My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Mediocre
Synergy
Great!
Versatility
Mediocre
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Mega Minion Baby Dragon Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Battle Ram Baby Dragon Goblin Giant Royal Ghost

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Goblin Giant Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Goblin Giant Royal Ghost Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Battle Ram Barbarian Barrel Baby Dragon Goblin Giant Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Graveyard
Giant Snowball
Fire Spirit Mega Minion Battle Ram Baby Dragon Graveyard
Zap
Fire Spirit Battle Ram Goblin Giant Graveyard
Barbarian Barrel
Fire Spirit Battle Ram Royal Ghost Graveyard
The Log
Fire Spirit Battle Ram Graveyard
Earthquake
Graveyard
Arrows
Fire Spirit Graveyard
Royal Delivery
Fire Spirit Mega Minion Battle Ram Baby Dragon Royal Ghost Graveyard
Fireball
Mega Minion Battle Ram Baby Dragon
Poison
Mega Minion Graveyard
Lightning
Mega Minion Battle Ram Baby Dragon
Rocket

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Barbarian Barrel Baby Dragon Royal Ghost

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Mega Minion Battle Ram Baby Dragon Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Barbarian Barrel Mega Minion Royal Ghost Battle Ram Baby Dragon Graveyard Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Barbarian Barrel Mega Minion Royal Ghost

Attack Synergies 3 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Mega Minion Battle Ram Baby Dragon Goblin Giant
Mega Minion
Goblin Giant Fire Spirit Baby Dragon Graveyard
Battle Ram
Fire Spirit Barbarian Barrel Baby Dragon Royal Ghost Graveyard
Barbarian Barrel
Graveyard Battle Ram Baby Dragon Goblin Giant
Baby Dragon
Graveyard Fire Spirit Mega Minion Battle Ram Barbarian Barrel Goblin Giant
Goblin Giant
Mega Minion Fire Spirit Barbarian Barrel Baby Dragon Graveyard
Royal Ghost
Battle Ram
Graveyard
Barbarian Barrel Baby Dragon Mega Minion Battle Ram Goblin Giant

Defense Synergies 0 3

Fire Spirit
Mega Minion
Barbarian Barrel Baby Dragon
Battle Ram
Barbarian Barrel
Mega Minion Baby Dragon
Baby Dragon
Mega Minion Barbarian Barrel
Goblin Giant
Royal Ghost
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mega Minion Barbarian Barrel Baby Dragon Goblin Giant
Mega Minion
Fire Spirit Mega Minion
Mega Minion
Barbarian Barrel
Barbarian Barrel Fire Spirit Mega Minion Baby Dragon Royal Ghost
Mega Minion Fire Spirit Baby Dragon
Barbarian Barrel Baby Dragon Goblin Giant
Fire Spirit Barbarian Barrel Royal Ghost
Mega Minion Barbarian Barrel Baby Dragon Goblin Giant Royal Ghost
Mega Minion Baby Dragon
Fire Spirit
Fire Spirit Mega Minion Barbarian Barrel Baby Dragon Royal Ghost
Fire Spirit Mega Minion Barbarian Barrel Baby Dragon Royal Ghost
Barbarian Barrel Baby Dragon Fire Spirit Mega Minion Royal Ghost
Royal Ghost Fire Spirit Barbarian Barrel Baby Dragon Goblin Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarian Barrel Royal Ghost
Mega Minion Barbarian Barrel Baby Dragon Royal Ghost
Goblin Giant
Barbarian Barrel Goblin Giant
Goblin Giant
Fire Spirit Baby Dragon Goblin Giant
Mega Minion Goblin Giant
Goblin Giant
Mega Minion Barbarian Barrel Baby Dragon
Mega Minion Goblin Giant
Mega Minion
Goblin Giant
Goblin Giant
Baby Dragon
Mega Minion Barbarian Barrel Baby Dragon Goblin Giant
Mega Minion Barbarian Barrel Baby Dragon Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Barbarian Barrel Baby Dragon Royal Ghost
Barbarian Barrel Baby Dragon Royal Ghost
Barbarian Barrel Baby Dragon Goblin Giant
Barbarian Barrel
Fire Spirit Barbarian Barrel Baby Dragon
Fire Spirit Mega Minion Baby Dragon Goblin Giant
Fire Spirit Baby Dragon
Fire Spirit Barbarian Barrel Baby Dragon
Fire Spirit
Barbarian Barrel
Fire Spirit Baby Dragon
Fire Spirit Barbarian Barrel Baby Dragon
Barbarian Barrel Baby Dragon
Barbarian Barrel Baby Dragon
Barbarian Barrel Baby Dragon
Barbarian Barrel Baby Dragon
Barbarian Barrel
Fire Spirit Mega Minion Barbarian Barrel Baby Dragon
Fire Spirit Barbarian Barrel Baby Dragon
Baby Dragon
Barbarian Barrel Baby Dragon
Fire Spirit Barbarian Barrel Baby Dragon
Mega Minion
Barbarian Barrel Baby Dragon Royal Ghost
Baby Dragon
Barbarian Barrel Baby Dragon
Fire Spirit Baby Dragon
Mega Minion
Mega Minion
Fire Spirit Barbarian Barrel
Fire Spirit Mega Minion Baby Dragon
Barbarian Barrel
Mega Minion Baby Dragon
Baby Dragon
Mega Minion
Baby Dragon
Barbarian Barrel Baby Dragon Goblin Giant Royal Ghost

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