My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Mediocre

1 problems 2 warnings Why?

Missing cards in your collection

Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Wizard Hunter Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Wizard Hunter Executioner P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Giant Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Giant P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Giant Miner
Giant Snowball
Goblin Gang Miner
Zap
Goblin Gang
Barbarian Barrel
Goblin Gang Wizard Hunter Executioner
The Log
Goblin Gang Hunter
Earthquake
Goblin Gang
Arrows
Goblin Gang
Royal Delivery
Goblin Gang Wizard Hunter Executioner P.E.K.K.A Miner
Fireball
Goblin Gang Wizard Hunter Executioner
Poison
Goblin Gang Wizard Hunter Executioner
Lightning
Wizard Hunter Executioner
Rocket
Wizard Hunter Executioner

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Wizard Hunter Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Wizard Hunter Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Executioner P.E.K.K.A Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Giant Snowball Goblin Gang Miner Hunter Giant Wizard Executioner P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Giant Snowball Goblin Gang Miner Hunter

Attack Synergies 4 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Giant Snowball
P.E.K.K.A Giant Hunter Executioner Miner
Goblin Gang
Miner Giant P.E.K.K.A
Giant
Hunter Miner Giant Snowball Goblin Gang Wizard Executioner
Wizard
Giant P.E.K.K.A Miner
Hunter
Giant Giant Snowball P.E.K.K.A
Executioner
Giant Snowball Giant P.E.K.K.A Miner
P.E.K.K.A
Giant Snowball Goblin Gang Wizard Hunter Executioner
Miner
Goblin Gang Giant Giant Snowball Wizard Executioner

Defense Synergies 1 9

Giant Snowball
Goblin Gang Wizard Hunter Executioner P.E.K.K.A Miner
Goblin Gang
Giant Snowball P.E.K.K.A Miner
Giant
Wizard
Giant Snowball P.E.K.K.A
Hunter
Giant Snowball P.E.K.K.A
Executioner
Giant Snowball
P.E.K.K.A
Giant Snowball Goblin Gang Wizard Hunter
Miner
Giant Snowball Goblin Gang

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard Executioner
Hunter P.E.K.K.A Goblin Gang Executioner
Goblin Gang Hunter P.E.K.K.A Giant Snowball Executioner
Hunter P.E.K.K.A Goblin Gang
P.E.K.K.A
Goblin Gang Giant Snowball Hunter Executioner
Giant Snowball Hunter Goblin Gang Wizard Executioner
P.E.K.K.A
Hunter P.E.K.K.A Goblin Gang
Goblin Gang Giant Snowball Hunter Miner
Goblin Gang Executioner Giant Snowball Wizard Hunter
Hunter Executioner Giant Snowball Goblin Gang Wizard
Hunter P.E.K.K.A Giant Snowball Goblin Gang Wizard
Wizard Executioner Giant Snowball Goblin Gang Hunter P.E.K.K.A
P.E.K.K.A Goblin Gang Hunter
Giant Snowball Goblin Gang Hunter P.E.K.K.A
Wizard Goblin Gang Hunter Executioner P.E.K.K.A
Giant Snowball Goblin Gang Wizard Hunter Executioner
Giant Snowball Wizard Hunter Executioner
P.E.K.K.A Hunter
Goblin Gang Wizard Giant Snowball Hunter Executioner P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Giant Snowball P.E.K.K.A
Giant Snowball Goblin Gang Wizard Hunter Executioner Miner
Goblin Gang P.E.K.K.A Hunter
Goblin Gang Hunter P.E.K.K.A
P.E.K.K.A Goblin Gang Hunter Executioner
Wizard Executioner Giant Snowball Goblin Gang Hunter
Goblin Gang P.E.K.K.A Hunter
P.E.K.K.A Hunter
P.E.K.K.A Giant Snowball
P.E.K.K.A Goblin Gang
P.E.K.K.A Hunter
P.E.K.K.A Giant Snowball
P.E.K.K.A Goblin Gang Wizard Hunter Executioner
Wizard Executioner
Goblin Gang Hunter Executioner P.E.K.K.A
Executioner Giant Snowball Wizard Hunter P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Giant Snowball Executioner Miner
Miner
Wizard Executioner Giant Snowball
Wizard Executioner Giant Snowball Hunter
Wizard Executioner
Giant Snowball Wizard Hunter Executioner
Miner Giant Snowball Wizard
Giant Snowball Goblin Gang
Miner Wizard
Giant Snowball Wizard Executioner
Giant Snowball Hunter Executioner Miner
Giant Snowball
Giant Snowball Wizard Hunter Executioner
Wizard Executioner
Giant Snowball
Giant Snowball Wizard Hunter Executioner
Giant Snowball Wizard Miner
Giant Snowball Wizard
Giant Snowball
Giant Snowball Wizard Hunter Executioner
Miner Giant Snowball Wizard Hunter Executioner
Giant Snowball Wizard Miner
Miner
Giant Snowball Wizard Hunter Executioner
Giant Snowball Wizard
Giant Snowball
Giant Snowball Wizard Hunter Miner
Giant Snowball
P.E.K.K.A
Giant Snowball Wizard
Goblin Gang
Giant Snowball Wizard Hunter Executioner
Miner Goblin Gang Wizard Hunter Executioner
Giant Snowball Wizard Executioner
Giant Snowball
Executioner P.E.K.K.A
Giant Snowball Goblin Gang
Giant Snowball Executioner
Giant Snowball Executioner Miner

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