My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Valkyrie Balloon Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Balloon Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Valkyrie Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians Valkyrie Balloon Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Elite Barbarians Balloon
Giant Snowball
Bats Balloon
Zap
Bats Firecracker Balloon
Barbarian Barrel
Firecracker Elite Barbarians Valkyrie
The Log
Firecracker Elite Barbarians
Earthquake
Firecracker
Arrows
Bats Firecracker
Royal Delivery
Bats Firecracker Elite Barbarians Valkyrie Balloon
Fireball
Firecracker Elite Barbarians Balloon
Poison
Bats Firecracker Balloon
Lightning
Elite Barbarians Valkyrie Balloon
Rocket
Elite Barbarians Valkyrie Balloon

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Valkyrie The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Valkyrie

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap The Log Firecracker Valkyrie Golden Knight Balloon Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bats Zap The Log Firecracker

Attack Synergies 7 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Balloon Zap Firecracker Elite Barbarians
Zap
Firecracker Elite Barbarians Balloon Bats Valkyrie The Log
Firecracker
Zap Bats Elite Barbarians Valkyrie Balloon
Elite Barbarians
Zap Valkyrie Bats Firecracker The Log Golden Knight
Valkyrie
Bats Elite Barbarians Balloon Zap Firecracker
Balloon
Bats Zap Valkyrie Firecracker The Log Golden Knight
The Log
Zap Elite Barbarians Balloon
Golden Knight
Elite Barbarians Balloon

Defense Synergies 3 15

Bats
Zap Firecracker Valkyrie The Log Golden Knight
Zap
Bats Firecracker Elite Barbarians Valkyrie The Log Golden Knight
Firecracker
Valkyrie The Log Bats Zap Golden Knight
Elite Barbarians
Valkyrie Zap The Log Golden Knight
Valkyrie
Firecracker Elite Barbarians Bats Zap The Log
Balloon
The Log
Firecracker Bats Zap Elite Barbarians Valkyrie Golden Knight
Golden Knight
Bats Zap Firecracker Elite Barbarians The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Valkyrie The Log Golden Knight
Elite Barbarians Bats Zap Firecracker Valkyrie The Log
Bats Elite Barbarians Valkyrie
Elite Barbarians Bats Firecracker Valkyrie
Firecracker Elite Barbarians Valkyrie The Log
The Log Bats Zap Firecracker Valkyrie
Bats Zap Firecracker
Zap Valkyrie The Log Golden Knight
Elite Barbarians
Elite Barbarians Firecracker Valkyrie
Bats Valkyrie Zap Firecracker The Log
Bats Zap Firecracker
Bats Zap Elite Barbarians Valkyrie The Log
Valkyrie Bats Zap Firecracker The Log Golden Knight
Elite Barbarians
Zap Elite Barbarians The Log
Bats Firecracker Elite Barbarians Valkyrie
Bats Zap Firecracker Elite Barbarians Valkyrie The Log Golden Knight
Zap Valkyrie The Log Bats Firecracker
Elite Barbarians
Valkyrie Bats Firecracker Elite Barbarians The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Zap Elite Barbarians
Zap Firecracker Elite Barbarians Valkyrie The Log
Bats Zap Elite Barbarians Valkyrie The Log Golden Knight
Valkyrie Bats Zap Elite Barbarians The Log
Elite Barbarians Valkyrie
Firecracker Bats Zap
Bats Elite Barbarians Valkyrie
Elite Barbarians Valkyrie
Zap Bats Firecracker Elite Barbarians Valkyrie The Log
Bats Elite Barbarians Valkyrie Golden Knight
Zap Elite Barbarians Valkyrie The Log
Elite Barbarians Valkyrie Golden Knight
Firecracker Valkyrie
Elite Barbarians Bats Zap Firecracker Valkyrie The Log Golden Knight
Bats Valkyrie Zap Firecracker Elite Barbarians The Log Golden Knight

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Valkyrie The Log Golden Knight
Firecracker Zap The Log Golden Knight
The Log
Firecracker Valkyrie The Log
Zap Firecracker Valkyrie The Log
Firecracker Bats Zap
Firecracker The Log
The Log Zap Firecracker
The Log Zap Firecracker Golden Knight
Bats Elite Barbarians
Firecracker Zap Valkyrie The Log Golden Knight
Zap Firecracker
Firecracker Elite Barbarians The Log Golden Knight
Firecracker
Zap Firecracker Elite Barbarians The Log
Zap Firecracker The Log Golden Knight
Firecracker The Log
Bats
Zap Firecracker The Log
Zap Firecracker Valkyrie The Log Golden Knight
The Log
The Log
Zap The Log
Zap Firecracker The Log Valkyrie
Firecracker The Log Zap Golden Knight
Zap The Log Golden Knight
Zap Firecracker The Log Golden Knight
Elite Barbarians Bats Zap Firecracker
Zap Bats Firecracker
Elite Barbarians
Zap The Log
Zap Firecracker
Firecracker The Log
Zap Bats
Zap Firecracker
The Log
Firecracker Valkyrie
The Log Zap Firecracker
Zap
Firecracker Elite Barbarians
Zap Bats Firecracker Elite Barbarians The Log Golden Knight
Firecracker Bats Zap
Zap Firecracker The Log Golden Knight

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