My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Musketeer Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Musketeer Bowler Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mortar

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Mortar

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang
Giant Snowball
Goblin Gang Musketeer
Zap
Goblin Gang Mortar
Barbarian Barrel
Knight Goblin Gang Mortar Musketeer Electro Wizard
The Log
Goblin Gang Musketeer
Earthquake
Goblin Gang Mortar
Arrows
Goblin Gang
Royal Delivery
Knight Goblin Gang Musketeer Bowler Electro Wizard
Fireball
Goblin Gang Mortar Musketeer Bowler Electro Wizard
Poison
Goblin Gang Mortar Musketeer Electro Wizard
Lightning
Knight Mortar Musketeer Bowler Electro Wizard
Rocket
Mortar Musketeer Bowler

Against air swarms

Spells and units that can counter air swarms.

Fireball Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Mortar Fireball Tornado Bowler

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Tornado Bowler

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Musketeer Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Goblin Gang Tornado Mortar Fireball Musketeer Electro Wizard Bowler

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Knight Goblin Gang Tornado Mortar

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Goblin Gang Mortar Musketeer Fireball Electro Wizard
Goblin Gang
Knight Mortar Bowler
Mortar
Knight Goblin Gang Fireball Musketeer Tornado
Fireball
Tornado Knight Mortar Electro Wizard
Musketeer
Knight Mortar Bowler
Tornado
Fireball Mortar Bowler
Bowler
Goblin Gang Musketeer Tornado Electro Wizard
Electro Wizard
Knight Fireball Bowler

Defense Synergies 6 17

Knight
Goblin Gang Musketeer Electro Wizard Mortar Fireball Tornado Bowler
Goblin Gang
Knight Musketeer Mortar Electro Wizard
Mortar
Knight Goblin Gang Fireball Musketeer Tornado Electro Wizard
Fireball
Tornado Knight Mortar Musketeer Electro Wizard
Musketeer
Knight Goblin Gang Mortar Fireball Tornado Bowler Electro Wizard
Tornado
Fireball Bowler Knight Mortar Musketeer Electro Wizard
Bowler
Tornado Knight Musketeer Electro Wizard
Electro Wizard
Knight Goblin Gang Mortar Fireball Musketeer Tornado Bowler

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Knight Mortar Fireball Musketeer Electro Wizard
Knight Goblin Gang Mortar Musketeer Electro Wizard
Goblin Gang Mortar Tornado Bowler Knight Musketeer Electro Wizard
Knight Goblin Gang Mortar Musketeer Bowler Electro Wizard
Fireball Tornado Bowler
Goblin Gang Fireball Tornado Bowler Musketeer Electro Wizard
Musketeer Tornado Electro Wizard Goblin Gang Mortar Fireball
Bowler Fireball Musketeer Electro Wizard
Goblin Gang Mortar Musketeer Tornado
Knight Goblin Gang Tornado Musketeer Bowler Electro Wizard
Goblin Gang Electro Wizard Knight Fireball Musketeer Tornado Bowler
Musketeer Goblin Gang Fireball Tornado Electro Wizard
Mortar Bowler Knight Goblin Gang Fireball Musketeer Electro Wizard
Fireball Bowler Goblin Gang Mortar Tornado Electro Wizard
Knight Goblin Gang Mortar Electro Wizard
Tornado Goblin Gang Mortar Fireball Bowler Electro Wizard
Knight Goblin Gang Mortar Fireball Musketeer Tornado Bowler Electro Wizard
Mortar Fireball Knight Goblin Gang Musketeer Tornado Bowler Electro Wizard
Mortar Tornado Knight Fireball Musketeer Bowler Electro Wizard
Mortar Musketeer Tornado Electro Wizard
Goblin Gang Bowler Knight Fireball Musketeer Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Fireball Bowler Electro Wizard
Fireball Electro Wizard Knight Goblin Gang Mortar Musketeer Bowler
Goblin Gang Knight Musketeer Bowler Electro Wizard
Goblin Gang Bowler Knight Fireball Musketeer Tornado Electro Wizard
Knight Goblin Gang Musketeer Bowler
Fireball Goblin Gang Musketeer Tornado Electro Wizard
Goblin Gang Knight Fireball Musketeer Bowler Electro Wizard
Knight
Electro Wizard Knight Mortar Fireball Tornado
Goblin Gang Musketeer
Knight Musketeer Bowler
Fireball Tornado Bowler Electro Wizard
Bowler Knight Goblin Gang Fireball
Fireball Musketeer Bowler
Goblin Gang Electro Wizard Knight Mortar Fireball Musketeer Tornado Bowler
Bowler Fireball Musketeer Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Mortar Musketeer
Mortar Fireball Musketeer Tornado Bowler Electro Wizard
Fireball
Knight Fireball Musketeer
Fireball Mortar Bowler
Fireball Musketeer Tornado
Mortar Musketeer Tornado Bowler
Fireball Tornado Bowler
Fireball Mortar Tornado
Goblin Gang Fireball Musketeer Tornado Bowler Electro Wizard
Knight Mortar Fireball Musketeer Tornado Bowler Electro Wizard
Fireball Musketeer Tornado
Knight Mortar Fireball Musketeer Bowler
Mortar Fireball Musketeer
Mortar Fireball Musketeer
Mortar Fireball Musketeer Bowler
Mortar Fireball Musketeer Bowler
Mortar Fireball Tornado
Mortar Fireball Musketeer Bowler Electro Wizard
Mortar Fireball Tornado Bowler
Fireball Musketeer Bowler
Fireball Tornado
Musketeer Tornado Bowler
Mortar Fireball Musketeer
Tornado Mortar Fireball Bowler
Mortar Fireball Musketeer Tornado Bowler Electro Wizard
Fireball Mortar Musketeer Tornado Bowler
Fireball Mortar Musketeer Tornado
Fireball Musketeer Tornado Electro Wizard
Electro Wizard Fireball Musketeer
Fireball Bowler
Mortar Fireball Musketeer
Fireball Electro Wizard
Fireball Bowler
Electro Wizard Goblin Gang Fireball Musketeer
Fireball Musketeer Tornado Electro Wizard
Fireball
Fireball Knight Goblin Gang Musketeer Bowler Electro Wizard
Mortar Fireball Musketeer Bowler
Fireball Tornado
Musketeer
Goblin Gang Fireball Musketeer Tornado Bowler Electro Wizard
Fireball Musketeer Tornado Electro Wizard
Mortar Fireball Musketeer Tornado Bowler Electro Wizard

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