My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Good
Synergy
Godly!
Versatility
Good
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Three Musketeers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Royal Giant Three Musketeers

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Hog Rider Three Musketeers Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Elite Barbarians Hog Rider Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Royal Giant Elite Barbarians Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians Hog Rider Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Elite Barbarians Hog Rider Three Musketeers Graveyard
Giant Snowball
Hog Rider Three Musketeers Graveyard
Zap
Firecracker Royal Giant Three Musketeers Graveyard
Barbarian Barrel
Knight Firecracker Elite Barbarians Three Musketeers Graveyard
The Log
Firecracker Royal Giant Elite Barbarians Hog Rider Three Musketeers Graveyard
Earthquake
Firecracker Hog Rider Graveyard
Arrows
Firecracker Graveyard
Royal Delivery
Knight Firecracker Elite Barbarians Hog Rider Three Musketeers Graveyard
Fireball
Firecracker Elite Barbarians Hog Rider Three Musketeers
Poison
Firecracker Three Musketeers Graveyard
Lightning
Knight Elite Barbarians Three Musketeers
Rocket
Elite Barbarians Hog Rider Three Musketeers

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Elite Barbarians Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Knight Firecracker Hog Rider Graveyard Royal Giant Elite Barbarians Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Knight Firecracker Hog Rider

Attack Synergies 7 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Firecracker Hog Rider Three Musketeers Graveyard Elite Barbarians The Log
Firecracker
Knight Royal Giant Hog Rider Elite Barbarians Three Musketeers
Royal Giant
Firecracker Elite Barbarians Hog Rider The Log
Elite Barbarians
Knight Firecracker Royal Giant Hog Rider Three Musketeers The Log Graveyard
Hog Rider
Knight Firecracker The Log Royal Giant Elite Barbarians Three Musketeers Graveyard
Three Musketeers
Knight Firecracker Elite Barbarians Hog Rider The Log Graveyard
The Log
Hog Rider Knight Royal Giant Elite Barbarians Three Musketeers Graveyard
Graveyard
Knight Elite Barbarians Hog Rider Three Musketeers The Log

Defense Synergies 2 4

Knight
Firecracker Three Musketeers The Log
Firecracker
Knight The Log
Royal Giant
Elite Barbarians
The Log
Hog Rider
Three Musketeers
Knight The Log
The Log
Firecracker Knight Elite Barbarians Three Musketeers
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker The Log
Elite Barbarians Knight Firecracker Three Musketeers The Log
Three Musketeers Knight Elite Barbarians
Elite Barbarians Three Musketeers Knight Firecracker
Firecracker Elite Barbarians The Log
The Log Firecracker
Three Musketeers Firecracker
The Log
Three Musketeers Elite Barbarians
Knight Elite Barbarians Firecracker
Knight Firecracker The Log
Three Musketeers Firecracker
Knight Elite Barbarians Three Musketeers The Log
Three Musketeers Firecracker The Log
Elite Barbarians Knight Three Musketeers
Elite Barbarians Three Musketeers The Log
Three Musketeers Knight Firecracker Elite Barbarians
Knight Firecracker Elite Barbarians Three Musketeers The Log
The Log Knight Firecracker
Elite Barbarians Three Musketeers
Knight Firecracker Elite Barbarians The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Elite Barbarians
Knight Firecracker Elite Barbarians The Log
Knight Elite Barbarians The Log
Knight Elite Barbarians The Log
Knight Elite Barbarians Three Musketeers
Firecracker Three Musketeers
Knight Elite Barbarians
Knight Elite Barbarians
Knight Firecracker Elite Barbarians The Log
Three Musketeers
Knight Elite Barbarians
Elite Barbarians The Log
Elite Barbarians Knight Three Musketeers
Firecracker Three Musketeers
Elite Barbarians Knight Firecracker Three Musketeers The Log
Firecracker Elite Barbarians The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker The Log
Firecracker The Log
The Log
Knight Firecracker The Log
Firecracker The Log
Firecracker
Firecracker The Log
The Log Firecracker
The Log Firecracker
Elite Barbarians Three Musketeers
Firecracker Knight The Log
Firecracker
Knight Firecracker Elite Barbarians Three Musketeers The Log
Firecracker
Firecracker Elite Barbarians The Log
Firecracker Three Musketeers The Log
Firecracker Three Musketeers The Log
Three Musketeers
Firecracker Three Musketeers The Log
Firecracker The Log
The Log
The Log
The Log
Firecracker The Log
Firecracker The Log
The Log
Firecracker The Log
Elite Barbarians Firecracker
Firecracker
Elite Barbarians
The Log
Firecracker
Firecracker The Log
Firecracker Three Musketeers
The Log
Knight Firecracker Three Musketeers
The Log Firecracker
Firecracker Elite Barbarians Three Musketeers
Firecracker Elite Barbarians The Log
Firecracker
Firecracker The Log

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