My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Great!
Synergy
Bad
Versatility
Godly!
F2P score
Bad

1 warnings Why?

Missing cards in your collection

Night Witch Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Archer Queen

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Elixir Collector Electro Giant Royal Ghost Archer Queen

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Mortar Electro Giant Royal Ghost Archer Queen

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Guards
Giant Snowball
Spear Goblins Guards
Zap
Spear Goblins Mortar Guards
Barbarian Barrel
Spear Goblins Mortar Guards Royal Ghost
The Log
Spear Goblins Guards
Earthquake
Spear Goblins Mortar Elixir Collector Guards
Arrows
Spear Goblins Guards
Royal Delivery
Spear Goblins Guards Royal Ghost
Fireball
Mortar Elixir Collector
Poison
Spear Goblins Mortar Elixir Collector Guards
Lightning
Mortar Elixir Collector Archer Queen
Rocket
Mortar Elixir Collector Archer Queen

Against air swarms

Spells and units that can counter air swarms.

Arrows Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Mortar Electro Giant Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Arrows Elixir Collector Guards Electro Giant Royal Ghost

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Arrows Guards Royal Ghost Mortar Archer Queen Elixir Collector Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Spear Goblins Arrows Guards Royal Ghost

Attack Synergies 0 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Mortar Royal Ghost
Arrows
Mortar
Mortar
Spear Goblins Arrows
Elixir Collector
Guards
Electro Giant
Archer Queen
Royal Ghost
Spear Goblins
Archer Queen
Electro Giant

Defense Synergies 0 7

Spear Goblins
Arrows Mortar Guards Royal Ghost
Arrows
Spear Goblins Mortar
Mortar
Spear Goblins Arrows Guards
Elixir Collector
Guards
Spear Goblins Mortar Archer Queen
Electro Giant
Royal Ghost
Spear Goblins
Archer Queen
Guards

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Mortar
Mortar
Mortar
Mortar Guards
Arrows
Arrows Spear Goblins Guards Royal Ghost
Spear Goblins Arrows Mortar
Arrows Electro Giant
Mortar Archer Queen
Guards Spear Goblins Royal Ghost
Guards Spear Goblins Arrows Electro Giant Royal Ghost
Arrows Spear Goblins
Mortar Guards
Arrows Mortar Guards Royal Ghost
Mortar
Mortar Electro Giant
Arrows Mortar
Arrows Mortar Spear Goblins Guards Royal Ghost
Arrows Mortar Spear Goblins Guards Royal Ghost
Mortar
Royal Ghost Spear Goblins Arrows Guards Electro Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Spear Goblins Electro Giant Royal Ghost
Arrows Mortar Royal Ghost
Guards Spear Goblins
Guards
Guards
Arrows Electro Giant
Guards Spear Goblins
Spear Goblins Mortar
Guards
Guards
Arrows Guards Electro Giant Archer Queen
Guards
Electro Giant
Guards Electro Giant Spear Goblins Mortar Archer Queen
Arrows Electro Giant Royal Ghost Archer Queen

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Mortar Guards Royal Ghost
Arrows Mortar Royal Ghost
Arrows
Arrows Guards
Arrows Mortar
Arrows Electro Giant Spear Goblins
Arrows Mortar
Arrows
Arrows Mortar
Guards
Arrows Mortar
Arrows Archer Queen
Mortar
Arrows Mortar
Arrows Mortar
Spear Goblins Arrows Mortar
Arrows Mortar
Arrows Mortar
Arrows Mortar
Arrows Mortar Electro Giant
Arrows
Arrows Mortar
Arrows Electro Giant Mortar
Arrows Mortar Royal Ghost
Arrows Mortar
Arrows Mortar
Arrows Electro Giant
Guards Electro Giant
Arrows Mortar
Arrows
Arrows
Spear Goblins Guards
Arrows Archer Queen
Arrows
Arrows Mortar
Arrows Electro Giant Archer Queen
Archer Queen
Electro Giant Guards Archer Queen
Archer Queen
Mortar Electro Giant Royal Ghost Archer Queen

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