in your collection

Little Prince Archer Queen Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Tesla

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Firecracker Tesla Royal Giant Dark Prince P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Hog Rider Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Hog Rider Dark Prince P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Royal Giant Hog Rider Dark Prince
Giant Snowball
Skeletons Hog Rider
Zap
Skeletons Firecracker Royal Giant Dark Prince
Barbarian Barrel
Skeletons Firecracker Tesla Dark Prince
The Log
Skeletons Firecracker Royal Giant Hog Rider Dark Prince
Earthquake
Skeletons Firecracker Tesla Hog Rider
Arrows
Skeletons Firecracker
Royal Delivery
Skeletons Firecracker Hog Rider Dark Prince P.E.K.K.A
Fireball
Firecracker Tesla Hog Rider
Poison
Firecracker
Lightning
Tesla Dark Prince
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Dark Prince The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Dark Prince P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons The Log Firecracker Tesla Hog Rider Dark Prince Royal Giant P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Skeletons The Log Firecracker Tesla

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Firecracker
Royal Giant Hog Rider Dark Prince P.E.K.K.A
Tesla
Royal Giant
Firecracker Hog Rider Dark Prince The Log
Hog Rider
Firecracker The Log Royal Giant Dark Prince
Dark Prince
Firecracker Royal Giant Hog Rider
P.E.K.K.A
Firecracker The Log
The Log
Hog Rider Royal Giant P.E.K.K.A

Defense Synergies 4 9

Skeletons
Tesla Firecracker Dark Prince P.E.K.K.A The Log
Firecracker
The Log Skeletons Tesla Dark Prince P.E.K.K.A
Tesla
Skeletons The Log Firecracker Dark Prince
Royal Giant
Hog Rider
Dark Prince
Skeletons Firecracker Tesla The Log
P.E.K.K.A
The Log Skeletons Firecracker
The Log
Firecracker Tesla P.E.K.K.A Skeletons Dark Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Tesla The Log
P.E.K.K.A Skeletons Firecracker Tesla Dark Prince The Log
Tesla P.E.K.K.A Skeletons Dark Prince
Tesla P.E.K.K.A Skeletons Firecracker Dark Prince
Firecracker Dark Prince P.E.K.K.A The Log
The Log Skeletons Firecracker Tesla Dark Prince
Tesla Firecracker
Tesla P.E.K.K.A The Log
Tesla P.E.K.K.A Skeletons
Skeletons Firecracker Tesla Dark Prince
Skeletons Firecracker Tesla Dark Prince The Log
Tesla Firecracker
Tesla P.E.K.K.A Skeletons Dark Prince The Log
Firecracker Tesla Dark Prince P.E.K.K.A The Log
P.E.K.K.A Tesla
Tesla P.E.K.K.A The Log
Tesla Skeletons Firecracker Dark Prince P.E.K.K.A
Tesla Firecracker Dark Prince The Log
The Log Firecracker Tesla Dark Prince
P.E.K.K.A Tesla
Dark Prince Firecracker Tesla P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Tesla Dark Prince P.E.K.K.A
Firecracker Tesla The Log
P.E.K.K.A Skeletons Dark Prince The Log
Dark Prince P.E.K.K.A Tesla The Log
P.E.K.K.A Skeletons Tesla Dark Prince
Firecracker Skeletons Tesla
Dark Prince P.E.K.K.A Skeletons Tesla
P.E.K.K.A Tesla Dark Prince
P.E.K.K.A Skeletons Firecracker Dark Prince The Log
P.E.K.K.A Skeletons Tesla
P.E.K.K.A Tesla Dark Prince
P.E.K.K.A Dark Prince The Log
Dark Prince P.E.K.K.A Skeletons Tesla
Firecracker Tesla
Tesla Skeletons Firecracker Dark Prince P.E.K.K.A The Log
Firecracker Tesla Dark Prince P.E.K.K.A The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker The Log
Firecracker The Log
The Log
Firecracker Dark Prince The Log
Firecracker Dark Prince The Log
Firecracker
Firecracker The Log
The Log Firecracker
The Log Firecracker
Firecracker Dark Prince The Log
Firecracker
Firecracker The Log
Firecracker
Firecracker The Log
Firecracker The Log
Firecracker The Log
Firecracker Dark Prince The Log
Firecracker The Log
The Log
The Log
The Log
Firecracker The Log Dark Prince
Firecracker The Log
The Log
Firecracker The Log
Firecracker
Firecracker
The Log
Firecracker
P.E.K.K.A
Firecracker The Log
Dark Prince
Firecracker
The Log
Firecracker Dark Prince
The Log Firecracker
Firecracker Dark Prince P.E.K.K.A
Firecracker The Log
Firecracker
Firecracker Dark Prince The Log

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