My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Furnace Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Furnace Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Barbarians Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Hog Rider
Giant Snowball
Minions Barbarians Hog Rider Furnace
Zap
Minions Furnace
Barbarian Barrel
Knight Barbarians Furnace Electro Wizard
The Log
Barbarians Hog Rider Furnace
Earthquake
Barbarians Hog Rider Furnace
Arrows
Minions Furnace
Royal Delivery
Knight Minions Barbarians Hog Rider Electro Wizard
Fireball
Minions Barbarians Hog Rider Furnace Electro Wizard
Poison
Minions Barbarians Furnace Electro Wizard
Lightning
Knight Furnace Electro Wizard
Rocket
Barbarians Hog Rider Furnace

Against air swarms

Spells and units that can counter air swarms.

Fireball Furnace Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Furnace Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Freeze

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Barbarians Fireball Furnace Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Minions Fireball Hog Rider Furnace Freeze Electro Wizard Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Knight Minions Fireball Hog Rider

Attack Synergies 5 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Minions Hog Rider Fireball Furnace Electro Wizard
Minions
Knight Hog Rider
Barbarians
Hog Rider
Fireball
Hog Rider Knight Freeze Electro Wizard
Hog Rider
Knight Minions Fireball Freeze Barbarians Furnace Electro Wizard
Furnace
Knight Hog Rider
Freeze
Hog Rider Fireball
Electro Wizard
Knight Fireball Hog Rider

Defense Synergies 2 9

Knight
Minions Electro Wizard Fireball Furnace
Minions
Knight Freeze Electro Wizard
Barbarians
Furnace
Fireball
Knight Freeze Electro Wizard
Hog Rider
Furnace
Knight Barbarians Electro Wizard
Freeze
Minions Fireball Electro Wizard
Electro Wizard
Knight Minions Fireball Furnace Freeze

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Minions Fireball Electro Wizard
Barbarians Knight Minions Furnace Electro Wizard
Barbarians Furnace Knight Minions Freeze Electro Wizard
Barbarians Knight Minions Furnace Electro Wizard
Barbarians Fireball
Fireball Freeze Minions Furnace Electro Wizard
Minions Furnace Electro Wizard Fireball Freeze
Barbarians Fireball Electro Wizard
Barbarians Minions Furnace
Knight Barbarians Electro Wizard
Minions Barbarians Electro Wizard Knight Fireball Furnace Freeze
Minions Fireball Furnace Electro Wizard
Barbarians Furnace Knight Minions Fireball Freeze Electro Wizard
Fireball Minions Barbarians Furnace Freeze Electro Wizard
Barbarians Knight Furnace Electro Wizard
Barbarians Fireball Furnace Freeze Electro Wizard
Barbarians Knight Minions Fireball Furnace Electro Wizard
Fireball Knight Minions Barbarians Furnace Electro Wizard
Furnace Freeze Knight Minions Barbarians Fireball Electro Wizard
Barbarians Electro Wizard
Knight Minions Barbarians Fireball Furnace Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Barbarians Fireball Furnace Electro Wizard
Fireball Electro Wizard Knight
Barbarians Knight Minions Furnace Electro Wizard
Knight Barbarians Fireball Electro Wizard
Barbarians Knight
Fireball Furnace Minions Freeze Electro Wizard
Knight Minions Barbarians Fireball Furnace Electro Wizard
Knight Barbarians
Freeze Electro Wizard Knight Minions Barbarians Fireball
Barbarians
Knight Minions Barbarians
Barbarians Fireball Electro Wizard
Barbarians Knight Fireball
Barbarians Fireball Furnace
Barbarians Electro Wizard Knight Minions Fireball Furnace Freeze
Minions Barbarians Fireball Freeze Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Freeze
Fireball Electro Wizard
Fireball
Knight Barbarians Fireball Freeze
Fireball Furnace
Fireball Minions Furnace Freeze
Furnace
Fireball Freeze
Fireball
Minions Fireball Electro Wizard
Knight Fireball Electro Wizard
Fireball
Knight Fireball
Minions Fireball Freeze
Fireball Furnace
Fireball Furnace
Fireball Furnace
Fireball Freeze
Minions
Fireball Electro Wizard
Fireball
Minions Fireball
Fireball
Barbarians Fireball
Freeze Fireball Furnace
Fireball Electro Wizard
Fireball
Fireball
Fireball Furnace Electro Wizard
Electro Wizard Minions Fireball Freeze
Fireball
Fireball
Fireball Freeze Electro Wizard
Fireball
Electro Wizard Minions Barbarians Fireball Freeze
Fireball Electro Wizard
Freeze
Fireball
Fireball Knight Electro Wizard
Fireball
Fireball
Minions Fireball Freeze Electro Wizard
Fireball Electro Wizard
Fireball Freeze Electro Wizard

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