My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

2 warnings Why?

Missing cards in your collection

Mother Witch Little Prince Mighty Miner Archer Queen Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Tesla Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Balloon Executioner Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Balloon Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Balloon
Giant Snowball
Fire Spirit Guards Balloon Lumberjack
Zap
Fire Spirit Guards Balloon
Barbarian Barrel
Fire Spirit Tesla Guards Executioner Lumberjack
The Log
Fire Spirit Guards Lumberjack
Earthquake
Tesla Guards
Arrows
Fire Spirit Guards
Royal Delivery
Fire Spirit Guards Balloon Executioner Lumberjack
Fireball
Tesla Balloon Executioner Lumberjack
Poison
Guards Balloon Executioner
Lightning
Tesla Balloon Executioner Lumberjack
Rocket
Balloon Executioner

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Executioner Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Guards Executioner Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap Guards Tesla Lumberjack Balloon Executioner Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Fire Spirit Zap Guards Tesla

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Zap Balloon Lumberjack
Zap
Balloon Fire Spirit Guards Executioner Lumberjack Mega Knight
Tesla
Guards
Zap Lumberjack
Balloon
Zap Lumberjack Fire Spirit Executioner Mega Knight
Executioner
Zap Balloon Mega Knight
Lumberjack
Balloon Fire Spirit Zap Guards Mega Knight
Mega Knight
Zap Balloon Executioner Lumberjack

Defense Synergies 1 10

Fire Spirit
Zap
Zap
Mega Knight Fire Spirit Tesla Guards Executioner Lumberjack
Tesla
Zap Guards
Guards
Zap Tesla Executioner Lumberjack
Balloon
Executioner
Zap Guards Lumberjack Mega Knight
Lumberjack
Zap Guards Executioner
Mega Knight
Zap Executioner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Tesla Executioner
Lumberjack Zap Tesla Executioner Mega Knight
Tesla Lumberjack Mega Knight Fire Spirit Executioner
Tesla Lumberjack Guards Mega Knight
Lumberjack Mega Knight
Fire Spirit Zap Tesla Guards Executioner Lumberjack Mega Knight
Tesla Fire Spirit Zap Executioner
Zap Tesla Mega Knight
Tesla Lumberjack
Guards Fire Spirit Tesla Lumberjack Mega Knight
Guards Executioner Zap Tesla Lumberjack Mega Knight
Tesla Executioner Zap
Tesla Lumberjack Mega Knight Fire Spirit Zap Guards
Fire Spirit Executioner Mega Knight Zap Tesla Guards Lumberjack
Tesla Lumberjack Mega Knight
Zap Tesla Lumberjack Mega Knight
Tesla Mega Knight Executioner Lumberjack
Fire Spirit Tesla Mega Knight Zap Guards Executioner Lumberjack
Zap Executioner Fire Spirit Tesla Guards Lumberjack Mega Knight
Tesla Lumberjack
Mega Knight Fire Spirit Tesla Guards Executioner Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Lumberjack Mega Knight Zap Tesla
Zap Tesla Executioner Lumberjack Mega Knight
Guards Lumberjack Mega Knight Zap
Guards Lumberjack Mega Knight Zap Tesla
Tesla Guards Executioner Lumberjack Mega Knight
Fire Spirit Executioner Zap Tesla
Guards Tesla Lumberjack
Mega Knight Tesla Lumberjack
Zap Mega Knight
Tesla Guards
Mega Knight Tesla Guards Lumberjack
Mega Knight Zap Guards
Mega Knight Tesla Guards Executioner Lumberjack
Tesla Executioner Mega Knight
Tesla Guards Zap Executioner Lumberjack
Executioner Mega Knight Zap Tesla

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Guards
Zap Executioner
Guards
Executioner Fire Spirit Zap Mega Knight
Executioner Fire Spirit Zap
Fire Spirit Executioner
Fire Spirit Zap Executioner
Zap
Fire Spirit Guards Lumberjack
Zap
Fire Spirit Zap Executioner
Fire Spirit Executioner
Zap
Zap Executioner
Executioner Mega Knight
Fire Spirit Zap Executioner Mega Knight
Fire Spirit Zap Mega Knight
Mega Knight
Zap
Zap Fire Spirit Executioner Mega Knight
Zap Executioner
Zap Mega Knight
Zap
Fire Spirit Zap Executioner
Zap Guards
Zap Mega Knight
Zap
Mega Knight
Zap Fire Spirit Guards
Fire Spirit Zap Executioner
Executioner Lumberjack Mega Knight
Zap Executioner
Zap
Executioner Mega Knight
Zap Guards
Zap Executioner
Zap Executioner Mega Knight

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