My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Missing cards in your collection

Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Zappies Princess Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tombstone Mega Minion Zappies Princess Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Hog Rider Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Hog Rider Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Hog Rider
Giant Snowball
Tombstone Mega Minion Hog Rider Zappies Princess
Zap
Tombstone Zappies Princess
Barbarian Barrel
Elite Barbarians Tombstone Zappies Princess Ice Wizard
The Log
Elite Barbarians Tombstone Hog Rider Zappies Princess
Earthquake
Tombstone Hog Rider Zappies
Arrows
Tombstone Zappies Princess
Royal Delivery
Elite Barbarians Mega Minion Hog Rider Zappies Princess Ice Wizard
Fireball
Elite Barbarians Tombstone Mega Minion Hog Rider Zappies Princess Ice Wizard
Poison
Tombstone Mega Minion Zappies Princess Ice Wizard
Lightning
Elite Barbarians Tombstone Mega Minion Ice Wizard
Rocket
Elite Barbarians Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Princess Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Princess Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tombstone Mega Minion Princess Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Tombstone Mega Minion Princess Ice Wizard Hog Rider Zappies Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Tombstone Mega Minion Princess

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Mega Minion Hog Rider Zappies Princess Ice Wizard
Elite Barbarians
Zap Hog Rider Zappies
Tombstone
Mega Minion
Zap
Hog Rider
Zap Elite Barbarians Zappies Princess
Zappies
Zap Elite Barbarians Hog Rider
Princess
Zap Hog Rider
Ice Wizard
Zap

Defense Synergies 1 13

Zap
Mega Minion Elite Barbarians Tombstone Zappies Princess Ice Wizard
Elite Barbarians
Zap Mega Minion
Tombstone
Zap Mega Minion Zappies Ice Wizard
Mega Minion
Zap Elite Barbarians Tombstone Zappies Princess Ice Wizard
Hog Rider
Zappies
Zap Tombstone Mega Minion
Princess
Zap Mega Minion Ice Wizard
Ice Wizard
Zap Tombstone Mega Minion Princess

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Tombstone Mega Minion Zappies
Elite Barbarians Zap Tombstone Mega Minion Zappies Ice Wizard
Elite Barbarians Tombstone Mega Minion Zappies Ice Wizard
Elite Barbarians Tombstone Mega Minion Zappies Ice Wizard
Elite Barbarians Tombstone Princess
Zap Mega Minion Zappies Ice Wizard
Mega Minion Zap Tombstone Zappies Princess Ice Wizard
Zap
Zappies Elite Barbarians Tombstone Princess Ice Wizard
Elite Barbarians Zappies Ice Wizard
Ice Wizard Zap Tombstone Mega Minion Zappies Princess
Mega Minion Zap Zappies Princess Ice Wizard
Tombstone Zap Elite Barbarians Zappies Ice Wizard
Zap Tombstone Mega Minion Zappies Princess
Elite Barbarians Tombstone Zappies
Zap Elite Barbarians Zappies
Elite Barbarians Tombstone Zappies
Tombstone Zap Elite Barbarians Mega Minion Zappies Ice Wizard
Zap Tombstone Mega Minion Zappies Princess Ice Wizard
Elite Barbarians Zappies
Elite Barbarians Zappies

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Elite Barbarians Tombstone Zappies
Zap Elite Barbarians Mega Minion
Tombstone Zappies Zap Elite Barbarians
Zap Elite Barbarians Zappies
Elite Barbarians Tombstone Zappies
Zap Zappies Princess Ice Wizard
Elite Barbarians Tombstone Mega Minion Zappies Ice Wizard
Elite Barbarians Zappies
Zap Elite Barbarians Tombstone Mega Minion Zappies
Tombstone Mega Minion Zappies
Elite Barbarians Tombstone Mega Minion Zappies
Zap Elite Barbarians
Elite Barbarians Tombstone Zappies
Zappies Princess
Elite Barbarians Tombstone Zappies Zap Mega Minion
Zap Elite Barbarians Mega Minion Zappies Princess Ice Wizard
Tombstone

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess
Zap Princess Ice Wizard
Zap
Zap Mega Minion Princess Ice Wizard
Princess
Zap Princess Ice Wizard
Zap
Elite Barbarians
Zap Princess
Zap Princess
Elite Barbarians Princess
Princess
Princess Zap Elite Barbarians
Zap Princess
Princess
Zap Mega Minion Princess
Zap Princess
Princess
Zap
Zap Princess Ice Wizard
Mega Minion
Zap Princess Ice Wizard
Zap Princess
Zap
Elite Barbarians Zap Princess Ice Wizard
Zap Mega Minion Zappies
Elite Barbarians Mega Minion
Zap
Zap Zappies Princess
Princess
Zap Tombstone Zappies Princess
Zap Mega Minion Zappies Princess Ice Wizard
Mega Minion Princess
Zap Princess
Zap
Elite Barbarians Mega Minion
Zap Elite Barbarians Zappies Princess
Zap Zappies Princess
Zap Princess

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