My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Good

2 warnings Why?

Missing cards in your collection

Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Witch Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Bats Giant Witch Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Bats Hog Rider Giant Skeleton Army Inferno Dragon
Giant Snowball
Bomber Bats Hog Rider Skeleton Army Witch Inferno Dragon
Zap
Bomber Bats Skeleton Army Witch Inferno Dragon
Barbarian Barrel
Bomber Skeleton Army Witch
The Log
Bomber Hog Rider Skeleton Army Witch
Earthquake
Bomber Hog Rider Skeleton Army Witch
Arrows
Bomber Bats Skeleton Army Witch
Royal Delivery
Bomber Bats Hog Rider Skeleton Army Witch Inferno Dragon
Fireball
Bomber Hog Rider Skeleton Army Witch Inferno Dragon
Poison
Bomber Bats Skeleton Army Witch
Lightning
Witch Inferno Dragon
Rocket
Hog Rider Witch Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Witch

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Skeleton Army Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Bats Zap Skeleton Army Hog Rider Inferno Dragon Giant Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bomber Bats Zap Skeleton Army

Attack Synergies 5 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Giant Bats Zap Hog Rider
Bats
Hog Rider Giant Bomber Zap Inferno Dragon
Zap
Hog Rider Giant Bomber Bats Witch
Hog Rider
Bats Zap Bomber Giant Witch
Giant
Bomber Bats Zap Hog Rider Witch
Skeleton Army
Witch
Zap Hog Rider Giant
Inferno Dragon
Bats

Defense Synergies 0 8

Bomber
Bats Zap
Bats
Bomber Zap Inferno Dragon
Zap
Bomber Bats Skeleton Army Witch Inferno Dragon
Hog Rider
Giant
Skeleton Army
Zap Inferno Dragon
Witch
Zap
Inferno Dragon
Bats Zap Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap
Skeleton Army Inferno Dragon Bomber Bats Zap Witch
Skeleton Army Witch Bomber Bats Inferno Dragon
Skeleton Army Witch Inferno Dragon Bomber Bats
Bomber Skeleton Army
Skeleton Army Bomber Bats Zap
Bats Inferno Dragon Zap Witch
Zap
Witch Inferno Dragon Skeleton Army
Skeleton Army Bomber
Bats Skeleton Army Witch Bomber Zap
Inferno Dragon Bats Zap Witch
Skeleton Army Bomber Bats Zap Witch
Bomber Skeleton Army Bats Zap Witch
Skeleton Army Inferno Dragon
Skeleton Army Zap Inferno Dragon
Bomber Bats Skeleton Army Witch
Bomber Bats Zap Skeleton Army Witch
Zap Witch Bomber Bats Inferno Dragon
Inferno Dragon
Bomber Skeleton Army Bats Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Zap Witch
Bomber Zap Inferno Dragon
Skeleton Army Bats Zap Witch
Skeleton Army Bats Zap
Skeleton Army Witch Inferno Dragon
Bats Zap Witch
Skeleton Army Bats Witch
Skeleton Army Inferno Dragon
Zap Bats Skeleton Army Witch Inferno Dragon
Witch Skeleton Army Inferno Dragon
Inferno Dragon Bats Witch
Skeleton Army Zap
Skeleton Army Witch
Bomber Skeleton Army Witch
Skeleton Army Witch Bomber Bats Zap Inferno Dragon
Bats Bomber Zap Witch Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Zap
Bomber Zap
Bats Zap Witch
Bomber Witch
Zap
Zap
Bats
Zap
Zap
Zap
Bomber Zap Witch
Bomber Bats
Bomber Zap
Bomber Zap Witch
Zap
Zap Bomber Witch
Witch Inferno Dragon
Zap Witch
Zap Witch
Zap
Bats Zap Witch
Zap Bats Witch
Bomber Zap
Zap
Zap Bats Skeleton Army Witch
Zap Witch
Bomber Zap
Zap
Zap Bats Witch
Bats Zap Witch
Zap Witch

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