My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Great!

2 warnings Why?

Missing cards in your collection

Mighty Miner

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Goblin Gang Rascals Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Rascals Battle Ram Wizard Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Royal Delivery

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Battle Ram Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Goblin Gang Rascals Battle Ram Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Battle Ram Giant Skeleton Graveyard
Giant Snowball
Fire Spirit Goblin Gang Battle Ram Graveyard
Zap
Fire Spirit Goblin Gang Battle Ram Graveyard
Barbarian Barrel
Fire Spirit Goblin Gang Rascals Battle Ram Wizard Giant Skeleton Graveyard
The Log
Fire Spirit Goblin Gang Rascals Battle Ram Giant Skeleton Graveyard
Earthquake
Goblin Gang Graveyard
Arrows
Fire Spirit Goblin Gang Rascals Graveyard
Royal Delivery
Fire Spirit Goblin Gang Rascals Battle Ram Wizard Giant Skeleton Graveyard
Fireball
Goblin Gang Rascals Battle Ram Wizard
Poison
Goblin Gang Rascals Wizard Graveyard
Lightning
Battle Ram Wizard
Rocket
Rascals Wizard

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Royal Delivery Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Royal Delivery Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Royal Delivery Battle Ram Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Goblin Gang Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Goblin Gang Royal Delivery Battle Ram Rascals Wizard Graveyard Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Fire Spirit Goblin Gang Royal Delivery Battle Ram

Attack Synergies 0 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Battle Ram Giant Skeleton
Goblin Gang
Battle Ram Giant Skeleton
Royal Delivery
Rascals
Battle Ram Graveyard
Battle Ram
Fire Spirit Goblin Gang Rascals Graveyard
Wizard
Giant Skeleton
Giant Skeleton
Fire Spirit Goblin Gang Wizard Graveyard
Graveyard
Rascals Battle Ram Giant Skeleton

Defense Synergies 0 8

Fire Spirit
Giant Skeleton
Goblin Gang
Royal Delivery Rascals Giant Skeleton
Royal Delivery
Goblin Gang Rascals Wizard Giant Skeleton
Rascals
Goblin Gang Royal Delivery
Battle Ram
Wizard
Royal Delivery Giant Skeleton
Giant Skeleton
Fire Spirit Goblin Gang Royal Delivery Wizard
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard
Goblin Gang Royal Delivery Rascals
Goblin Gang Fire Spirit Royal Delivery Rascals Giant Skeleton
Goblin Gang Rascals
Royal Delivery Giant Skeleton
Goblin Gang Royal Delivery Fire Spirit Rascals
Fire Spirit Goblin Gang Royal Delivery Rascals Wizard
Rascals Giant Skeleton
Goblin Gang Rascals
Goblin Gang Fire Spirit Royal Delivery Rascals Giant Skeleton
Goblin Gang Royal Delivery Rascals Wizard Giant Skeleton
Goblin Gang Royal Delivery Rascals Wizard
Fire Spirit Goblin Gang Royal Delivery Rascals Wizard Giant Skeleton
Fire Spirit Wizard Goblin Gang Royal Delivery Rascals
Goblin Gang Rascals
Goblin Gang Royal Delivery Rascals
Wizard Goblin Gang Royal Delivery Rascals
Fire Spirit Royal Delivery Goblin Gang Rascals Wizard
Royal Delivery Wizard Fire Spirit Rascals Giant Skeleton
Goblin Gang Rascals Wizard Fire Spirit Royal Delivery Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Rascals Royal Delivery Giant Skeleton
Royal Delivery Goblin Gang Wizard
Goblin Gang Royal Delivery Giant Skeleton Rascals
Goblin Gang Giant Skeleton Royal Delivery Rascals
Giant Skeleton Goblin Gang Royal Delivery Rascals
Fire Spirit Royal Delivery Wizard Goblin Gang Rascals
Goblin Gang Royal Delivery Rascals Giant Skeleton
Giant Skeleton Royal Delivery Rascals
Royal Delivery Giant Skeleton
Goblin Gang Royal Delivery
Rascals Giant Skeleton
Royal Delivery Giant Skeleton
Royal Delivery Rascals Giant Skeleton Goblin Gang Wizard
Wizard Rascals
Goblin Gang Rascals Royal Delivery Giant Skeleton
Royal Delivery Rascals Wizard Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rascals Giant Skeleton
Giant Skeleton
Rascals Giant Skeleton
Wizard Fire Spirit
Wizard Fire Spirit
Fire Spirit Wizard
Fire Spirit Wizard
Wizard
Fire Spirit Goblin Gang
Wizard
Fire Spirit Wizard
Fire Spirit
Wizard
Wizard
Fire Spirit Wizard
Fire Spirit Wizard
Giant Skeleton
Wizard
Fire Spirit Wizard
Wizard
Wizard
Fire Spirit Wizard
Wizard
Wizard
Giant Skeleton
Wizard
Fire Spirit Goblin Gang
Fire Spirit Wizard
Goblin Gang Rascals Wizard
Wizard
Giant Skeleton
Goblin Gang Rascals Giant Skeleton
Giant Skeleton

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