My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Tesla Wizard Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Tesla Wizard Electro Dragon Golem Royal Ghost

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Golem Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Electro Dragon Golem Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Elite Barbarians
Giant Snowball
Bats Electro Dragon
Zap
Bats
Barbarian Barrel
Tesla Elite Barbarians Wizard Royal Ghost
The Log
Elite Barbarians
Earthquake
Tesla
Arrows
Bats
Royal Delivery
Bats Elite Barbarians Wizard Electro Dragon Royal Ghost
Fireball
Tesla Elite Barbarians Wizard Electro Dragon
Poison
Bats Wizard Electro Dragon
Lightning
Tesla Elite Barbarians Wizard Electro Dragon
Rocket
Elite Barbarians Wizard Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Electro Dragon Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Golem Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Royal Ghost Tesla Wizard Electro Dragon Elite Barbarians Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Zap Royal Ghost Tesla

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Zap Elite Barbarians Golem
Zap
Elite Barbarians Bats Electro Dragon Golem Royal Ghost
Tesla
Elite Barbarians
Zap Bats Wizard Royal Ghost
Wizard
Elite Barbarians Golem Royal Ghost
Electro Dragon
Golem Zap
Golem
Electro Dragon Bats Zap Wizard
Royal Ghost
Zap Elite Barbarians Wizard

Defense Synergies 0 9

Bats
Zap Tesla
Zap
Bats Tesla Elite Barbarians Electro Dragon Royal Ghost
Tesla
Bats Zap Wizard
Elite Barbarians
Zap Wizard
Wizard
Tesla Elite Barbarians Royal Ghost
Electro Dragon
Zap
Golem
Royal Ghost
Zap Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Tesla Wizard Electro Dragon
Elite Barbarians Bats Zap Tesla Electro Dragon
Tesla Bats Elite Barbarians Electro Dragon
Tesla Elite Barbarians Bats Electro Dragon
Elite Barbarians
Bats Zap Tesla Electro Dragon Royal Ghost
Bats Tesla Zap Wizard Electro Dragon
Zap Tesla Electro Dragon
Tesla Elite Barbarians
Elite Barbarians Tesla Royal Ghost
Bats Zap Tesla Wizard Electro Dragon Royal Ghost
Tesla Bats Zap Wizard Electro Dragon
Tesla Bats Zap Elite Barbarians Wizard Electro Dragon
Wizard Bats Zap Tesla Electro Dragon Royal Ghost
Elite Barbarians Tesla
Zap Tesla Elite Barbarians
Tesla Wizard Bats Elite Barbarians Electro Dragon
Tesla Bats Zap Elite Barbarians Wizard Electro Dragon Royal Ghost
Zap Wizard Bats Tesla Electro Dragon Royal Ghost
Tesla Elite Barbarians
Wizard Royal Ghost Bats Tesla Elite Barbarians Electro Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Tesla Elite Barbarians Royal Ghost
Zap Tesla Elite Barbarians Wizard Electro Dragon Royal Ghost
Bats Zap Elite Barbarians Electro Dragon
Bats Zap Tesla Elite Barbarians
Tesla Elite Barbarians
Wizard Bats Zap Tesla Electro Dragon
Bats Tesla Elite Barbarians
Tesla Elite Barbarians
Zap Electro Dragon Bats Elite Barbarians
Tesla
Bats Tesla Elite Barbarians Electro Dragon
Zap Elite Barbarians
Elite Barbarians Tesla Wizard
Wizard Tesla Electro Dragon
Tesla Elite Barbarians Electro Dragon Bats Zap
Bats Zap Tesla Elite Barbarians Wizard Electro Dragon Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Electro Dragon Royal Ghost
Zap Electro Dragon Royal Ghost
Electro Dragon
Wizard Zap
Wizard Bats Zap Electro Dragon
Wizard
Zap Wizard Electro Dragon
Zap Wizard Electro Dragon
Bats Elite Barbarians Electro Dragon
Zap Wizard Electro Dragon
Zap Wizard Electro Dragon
Elite Barbarians
Electro Dragon
Zap Elite Barbarians
Zap Wizard Electro Dragon
Wizard Electro Dragon
Bats
Zap Wizard Electro Dragon
Zap Wizard Electro Dragon
Wizard
Zap Electro Dragon
Zap Wizard Electro Dragon
Zap Wizard Electro Dragon Royal Ghost
Zap Wizard Electro Dragon
Zap
Elite Barbarians Bats Zap Wizard Electro Dragon
Zap Electro Dragon Bats Wizard
Elite Barbarians
Zap Wizard Electro Dragon
Zap Electro Dragon
Wizard
Zap Bats Electro Dragon
Zap Wizard Electro Dragon
Wizard Electro Dragon
Zap Wizard Electro Dragon
Zap
Elite Barbarians Electro Dragon
Zap Electro Dragon Bats Elite Barbarians
Bats Zap Electro Dragon
Electro Dragon Zap Royal Ghost

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