My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Mediocre

3 warnings Why?

Missing cards in your collection

Phoenix Skeleton King Mighty Miner Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Golem Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Elixir Golem

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar Dart Goblin Elixir Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Skeleton Army
Giant Snowball
Dart Goblin Skeleton Army Witch
Zap
Mortar Dart Goblin Skeleton Army Witch
Barbarian Barrel
Mortar Dart Goblin Elixir Golem Skeleton Army Witch
The Log
Dart Goblin Elixir Golem Skeleton Army Witch
Earthquake
Mortar Elixir Golem Skeleton Army Witch
Arrows
Dart Goblin Skeleton Army Witch
Royal Delivery
Dart Goblin Elixir Golem Skeleton Army Witch
Fireball
Mortar Dart Goblin Elixir Golem Skeleton Army Witch
Poison
Mortar Dart Goblin Elixir Golem Skeleton Army Witch
Lightning
Mortar Witch
Rocket
Mortar Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Mortar The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Elixir Golem Rage Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage The Log Arrows Dart Goblin Elixir Golem Skeleton Army Mortar Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Rage The Log Arrows Dart Goblin

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Mortar Elixir Golem
Mortar
Arrows Dart Goblin The Log
Dart Goblin
Mortar Elixir Golem The Log
Elixir Golem
Rage Arrows Dart Goblin Witch The Log
Rage
Elixir Golem Witch
Skeleton Army
Witch
Rage Elixir Golem
The Log
Mortar Dart Goblin Elixir Golem

Defense Synergies 0 8

Arrows
Mortar
Mortar
Arrows Dart Goblin Skeleton Army The Log
Dart Goblin
Mortar Skeleton Army The Log
Elixir Golem
Rage
Skeleton Army
Mortar Dart Goblin The Log
Witch
The Log
The Log
Mortar Dart Goblin Skeleton Army Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mortar Dart Goblin The Log
Skeleton Army Mortar Dart Goblin Witch The Log
Mortar Skeleton Army Witch Dart Goblin
Skeleton Army Witch Mortar Dart Goblin
Arrows Skeleton Army The Log
Arrows Skeleton Army The Log Dart Goblin
Dart Goblin Arrows Mortar Witch
Arrows Dart Goblin The Log
Witch Mortar Skeleton Army
Skeleton Army Dart Goblin
Dart Goblin Skeleton Army Witch Arrows The Log
Arrows Dart Goblin Witch
Mortar Skeleton Army Witch The Log
Skeleton Army Arrows Mortar Dart Goblin Witch The Log
Skeleton Army Mortar
Skeleton Army Mortar The Log
Arrows Mortar Skeleton Army Witch
Arrows Mortar Dart Goblin Skeleton Army Witch The Log
Arrows Mortar Witch The Log Dart Goblin
Mortar Dart Goblin
Skeleton Army Arrows Dart Goblin Witch The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Witch
Arrows Mortar The Log
Skeleton Army Witch The Log
Skeleton Army The Log
Skeleton Army Witch
Arrows Dart Goblin Witch
Skeleton Army Dart Goblin Witch
Skeleton Army
Mortar Skeleton Army Witch The Log
Witch Dart Goblin Skeleton Army
Dart Goblin Witch
Skeleton Army Arrows The Log
Skeleton Army Witch
Dart Goblin Skeleton Army Witch
Skeleton Army Witch Mortar Dart Goblin The Log
Arrows Dart Goblin Witch The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Mortar Dart Goblin The Log
Arrows Mortar Dart Goblin The Log
Arrows Dart Goblin The Log
Arrows Dart Goblin The Log
Arrows Mortar The Log
Arrows Dart Goblin Witch
Arrows Mortar Dart Goblin Witch The Log
Arrows The Log Dart Goblin
Arrows The Log Mortar Dart Goblin
Arrows Mortar Dart Goblin The Log
Arrows Dart Goblin
Mortar Dart Goblin The Log
Arrows Mortar Dart Goblin
Arrows Mortar Dart Goblin The Log
Arrows Mortar Dart Goblin Witch The Log
Arrows Mortar Dart Goblin The Log
Arrows Mortar
Arrows Mortar Dart Goblin The Log
Arrows Mortar Dart Goblin Witch The Log
The Log
Arrows
The Log
Arrows Mortar The Log
Arrows The Log Mortar Witch
Witch
Arrows Mortar The Log Dart Goblin Witch
Arrows Mortar Witch The Log
Arrows Mortar Dart Goblin The Log
Arrows Dart Goblin Witch
Dart Goblin Witch
Arrows Mortar Dart Goblin The Log
Arrows
Arrows The Log
Dart Goblin Skeleton Army Witch
Arrows Dart Goblin Witch
Arrows The Log
Dart Goblin
Arrows The Log Mortar Dart Goblin
Arrows
Dart Goblin
Dart Goblin Witch The Log
Dart Goblin Witch
Mortar Dart Goblin Witch The Log

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