My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

1 problems 2 warnings Why?

Missing cards in your collection

Little Prince Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Elixir Golem Wizard Giant Skeleton Electro Giant Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elixir Golem Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Elixir Golem Giant Skeleton Electro Giant Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Elixir Golem Giant Skeleton
Giant Snowball
Bats Goblin Gang
Zap
Bats Goblin Gang
Barbarian Barrel
Goblin Gang Elixir Golem Wizard Giant Skeleton
The Log
Goblin Gang Elixir Golem Giant Skeleton
Earthquake
Goblin Gang Elixir Golem
Arrows
Bats Goblin Gang
Royal Delivery
Bats Goblin Gang Elixir Golem Wizard Giant Skeleton
Fireball
Goblin Gang Elixir Golem Wizard
Poison
Bats Goblin Gang Elixir Golem Wizard
Lightning
Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard Poison Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Poison Electro Giant Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Elixir Golem Poison Giant Skeleton Electro Giant Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Goblin Gang Elixir Golem Poison Wizard Giant Skeleton Electro Giant Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Goblin Gang Elixir Golem Poison

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Giant Skeleton Mega Knight Elixir Golem
Goblin Gang
Elixir Golem Giant Skeleton
Elixir Golem
Poison Bats Goblin Gang Wizard
Wizard
Elixir Golem Giant Skeleton Mega Knight
Poison
Elixir Golem Giant Skeleton Mega Knight
Giant Skeleton
Bats Goblin Gang Wizard Poison
Electro Giant
Mega Knight
Bats Wizard Poison

Defense Synergies 0 6

Bats
Giant Skeleton Mega Knight
Goblin Gang
Giant Skeleton
Elixir Golem
Wizard
Giant Skeleton Mega Knight
Poison
Mega Knight
Giant Skeleton
Bats Goblin Gang Wizard
Electro Giant
Mega Knight
Bats Wizard Poison

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard
Bats Goblin Gang Mega Knight
Goblin Gang Mega Knight Bats Giant Skeleton
Bats Goblin Gang Mega Knight
Poison Giant Skeleton Mega Knight
Goblin Gang Bats Mega Knight
Bats Goblin Gang Wizard Poison
Poison Giant Skeleton Electro Giant Mega Knight
Goblin Gang
Goblin Gang Giant Skeleton Mega Knight
Bats Goblin Gang Poison Wizard Giant Skeleton Electro Giant Mega Knight
Bats Goblin Gang Wizard Poison
Mega Knight Bats Goblin Gang Wizard Giant Skeleton
Wizard Mega Knight Bats Goblin Gang Poison
Goblin Gang Mega Knight
Goblin Gang Electro Giant Mega Knight
Wizard Mega Knight Bats Goblin Gang Poison
Mega Knight Bats Goblin Gang Wizard
Wizard Poison Bats Giant Skeleton Mega Knight
Goblin Gang Wizard Mega Knight Bats Poison Giant Skeleton Electro Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight Giant Skeleton Electro Giant
Poison Goblin Gang Wizard Mega Knight
Goblin Gang Giant Skeleton Mega Knight Bats
Goblin Gang Giant Skeleton Mega Knight Bats
Giant Skeleton Goblin Gang Mega Knight
Wizard Poison Electro Giant Bats Goblin Gang
Goblin Gang Bats Giant Skeleton
Giant Skeleton Mega Knight
Giant Skeleton Mega Knight Bats Poison
Goblin Gang
Mega Knight Bats Giant Skeleton
Mega Knight Poison Giant Skeleton Electro Giant
Giant Skeleton Mega Knight Goblin Gang Wizard
Wizard Electro Giant Mega Knight
Goblin Gang Electro Giant Bats Poison Giant Skeleton
Bats Poison Mega Knight Wizard Giant Skeleton Electro Giant

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Giant Skeleton
Poison
Poison Giant Skeleton
Poison Giant Skeleton
Wizard Poison Mega Knight
Wizard Poison Electro Giant Bats
Wizard Poison
Poison Wizard
Poison Wizard
Bats Goblin Gang Poison
Poison Wizard
Poison Wizard
Poison
Poison
Poison
Wizard Poison
Wizard Poison Mega Knight
Poison
Bats
Wizard Poison Mega Knight
Wizard Poison Electro Giant Mega Knight
Poison Giant Skeleton Mega Knight
Wizard Poison
Poison
Poison Electro Giant Wizard Mega Knight
Poison Wizard
Wizard Poison Mega Knight
Poison
Poison Bats Wizard Electro Giant
Bats Wizard Poison Electro Giant
Poison Wizard Mega Knight
Poison
Giant Skeleton Mega Knight
Wizard Poison
Bats Goblin Gang
Poison Wizard
Poison Goblin Gang Wizard Mega Knight
Wizard Poison
Poison Giant Skeleton Electro Giant
Mega Knight
Electro Giant Bats Goblin Gang Poison Giant Skeleton
Bats Poison
Poison Giant Skeleton Electro Giant Mega Knight

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