My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

Why?

Missing cards in your collection

Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Balloon Giant Skeleton Electro Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Balloon Giant Skeleton Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Giant Skeleton Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Balloon Giant Skeleton
Giant Snowball
Bats Balloon Lumberjack
Zap
Bats Balloon
Barbarian Barrel
Giant Skeleton Electro Wizard Lumberjack
The Log
Giant Skeleton Lumberjack
Earthquake
Arrows
Bats
Royal Delivery
Bats Balloon Giant Skeleton Electro Wizard Lumberjack
Fireball
Balloon Electro Wizard Lumberjack
Poison
Bats Balloon Electro Wizard
Lightning
Balloon Electro Wizard Lumberjack
Rocket
Balloon

Against air swarms

Spells and units that can counter air swarms.

Fireball Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Tornado The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Tornado Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Tornado Fireball Electro Wizard Lumberjack Balloon Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats The Log Tornado Fireball

Attack Synergies 4 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Balloon Giant Skeleton Lumberjack
Fireball
Tornado The Log Electro Wizard
Tornado
Fireball Balloon Giant Skeleton The Log
Balloon
Bats Lumberjack Tornado Giant Skeleton The Log Electro Wizard
Giant Skeleton
Bats Tornado Balloon The Log Electro Wizard Lumberjack
The Log
Fireball Tornado Balloon Giant Skeleton Lumberjack
Electro Wizard
Fireball Balloon Giant Skeleton Lumberjack
Lumberjack
Balloon Bats Giant Skeleton The Log Electro Wizard

Defense Synergies 2 15

Bats
Giant Skeleton The Log Electro Wizard Lumberjack
Fireball
Tornado The Log Electro Wizard Lumberjack
Tornado
Fireball Giant Skeleton The Log Electro Wizard
Balloon
Giant Skeleton
Bats Tornado The Log Electro Wizard Lumberjack
The Log
Fireball Bats Tornado Giant Skeleton Electro Wizard Lumberjack
Electro Wizard
Bats Fireball Tornado Giant Skeleton The Log Lumberjack
Lumberjack
Bats Fireball Giant Skeleton The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball The Log Electro Wizard
Lumberjack Bats The Log Electro Wizard
Tornado Lumberjack Bats Giant Skeleton Electro Wizard
Lumberjack Bats Electro Wizard
Fireball Tornado Giant Skeleton The Log Lumberjack
Fireball Tornado The Log Bats Electro Wizard Lumberjack
Bats Tornado Electro Wizard Fireball
Fireball Giant Skeleton The Log Electro Wizard
Tornado Lumberjack
Tornado Giant Skeleton Electro Wizard Lumberjack
Bats Electro Wizard Fireball Tornado Giant Skeleton The Log Lumberjack
Bats Fireball Tornado Electro Wizard
Lumberjack Bats Fireball Giant Skeleton The Log Electro Wizard
Fireball Bats Tornado The Log Electro Wizard Lumberjack
Electro Wizard Lumberjack
Tornado Fireball The Log Electro Wizard Lumberjack
Bats Fireball Tornado Electro Wizard Lumberjack
Fireball Bats Tornado The Log Electro Wizard Lumberjack
Tornado The Log Bats Fireball Giant Skeleton Electro Wizard Lumberjack
Tornado Electro Wizard Lumberjack
Bats Fireball Giant Skeleton The Log Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Fireball Giant Skeleton Electro Wizard
Fireball Electro Wizard The Log Lumberjack
Giant Skeleton Lumberjack Bats The Log Electro Wizard
Giant Skeleton Lumberjack Bats Fireball Tornado The Log Electro Wizard
Giant Skeleton Lumberjack
Fireball Bats Tornado Electro Wizard
Bats Fireball Giant Skeleton Electro Wizard Lumberjack
Giant Skeleton Lumberjack
Giant Skeleton Electro Wizard Bats Fireball Tornado The Log
Bats Giant Skeleton Lumberjack
Fireball Tornado Giant Skeleton The Log Electro Wizard
Giant Skeleton Fireball Lumberjack
Fireball
Electro Wizard Bats Fireball Tornado Giant Skeleton The Log Lumberjack
Bats Fireball Giant Skeleton The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Giant Skeleton The Log
Fireball Tornado The Log Electro Wizard
Fireball Giant Skeleton The Log
Fireball Giant Skeleton The Log
Fireball The Log
Fireball Bats Tornado
Tornado The Log
Fireball The Log Tornado
Fireball The Log Tornado
Bats Fireball Tornado Electro Wizard Lumberjack
Fireball Tornado The Log Electro Wizard
Fireball Tornado
Fireball The Log
Fireball
Fireball The Log
Fireball The Log
Fireball The Log
Fireball Tornado
Bats
Fireball The Log Electro Wizard
Fireball Tornado The Log
Fireball Giant Skeleton The Log
Fireball Tornado
Tornado The Log
Fireball The Log
Tornado The Log Fireball
Fireball The Log Tornado Electro Wizard
Fireball Tornado The Log
Fireball Tornado The Log
Bats Fireball Tornado Electro Wizard
Electro Wizard Bats Fireball
Fireball
Fireball The Log
Fireball Electro Wizard
Giant Skeleton
Fireball The Log
Electro Wizard Bats Fireball
Fireball Tornado Electro Wizard
The Log Fireball
Fireball Electro Wizard Lumberjack
The Log Fireball
Fireball Tornado Giant Skeleton
Bats Fireball Tornado Giant Skeleton The Log Electro Wizard
Bats Fireball Tornado Electro Wizard
Fireball Tornado Giant Skeleton The Log Electro Wizard

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