My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

3 warnings Why?

Missing cards in your collection

Mighty Miner Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Inferno Tower Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Musketeer Wizard P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Wall Breakers

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Wall Breakers P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Hog Rider Wall Breakers
Giant Snowball
Skeletons Musketeer Hog Rider Wall Breakers
Zap
Skeletons Inferno Tower Wall Breakers
Barbarian Barrel
Skeletons Musketeer Inferno Tower Wizard Wall Breakers
The Log
Skeletons Musketeer Hog Rider Wall Breakers
Earthquake
Skeletons Hog Rider Inferno Tower
Arrows
Skeletons Wall Breakers
Royal Delivery
Skeletons Musketeer Hog Rider Wizard Wall Breakers P.E.K.K.A
Fireball
Musketeer Hog Rider Inferno Tower Wizard Wall Breakers
Poison
Musketeer Inferno Tower Wizard
Lightning
Musketeer Inferno Tower Wizard
Rocket
Musketeer Hog Rider Inferno Tower Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Inferno Tower P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Wall Breakers Arrows Musketeer Hog Rider Inferno Tower Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Skeletons Wall Breakers Arrows Musketeer

Attack Synergies 3 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Arrows
Hog Rider P.E.K.K.A Wall Breakers
Musketeer
Hog Rider P.E.K.K.A
Hog Rider
Arrows Musketeer Wizard
Inferno Tower
Wizard
Hog Rider P.E.K.K.A
Wall Breakers
Arrows
P.E.K.K.A
Arrows Musketeer Wizard

Defense Synergies 1 8

Skeletons
Musketeer Inferno Tower Wizard P.E.K.K.A
Arrows
Inferno Tower P.E.K.K.A
Musketeer
Skeletons Inferno Tower P.E.K.K.A
Hog Rider
Inferno Tower
Skeletons Arrows Musketeer
Wizard
Skeletons P.E.K.K.A
Wall Breakers
P.E.K.K.A
Skeletons Arrows Musketeer Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Musketeer Inferno Tower Wizard
Inferno Tower P.E.K.K.A Skeletons Musketeer
Inferno Tower P.E.K.K.A Skeletons Musketeer
Inferno Tower P.E.K.K.A Skeletons Musketeer
Arrows P.E.K.K.A
Arrows Skeletons Musketeer
Musketeer Inferno Tower Arrows Wizard
Arrows Musketeer Inferno Tower P.E.K.K.A
Inferno Tower P.E.K.K.A Skeletons Musketeer
Skeletons Musketeer Inferno Tower
Skeletons Arrows Musketeer Wizard
Arrows Musketeer Inferno Tower Wizard
Inferno Tower P.E.K.K.A Skeletons Musketeer Wizard
Wizard Arrows P.E.K.K.A
Inferno Tower P.E.K.K.A
Inferno Tower P.E.K.K.A
Wizard Skeletons Arrows Musketeer Inferno Tower P.E.K.K.A
Arrows Musketeer Wizard
Arrows Wizard Musketeer
P.E.K.K.A Musketeer Inferno Tower
Wizard Arrows Musketeer P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Inferno Tower P.E.K.K.A
Arrows Musketeer Wizard
P.E.K.K.A Skeletons Musketeer Inferno Tower
P.E.K.K.A Musketeer Inferno Tower
Inferno Tower P.E.K.K.A Skeletons Musketeer
Arrows Wizard Skeletons Musketeer
P.E.K.K.A Skeletons Musketeer Inferno Tower
Inferno Tower P.E.K.K.A
P.E.K.K.A Skeletons Inferno Tower
Inferno Tower P.E.K.K.A Skeletons Musketeer
P.E.K.K.A Musketeer Inferno Tower
P.E.K.K.A Arrows
P.E.K.K.A Skeletons Inferno Tower Wizard
Wizard Musketeer
Inferno Tower Skeletons Musketeer P.E.K.K.A
Arrows Musketeer Inferno Tower Wizard P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Musketeer
Arrows Musketeer
Arrows
Arrows Musketeer
Wizard Arrows
Arrows Wizard Musketeer
Arrows Musketeer Wizard
Arrows Wizard
Arrows Wizard
Musketeer
Arrows Musketeer Wizard
Arrows Musketeer Wizard
Musketeer
Arrows Musketeer
Arrows Musketeer
Arrows Musketeer Wizard
Arrows Musketeer Wizard
Arrows
Arrows Musketeer Wizard
Arrows Wizard
Musketeer
Arrows Wizard
Musketeer
Arrows Musketeer
Arrows Wizard
Arrows Musketeer Wizard
Arrows Musketeer Wizard
Arrows Musketeer
Arrows Musketeer Wizard
Musketeer Wizard
Arrows Musketeer Wizard
Arrows
P.E.K.K.A
Arrows Wizard
Musketeer
Arrows Musketeer Wizard
Arrows
Musketeer Wizard
Arrows Musketeer Wizard
Arrows
Musketeer P.E.K.K.A
Musketeer
Musketeer
Musketeer

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