My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Hunter Goblin Giant Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram Hunter Giant Skeleton Goblin Giant Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Goblin Drill Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Battle Ram Giant Skeleton Goblin Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Drill Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Goblin Drill Giant Skeleton Night Witch
Giant Snowball
Goblins Battle Ram Goblin Drill Night Witch
Zap
Goblins Battle Ram Goblin Drill Goblin Giant Night Witch
Barbarian Barrel
Goblins Battle Ram Hunter Goblin Drill Giant Skeleton Night Witch
The Log
Goblins Battle Ram Hunter Goblin Drill Giant Skeleton
Earthquake
Goblin Drill
Arrows
Goblins Goblin Drill Night Witch
Royal Delivery
Goblins Battle Ram Hunter Goblin Drill Giant Skeleton Night Witch
Fireball
Battle Ram Hunter Goblin Drill Night Witch
Poison
Hunter Goblin Drill Night Witch
Lightning
Battle Ram Hunter Night Witch
Rocket
Hunter Night Witch

Against air swarms

Spells and units that can counter air swarms.

Rocket Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Rocket Hunter

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Rocket Goblin Drill Giant Skeleton Night Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Battle Ram Hunter Goblin Drill Night Witch Rocket Giant Skeleton Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Goblins Battle Ram Hunter Goblin Drill

Attack Synergies 0 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Battle Ram Goblin Drill
Battle Ram
Goblins Hunter
Rocket
Hunter
Battle Ram Giant Skeleton Goblin Giant
Goblin Drill
Goblins
Giant Skeleton
Hunter Night Witch
Goblin Giant
Hunter Night Witch
Night Witch
Giant Skeleton Goblin Giant

Defense Synergies 0 4

Goblins
Hunter Giant Skeleton Night Witch
Battle Ram
Rocket
Hunter
Goblins Giant Skeleton
Goblin Drill
Giant Skeleton
Goblins Hunter
Goblin Giant
Night Witch
Goblins

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Goblin Giant
Hunter Goblins Goblin Drill Night Witch
Rocket Hunter Goblins Goblin Drill Giant Skeleton Night Witch
Hunter Night Witch Goblins Goblin Drill
Rocket Giant Skeleton
Goblins Hunter Night Witch
Rocket Hunter Night Witch
Rocket Giant Skeleton Goblin Giant
Hunter Goblins Goblin Drill Night Witch
Goblins Hunter Giant Skeleton Night Witch
Goblins Hunter Goblin Drill Giant Skeleton Goblin Giant Night Witch
Hunter Night Witch
Hunter Goblin Drill Night Witch Rocket Giant Skeleton
Rocket Goblins Hunter Goblin Drill Night Witch
Hunter Goblin Drill
Rocket Hunter Goblin Drill
Goblins Hunter Goblin Drill Night Witch
Goblins Hunter Goblin Drill Night Witch
Hunter Goblin Drill Giant Skeleton
Hunter Goblin Drill
Goblins Hunter Giant Skeleton Goblin Giant Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblins Giant Skeleton
Rocket Hunter
Giant Skeleton Goblins Rocket Hunter Goblin Giant
Rocket Hunter Giant Skeleton Goblin Giant Night Witch
Giant Skeleton Hunter Goblin Drill Goblin Giant Night Witch
Rocket Hunter Goblin Giant
Rocket Goblins Hunter Giant Skeleton Goblin Giant Night Witch
Giant Skeleton Hunter Goblin Giant
Rocket Giant Skeleton Goblins
Goblin Drill Goblin Giant
Hunter Giant Skeleton
Rocket Giant Skeleton Goblin Giant
Rocket Giant Skeleton Hunter Goblin Giant Night Witch
Goblins Rocket Hunter Goblin Drill Giant Skeleton Goblin Giant Night Witch
Hunter Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rocket Goblin Drill Giant Skeleton
Rocket Goblin Drill Giant Skeleton Goblin Giant
Rocket Giant Skeleton
Rocket
Rocket Hunter Goblin Giant
Hunter
Rocket Goblins Night Witch
Rocket
Rocket
Rocket Hunter
Rocket
Rocket Hunter Goblin Drill
Rocket
Rocket
Rocket Night Witch
Rocket Hunter
Rocket
Rocket Giant Skeleton Night Witch
Rocket
Rocket
Rocket Goblin Drill
Hunter
Hunter
Rocket
Hunter Night Witch
Rocket
Night Witch
Rocket Hunter Night Witch
Rocket
Giant Skeleton
Rocket
Rocket Night Witch
Rocket Hunter
Rocket Hunter
Rocket Giant Skeleton
Rocket Giant Skeleton
Rocket
Rocket Giant Skeleton Goblin Giant

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