My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Godly!

1 problems 2 warnings Why?

Missing cards in your collection

Archer Queen Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Gang Skeleton Dragons Rascals

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeleton Dragons Rascals Battle Ram Giant Electro Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Giant Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Battle Ram Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Rascals Battle Ram Giant Electro Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Gang Battle Ram Giant
Giant Snowball
Minions Goblin Gang Skeleton Dragons Battle Ram
Zap
Minions Goblin Gang Battle Ram
Barbarian Barrel
Goblin Gang Rascals Battle Ram
The Log
Goblin Gang Rascals Battle Ram
Earthquake
Goblin Gang
Arrows
Minions Goblin Gang Skeleton Dragons Rascals
Royal Delivery
Minions Goblin Gang Skeleton Dragons Rascals Battle Ram
Fireball
Minions Goblin Gang Skeleton Dragons Rascals Battle Ram
Poison
Minions Goblin Gang Skeleton Dragons Rascals
Lightning
Skeleton Dragons Battle Ram
Rocket
Rascals

Against air swarms

Spells and units that can counter air swarms.

Skeleton Dragons Fireball Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Skeleton Dragons Fireball Electro Giant

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Electro Giant

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Minions Goblin Gang Skeleton Dragons Fireball Battle Ram Rascals Giant Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Minions Goblin Gang Skeleton Dragons Fireball

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Giant Rascals Battle Ram
Goblin Gang
Battle Ram Giant
Skeleton Dragons
Rascals Giant
Rascals
Minions Skeleton Dragons Battle Ram
Fireball
Battle Ram Giant
Battle Ram
Minions Goblin Gang Rascals Fireball
Giant
Minions Goblin Gang Skeleton Dragons Fireball
Electro Giant

Defense Synergies 0 3

Minions
Goblin Gang
Skeleton Dragons Rascals
Skeleton Dragons
Goblin Gang Fireball
Rascals
Goblin Gang
Fireball
Skeleton Dragons
Battle Ram
Giant
Electro Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Skeleton Dragons Fireball
Minions Goblin Gang Skeleton Dragons Rascals
Goblin Gang Minions Skeleton Dragons Rascals
Minions Goblin Gang Skeleton Dragons Rascals
Fireball
Goblin Gang Fireball Minions Skeleton Dragons Rascals
Minions Skeleton Dragons Goblin Gang Rascals Fireball
Skeleton Dragons Rascals Fireball Electro Giant
Minions Goblin Gang Rascals
Goblin Gang Rascals
Minions Goblin Gang Skeleton Dragons Rascals Fireball Electro Giant
Minions Skeleton Dragons Goblin Gang Rascals Fireball
Minions Goblin Gang Skeleton Dragons Rascals Fireball
Fireball Minions Goblin Gang Skeleton Dragons Rascals
Goblin Gang Rascals
Goblin Gang Rascals Fireball Electro Giant
Minions Goblin Gang Skeleton Dragons Rascals Fireball
Fireball Minions Goblin Gang Skeleton Dragons Rascals
Minions Skeleton Dragons Rascals Fireball
Goblin Gang Skeleton Dragons Rascals Minions Fireball Electro Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Rascals Fireball Electro Giant
Fireball Goblin Gang Skeleton Dragons
Goblin Gang Minions Rascals
Goblin Gang Rascals Fireball
Goblin Gang Rascals
Skeleton Dragons Fireball Electro Giant Minions Goblin Gang Rascals
Goblin Gang Rascals Minions Fireball
Rascals
Minions Skeleton Dragons Fireball
Goblin Gang Skeleton Dragons
Minions Rascals
Fireball Electro Giant
Rascals Goblin Gang Fireball
Skeleton Dragons Rascals Fireball Electro Giant
Goblin Gang Rascals Electro Giant Minions Skeleton Dragons Fireball
Minions Skeleton Dragons Rascals Fireball Electro Giant

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Skeleton Dragons Rascals
Fireball Skeleton Dragons
Skeleton Dragons Fireball
Skeleton Dragons Rascals Fireball
Fireball Skeleton Dragons
Skeleton Dragons Fireball Electro Giant Minions
Skeleton Dragons
Fireball Skeleton Dragons
Fireball Skeleton Dragons
Minions Goblin Gang Fireball
Skeleton Dragons Fireball
Fireball Skeleton Dragons
Skeleton Dragons Fireball
Minions Skeleton Dragons Fireball
Skeleton Dragons Fireball
Skeleton Dragons Fireball
Skeleton Dragons Fireball
Fireball
Minions Skeleton Dragons
Skeleton Dragons Fireball
Skeleton Dragons Fireball Electro Giant
Minions Skeleton Dragons Fireball
Skeleton Dragons Fireball
Skeleton Dragons Fireball
Electro Giant Skeleton Dragons Fireball
Fireball Skeleton Dragons
Fireball Skeleton Dragons
Fireball Skeleton Dragons
Skeleton Dragons Fireball Electro Giant
Minions Skeleton Dragons Fireball Electro Giant
Fireball
Skeleton Dragons Fireball
Skeleton Dragons Fireball
Fireball
Minions Goblin Gang Fireball
Fireball Skeleton Dragons
Fireball
Fireball Goblin Gang Skeleton Dragons Rascals
Skeleton Dragons Fireball
Fireball Electro Giant
Skeleton Dragons
Electro Giant Minions Goblin Gang Skeleton Dragons Rascals Fireball
Skeleton Dragons Fireball
Fireball Electro Giant

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