My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Good
Synergy
Godly!
Versatility
Good
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Golem Flying Machine Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Golem Battle Ram Flying Machine Wizard Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Hog Rider Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Heal Spirit Ice Golem Battle Ram Flying Machine Hog Rider Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Hog Rider Bandit
Giant Snowball
Battle Ram Flying Machine Hog Rider
Zap
Battle Ram Flying Machine Bandit
Barbarian Barrel
Heal Spirit Battle Ram Wizard Bandit
The Log
Heal Spirit Battle Ram Hog Rider Bandit
Earthquake
Hog Rider
Arrows
Heal Spirit Flying Machine
Royal Delivery
Heal Spirit Battle Ram Flying Machine Hog Rider Wizard Bandit
Fireball
Battle Ram Flying Machine Hog Rider Wizard Bandit
Poison
Flying Machine Wizard
Lightning
Ice Golem Battle Ram Wizard Bandit
Rocket
Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Ice Golem Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Ice Golem Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Heal Spirit Ice Golem Battle Ram

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Heal Spirit Ice Golem Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Heal Spirit Giant Snowball Ice Golem Bandit Battle Ram Flying Machine Hog Rider Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Heal Spirit Giant Snowball Ice Golem Bandit

Attack Synergies 5 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Giant Snowball
Battle Ram Hog Rider Ice Golem Flying Machine Bandit
Heal Spirit
Battle Ram Hog Rider Wizard Bandit
Ice Golem
Battle Ram Hog Rider Giant Snowball Flying Machine
Battle Ram
Giant Snowball Ice Golem Bandit Heal Spirit Flying Machine
Flying Machine
Giant Snowball Ice Golem Battle Ram Hog Rider
Hog Rider
Giant Snowball Ice Golem Heal Spirit Flying Machine Wizard Bandit
Wizard
Heal Spirit Hog Rider Bandit
Bandit
Battle Ram Giant Snowball Heal Spirit Hog Rider Wizard

Defense Synergies 0 9

Giant Snowball
Ice Golem Flying Machine Wizard Bandit
Heal Spirit
Ice Golem
Giant Snowball Flying Machine Wizard Bandit
Battle Ram
Flying Machine
Giant Snowball Ice Golem Bandit
Hog Rider
Wizard
Giant Snowball Ice Golem Bandit
Bandit
Giant Snowball Ice Golem Flying Machine Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Ice Golem Flying Machine Wizard
Flying Machine Bandit
Giant Snowball Bandit
Bandit
Giant Snowball Flying Machine Bandit
Giant Snowball Flying Machine Wizard
Ice Golem Flying Machine Bandit
Giant Snowball Ice Golem Bandit
Giant Snowball Ice Golem Flying Machine Wizard Bandit
Giant Snowball Flying Machine Wizard
Giant Snowball Flying Machine Wizard Bandit
Wizard Giant Snowball
Bandit
Giant Snowball Bandit
Wizard
Giant Snowball Flying Machine Wizard Bandit
Giant Snowball Wizard Ice Golem Flying Machine Bandit
Wizard Giant Snowball Flying Machine Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Giant Snowball Ice Golem Bandit
Bandit Giant Snowball Ice Golem Flying Machine Wizard
Bandit Ice Golem
Ice Golem Bandit
Bandit
Wizard Giant Snowball Ice Golem Flying Machine
Ice Golem Flying Machine Bandit
Giant Snowball Ice Golem Flying Machine Bandit
Flying Machine
Giant Snowball
Ice Golem Wizard Bandit
Wizard Flying Machine
Ice Golem Flying Machine
Giant Snowball Ice Golem Flying Machine Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Ice Golem Flying Machine Bandit
Giant Snowball Flying Machine Bandit
Flying Machine Bandit
Ice Golem Flying Machine
Wizard Giant Snowball
Wizard Giant Snowball Ice Golem Flying Machine
Flying Machine Wizard
Giant Snowball Ice Golem Flying Machine Wizard
Giant Snowball Flying Machine Wizard Bandit
Giant Snowball
Flying Machine Wizard Bandit
Giant Snowball Flying Machine Wizard
Flying Machine Giant Snowball Ice Golem Bandit
Flying Machine Bandit
Giant Snowball Ice Golem Flying Machine
Giant Snowball Flying Machine Wizard Bandit
Flying Machine Wizard Bandit
Giant Snowball
Giant Snowball Flying Machine Wizard Bandit
Giant Snowball Flying Machine Wizard
Giant Snowball Wizard
Giant Snowball Flying Machine
Giant Snowball Ice Golem Wizard
Giant Snowball Flying Machine Wizard Bandit
Giant Snowball Flying Machine Wizard Bandit
Bandit
Giant Snowball Ice Golem Flying Machine Wizard
Giant Snowball Flying Machine Wizard
Giant Snowball
Giant Snowball Wizard Bandit
Giant Snowball
Giant Snowball Wizard
Flying Machine Bandit
Giant Snowball Flying Machine Wizard
Flying Machine Wizard
Giant Snowball Ice Golem Flying Machine Wizard
Giant Snowball
Flying Machine
Giant Snowball Flying Machine
Giant Snowball Flying Machine
Giant Snowball Flying Machine Bandit

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