My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Mediocre

2 warnings Why?

Missing cards in your collection

Void Archer Queen

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Three Musketeers Inferno Dragon Phoenix

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Three Musketeers Giant Skeleton Inferno Dragon Phoenix

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Three Musketeers Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Spear Goblins Wall Breakers Giant Skeleton Phoenix

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Three Musketeers Wall Breakers Giant Skeleton Inferno Dragon Phoenix
Giant Snowball
Goblins Spear Goblins Three Musketeers Wall Breakers Inferno Dragon
Zap
Goblins Spear Goblins Three Musketeers Wall Breakers Inferno Dragon
Barbarian Barrel
Goblins Spear Goblins Three Musketeers Wall Breakers Giant Skeleton
The Log
Goblins Spear Goblins Three Musketeers Wall Breakers Giant Skeleton
Earthquake
Spear Goblins
Arrows
Goblins Spear Goblins Wall Breakers
Royal Delivery
Goblins Spear Goblins Three Musketeers Wall Breakers Giant Skeleton Inferno Dragon
Fireball
Three Musketeers Wall Breakers Inferno Dragon
Poison
Spear Goblins Three Musketeers Phoenix
Lightning
Three Musketeers Inferno Dragon Phoenix
Rocket
Three Musketeers Inferno Dragon Phoenix

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Giant Skeleton Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Fireball Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Spear Goblins Wall Breakers Fireball Inferno Dragon Phoenix Giant Skeleton Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Goblins Spear Goblins Wall Breakers Fireball

Attack Synergies 0 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Spear Goblins
Wall Breakers Giant Skeleton Inferno Dragon
Fireball
Wall Breakers
Three Musketeers
Wall Breakers
Spear Goblins Fireball
Giant Skeleton
Spear Goblins
Inferno Dragon
Spear Goblins
Phoenix

Defense Synergies 0 4

Goblins
Giant Skeleton Phoenix
Spear Goblins
Giant Skeleton Inferno Dragon
Fireball
Three Musketeers
Wall Breakers
Giant Skeleton
Goblins Spear Goblins
Inferno Dragon
Spear Goblins
Phoenix
Goblins

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Fireball
Inferno Dragon Goblins Three Musketeers Phoenix
Three Musketeers Goblins Giant Skeleton Inferno Dragon
Three Musketeers Inferno Dragon Goblins Phoenix
Fireball Giant Skeleton
Fireball Goblins Spear Goblins
Three Musketeers Inferno Dragon Spear Goblins Fireball Phoenix
Fireball Giant Skeleton Phoenix
Three Musketeers Inferno Dragon Goblins Phoenix
Goblins Spear Goblins Giant Skeleton Phoenix
Goblins Spear Goblins Fireball Giant Skeleton
Three Musketeers Inferno Dragon Spear Goblins Fireball Phoenix
Fireball Three Musketeers Giant Skeleton
Fireball Three Musketeers Goblins
Inferno Dragon Three Musketeers Phoenix
Fireball Three Musketeers Inferno Dragon
Three Musketeers Goblins Fireball
Fireball Goblins Spear Goblins Three Musketeers
Spear Goblins Fireball Giant Skeleton Inferno Dragon
Three Musketeers Inferno Dragon Phoenix
Goblins Spear Goblins Fireball Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblins Spear Goblins Fireball Giant Skeleton
Fireball Inferno Dragon Phoenix
Giant Skeleton Goblins Spear Goblins
Giant Skeleton Fireball Phoenix
Giant Skeleton Three Musketeers Inferno Dragon Phoenix
Fireball Three Musketeers
Goblins Spear Goblins Fireball Giant Skeleton Phoenix
Giant Skeleton Inferno Dragon Phoenix
Giant Skeleton Goblins Spear Goblins Fireball Inferno Dragon Phoenix
Three Musketeers Inferno Dragon Phoenix
Inferno Dragon Giant Skeleton Phoenix
Fireball Giant Skeleton Phoenix
Giant Skeleton Fireball Three Musketeers
Fireball Three Musketeers
Phoenix Goblins Spear Goblins Fireball Three Musketeers Giant Skeleton Inferno Dragon
Fireball Giant Skeleton Inferno Dragon Phoenix

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Giant Skeleton
Fireball
Fireball Giant Skeleton
Fireball Giant Skeleton
Fireball
Fireball Spear Goblins
Fireball
Fireball
Goblins Fireball Three Musketeers
Fireball
Fireball
Fireball Three Musketeers
Fireball
Fireball
Spear Goblins Fireball Three Musketeers
Fireball Three Musketeers
Fireball Three Musketeers
Fireball Three Musketeers
Fireball
Fireball Giant Skeleton
Fireball
Fireball
Fireball
Inferno Dragon
Fireball
Fireball
Fireball
Fireball
Fireball
Fireball
Fireball
Fireball
Giant Skeleton
Fireball
Spear Goblins Fireball
Fireball Three Musketeers
Fireball
Fireball Three Musketeers
Fireball
Fireball Giant Skeleton
Three Musketeers
Fireball Giant Skeleton
Fireball
Fireball Giant Skeleton

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