My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Great!
F2P score
RIP

2 warnings Why?

Missing cards in your collection

Mighty Miner

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Balloon Giant Skeleton Electro Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Balloon Miner Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Balloon Giant Skeleton Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Giant Skeleton Miner Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Balloon Giant Skeleton Miner
Giant Snowball
Goblin Gang Balloon Miner Lumberjack
Zap
Goblin Gang Balloon
Barbarian Barrel
Goblin Gang Wizard Giant Skeleton Electro Wizard Lumberjack
The Log
Goblin Gang Giant Skeleton Lumberjack
Earthquake
Goblin Gang
Arrows
Goblin Gang
Royal Delivery
Goblin Gang Wizard Balloon Giant Skeleton Miner Electro Wizard Lumberjack
Fireball
Goblin Gang Wizard Balloon Electro Wizard Lumberjack
Poison
Goblin Gang Wizard Balloon Electro Wizard
Lightning
Wizard Balloon Electro Wizard Lumberjack
Rocket
Wizard Balloon

Against air swarms

Spells and units that can counter air swarms.

Wizard Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Freeze Giant Skeleton Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Gang Miner Freeze Electro Wizard Lumberjack Wizard Balloon Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Goblin Gang Miner Freeze Electro Wizard

Attack Synergies 4 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Miner Balloon Giant Skeleton
Wizard
Balloon Giant Skeleton Miner Lumberjack
Freeze
Balloon
Balloon
Freeze Miner Lumberjack Goblin Gang Wizard Giant Skeleton Electro Wizard
Giant Skeleton
Goblin Gang Wizard Balloon Miner Electro Wizard Lumberjack
Miner
Goblin Gang Balloon Wizard Giant Skeleton Electro Wizard Lumberjack
Electro Wizard
Balloon Giant Skeleton Miner Lumberjack
Lumberjack
Balloon Wizard Giant Skeleton Miner Electro Wizard

Defense Synergies 0 13

Goblin Gang
Giant Skeleton Miner Electro Wizard Lumberjack
Wizard
Freeze Giant Skeleton Electro Wizard Lumberjack
Freeze
Wizard Electro Wizard Lumberjack
Balloon
Giant Skeleton
Goblin Gang Wizard Electro Wizard Lumberjack
Miner
Goblin Gang
Electro Wizard
Goblin Gang Wizard Freeze Giant Skeleton Lumberjack
Lumberjack
Goblin Gang Wizard Freeze Giant Skeleton Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard Electro Wizard
Lumberjack Goblin Gang Electro Wizard
Goblin Gang Lumberjack Freeze Giant Skeleton Electro Wizard
Lumberjack Goblin Gang Electro Wizard
Giant Skeleton Lumberjack
Goblin Gang Freeze Electro Wizard Lumberjack
Electro Wizard Goblin Gang Wizard Freeze
Giant Skeleton Electro Wizard
Goblin Gang Lumberjack
Goblin Gang Giant Skeleton Miner Electro Wizard Lumberjack
Goblin Gang Electro Wizard Wizard Freeze Giant Skeleton Lumberjack
Goblin Gang Wizard Electro Wizard
Lumberjack Goblin Gang Wizard Freeze Giant Skeleton Electro Wizard
Wizard Goblin Gang Freeze Electro Wizard Lumberjack
Goblin Gang Electro Wizard Lumberjack
Goblin Gang Freeze Electro Wizard Lumberjack
Wizard Goblin Gang Electro Wizard Lumberjack
Goblin Gang Wizard Electro Wizard Lumberjack
Wizard Freeze Giant Skeleton Electro Wizard Lumberjack
Electro Wizard Lumberjack
Goblin Gang Wizard Giant Skeleton Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Lumberjack Giant Skeleton Electro Wizard
Electro Wizard Goblin Gang Wizard Miner Lumberjack
Goblin Gang Giant Skeleton Lumberjack Electro Wizard
Goblin Gang Giant Skeleton Lumberjack Electro Wizard
Giant Skeleton Goblin Gang Lumberjack
Wizard Goblin Gang Freeze Electro Wizard
Goblin Gang Giant Skeleton Electro Wizard Lumberjack
Giant Skeleton Lumberjack
Freeze Giant Skeleton Electro Wizard
Goblin Gang
Giant Skeleton Lumberjack
Giant Skeleton Electro Wizard
Giant Skeleton Goblin Gang Wizard Lumberjack
Wizard
Goblin Gang Electro Wizard Freeze Giant Skeleton Lumberjack
Wizard Freeze Giant Skeleton Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Freeze Giant Skeleton
Miner Electro Wizard
Giant Skeleton Miner
Freeze Giant Skeleton
Wizard
Wizard Freeze
Wizard
Wizard Freeze
Miner Wizard
Goblin Gang Electro Wizard Lumberjack
Miner Wizard Electro Wizard
Wizard
Miner
Freeze
Wizard
Wizard
Freeze
Wizard Electro Wizard
Wizard Miner
Giant Skeleton
Wizard
Freeze Wizard
Miner Wizard Electro Wizard
Wizard Miner
Miner
Wizard Electro Wizard
Electro Wizard Wizard Freeze
Wizard Miner
Freeze Electro Wizard
Giant Skeleton
Wizard
Electro Wizard Goblin Gang Freeze
Wizard Electro Wizard
Freeze
Miner Goblin Gang Wizard Electro Wizard Lumberjack
Wizard
Giant Skeleton
Goblin Gang Freeze Giant Skeleton Electro Wizard
Electro Wizard
Freeze Giant Skeleton Miner Electro Wizard

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