My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Godly!

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Tesla

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Tesla Royal Recruits Dark Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Hog Rider Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Royal Recruits Hog Rider Dark Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Recruits Hog Rider Dark Prince
Giant Snowball
Royal Recruits Hog Rider
Zap
Firecracker Dark Prince
Barbarian Barrel
Knight Firecracker Tesla Royal Recruits Dark Prince
The Log
Firecracker Royal Recruits Hog Rider Dark Prince
Earthquake
Firecracker Tesla Hog Rider
Arrows
Firecracker Royal Recruits
Royal Delivery
Knight Firecracker Royal Recruits Hog Rider Dark Prince
Fireball
Firecracker Tesla Hog Rider
Poison
Firecracker Royal Recruits
Lightning
Knight Tesla Dark Prince
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Dark Prince The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Royal Recruits Dark Prince

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Knight Firecracker Tesla Hog Rider Dark Prince Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Arrows Knight Firecracker

Attack Synergies 5 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Hog Rider Knight Dark Prince
Knight
Firecracker Hog Rider Arrows The Log
Firecracker
Knight Hog Rider Royal Recruits Dark Prince
Tesla
Royal Recruits
Firecracker Hog Rider
Hog Rider
Arrows Knight Firecracker The Log Royal Recruits Dark Prince
Dark Prince
Arrows Firecracker Hog Rider
The Log
Hog Rider Knight

Defense Synergies 4 10

Arrows
Knight Tesla Dark Prince
Knight
Firecracker Tesla Arrows The Log
Firecracker
Knight The Log Tesla Royal Recruits Dark Prince
Tesla
Knight The Log Arrows Firecracker Dark Prince
Royal Recruits
Firecracker The Log
Hog Rider
Dark Prince
Arrows Firecracker Tesla The Log
The Log
Firecracker Tesla Knight Royal Recruits Dark Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Tesla Royal Recruits The Log
Knight Firecracker Tesla Royal Recruits Dark Prince The Log
Tesla Knight Royal Recruits Dark Prince
Tesla Royal Recruits Knight Firecracker Dark Prince
Arrows Firecracker Royal Recruits Dark Prince The Log
Arrows The Log Firecracker Tesla Dark Prince
Tesla Arrows Firecracker
Arrows Tesla Royal Recruits The Log
Tesla Royal Recruits
Knight Firecracker Tesla Royal Recruits Dark Prince
Arrows Knight Firecracker Tesla Royal Recruits Dark Prince The Log
Arrows Tesla Firecracker
Tesla Royal Recruits Knight Dark Prince The Log
Arrows Firecracker Tesla Royal Recruits Dark Prince The Log
Royal Recruits Knight Tesla
Tesla Royal Recruits The Log
Tesla Arrows Knight Firecracker Royal Recruits Dark Prince
Arrows Tesla Knight Firecracker Royal Recruits Dark Prince The Log
Arrows The Log Knight Firecracker Tesla Royal Recruits Dark Prince
Tesla Royal Recruits
Royal Recruits Dark Prince Arrows Knight Firecracker Tesla The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Royal Recruits Tesla Dark Prince
Arrows Knight Firecracker Tesla The Log
Royal Recruits Knight Dark Prince The Log
Royal Recruits Dark Prince Knight Tesla The Log
Royal Recruits Knight Tesla Dark Prince
Arrows Firecracker Tesla
Royal Recruits Dark Prince Knight Tesla
Knight Tesla Royal Recruits Dark Prince
Royal Recruits Knight Firecracker Dark Prince The Log
Royal Recruits Tesla
Knight Tesla Royal Recruits Dark Prince
Royal Recruits Arrows Dark Prince The Log
Royal Recruits Dark Prince Knight Tesla
Royal Recruits Firecracker Tesla
Tesla Royal Recruits Knight Firecracker Dark Prince The Log
Arrows Firecracker Tesla Royal Recruits Dark Prince The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Firecracker Royal Recruits The Log
Arrows Firecracker The Log
Arrows The Log
Arrows Knight Firecracker Royal Recruits Dark Prince The Log
Arrows Firecracker Dark Prince The Log
Arrows Firecracker
Arrows Firecracker The Log
Arrows The Log Firecracker
Arrows The Log Firecracker
Firecracker Arrows Knight Royal Recruits Dark Prince The Log
Arrows Firecracker
Knight Firecracker The Log
Arrows Firecracker
Arrows Firecracker The Log
Arrows Firecracker The Log
Arrows Firecracker Royal Recruits The Log
Arrows
Arrows Firecracker Dark Prince The Log
Arrows Firecracker The Log
The Log
Arrows
The Log
Arrows Royal Recruits The Log
Arrows Firecracker The Log Dark Prince
Arrows Firecracker The Log
Arrows The Log
Arrows Firecracker The Log
Arrows Firecracker
Firecracker
Arrows The Log
Arrows Firecracker
Arrows Firecracker The Log
Royal Recruits Dark Prince
Arrows Firecracker
Arrows The Log
Knight Firecracker Dark Prince
Arrows The Log Firecracker
Arrows
Firecracker Royal Recruits Dark Prince
Firecracker Royal Recruits The Log
Firecracker
Firecracker Royal Recruits Dark Prince The Log

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