My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Great!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Ice Wizard Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Mega Minion Ice Wizard Night Witch Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Royal Delivery Rage The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Night Witch
Giant Snowball
Mega Minion Night Witch
Zap
Royal Giant Night Witch
Barbarian Barrel
Ice Wizard Night Witch
The Log
Royal Giant
Earthquake
Arrows
Night Witch
Royal Delivery
Mega Minion Ice Wizard Night Witch
Fireball
Mega Minion Ice Wizard Night Witch
Poison
Mega Minion Ice Wizard Night Witch
Lightning
Mega Minion Ice Wizard Night Witch Monk
Rocket
Night Witch

Against air swarms

Spells and units that can counter air swarms.

Royal Delivery Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Royal Delivery The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Delivery Mega Minion Rage Ice Wizard Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage The Log Royal Delivery Mega Minion Ice Wizard Night Witch Monk Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Rage The Log Royal Delivery Mega Minion

Attack Synergies 1 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Royal Delivery
Royal Giant
Ice Wizard Mega Minion The Log Night Witch Monk
Mega Minion
Royal Giant
Rage
Night Witch
The Log
Royal Giant
Ice Wizard
Royal Giant
Night Witch
Royal Giant Rage Monk
Monk
Royal Giant Night Witch

Defense Synergies 0 10

Royal Delivery
Mega Minion The Log Ice Wizard Night Witch
Royal Giant
Mega Minion
Royal Delivery The Log Ice Wizard Night Witch
Rage
The Log
Royal Delivery Mega Minion Ice Wizard Night Witch
Ice Wizard
Royal Delivery Mega Minion The Log Night Witch
Night Witch
Royal Delivery Mega Minion The Log Ice Wizard
Monk

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mega Minion The Log
Royal Delivery Mega Minion The Log Ice Wizard Night Witch Monk
Royal Delivery Mega Minion Ice Wizard Night Witch
Night Witch Mega Minion Ice Wizard Monk
Royal Delivery The Log Monk
Royal Delivery The Log Mega Minion Ice Wizard Night Witch
Mega Minion Royal Delivery Ice Wizard Night Witch
The Log Monk
Ice Wizard Night Witch
Royal Delivery Ice Wizard Night Witch
Ice Wizard Royal Delivery Mega Minion The Log Night Witch
Mega Minion Royal Delivery Ice Wizard Night Witch
Night Witch Royal Delivery The Log Ice Wizard
Royal Delivery Mega Minion The Log Night Witch
Monk Royal Delivery The Log
Royal Delivery Night Witch
Royal Delivery Mega Minion The Log Ice Wizard Night Witch
Royal Delivery The Log Mega Minion Ice Wizard
Royal Delivery The Log Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Delivery
Royal Delivery Mega Minion The Log Monk
Royal Delivery The Log
Royal Delivery The Log Night Witch Monk
Royal Delivery Night Witch
Royal Delivery Ice Wizard Monk
Royal Delivery Mega Minion Ice Wizard Night Witch
Royal Delivery
Royal Delivery Mega Minion The Log Monk
Royal Delivery Mega Minion
Mega Minion
Monk Royal Delivery The Log
Royal Delivery Night Witch
Royal Delivery Mega Minion The Log Night Witch Monk
Royal Delivery Mega Minion The Log Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log Monk
Monk The Log Ice Wizard
The Log
The Log
The Log
Mega Minion Ice Wizard Monk
The Log
The Log Ice Wizard
The Log Monk
Night Witch
Monk The Log
Monk
The Log
Monk
The Log
The Log
The Log
Monk
Night Witch
Mega Minion The Log Monk
The Log Monk
The Log Night Witch Monk
The Log Monk
The Log Monk
The Log Ice Wizard
Mega Minion
The Log Ice Wizard Monk
The Log Monk
The Log
Ice Wizard Night Witch
Mega Minion
Mega Minion Night Witch
The Log Night Witch
Monk
The Log Monk
Night Witch
Mega Minion Ice Wizard Monk
The Log
Mega Minion
The Log
Monk
Mega Minion
The Log
The Log Monk

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